Player Help #120

Parent #1Owner #361Flags read, writeSource hellcore/hellcore.db

Aliases: Player Help

8 verbs · 286 properties · 0 children

Verbs

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tell_indexthis none thisrxd#12021
tell_topicthis none thisrxd#12019
match_topicthis none thisrxd#12023
tell_object_helpthis none thisrxd#12011
hilitethis none thisrxd#12015
compilethis none nonerxd#1201
hilite_topicthis none thisrxd#12070
tell_skillthis none thisrxd#12010

Properties

PropertyDefinerFlagsOwnerValue
combat#120rc#361
list of 46{"In any post-apocalyptic scenario, there will be violence and bloodshed. Guess what? Now YOU get to be a part of the action! Of course, if you don't wanna die, then you might wanna know a few things about HellMOO's combat.", "", "In HellMOO, there are numerous things that determine the outcome of battle: your combat skills and equipment, the enemy combat capabilities, the dodge factors of both parties involved, how many are attacking who, status inflictions, etc. It's not terribly complicated, really! I swear!", "", "The first thing you want to do before fighting somebody (or something) is to appraise them. To do so, type:", "", "'app <target>'", "", "Replace <target> with what you're appraising. This will give you an idea of whether or not you can kill them. (Of course, some enemies won't even bother waiting and will attack first, but that's something else.)", "", "Now, do you still want to kill them? Okay.", "", "'attack <target>' (or) 'k <target>'", "", "When attacking an enemy, you'll see some fancy red text that shows you the beginning and end of battles. You'll swing your weapon at them, and they'll swing their weapon at you. You will use whatever you have in your hand as a weapon, including non-weapons, such as junk you picked up, trauma kits, etc. These non-weapons will count as fist attacks, so unless you specialize in fists, make sure you have a weapon equipped (preferably one you're good at using) before you engage in combat!", "", "Attacks are shown by brackets and a description of attack, in this format:", "", "[C###m] The mangy dog's eyes glaze over as Casull's slam bat makes a gaping hole in its back!", "", "In the example, C in the brackets represents the attacker, m in the brackets represents the target, and the # in the middle represent damage. All damage indicators are red. A is minor damage, a * is medium damage, and a # is major damage; in the example, I pretty much wasted that dog. Of course, not all attacks will connect:", "", "[m)C] Casull smoothly dodges out of the mangy dog's bite.", "", "In this case, the symbol in the middle represents something that happened that prevented damage to the target. There are numerous symbols, but all you need to know is that, for some reason or other, the target did not get it. If the target is you, huzzah! If the target is your enemy, not so huzzah.", "", "If you think the enemy's too difficult for you to kill, and you already attacked it (or it attacked you) then you can attempt to run by moving in any direction that's available to you. You will either get away or you won't.", "", "A battle will end in one of three different ways: Your enemy dies, you die, or you run away. If your enemy dies, you will get various amounts of XP, unless HellMOO considers the enemy too easy for you. In that case, you get no XP at all.", "", "If you die...refer to the help file on Death. Bring nanites and try to use them so that you don't die.", "", "If you run away, congratulations, you're a non-dead coward! Heal yourself and keep running if the enemy was too hard. Or go fight it again once you're fully healed; enemies usually can't heal themselves.", "", "Summary:", "- Battling is fun", "- 'app <target>' before fighting them to make sure you'll be fine", "- [C###m] is the battle system", "- Various things factor in battle", "- Hold your weapon before you fight", "- Run by moving away from the target in any direction", "- Win a battle, get XP, unless the enemy was too easy.", "- Lose a battle, you die", "- Run, heal, try again, enemies don't heal by themselves (usually)", "", "See also: help combatoptions, help fightstyle, help dodge, help parry, help gear"}
history#120rc#361{"http://hellmoo.org/wiki/index.php/Timeline"}
setting#120rc#361
list of 13{"Good morning! It is 8:00 AM. You are in your clone tube, suspended in a cold blue slime, with the visions of being shot to death still fresh in your head. Between the grasp the pills have on you, and the disorienting cloning process, your brains are absolutely fried. The few childhood memories of the days before the Collapse are just fragments of a pleasant dream. The last time life seemed worth living was about seventy years ago. The air raid sirens debuted a new tune that day, their falsetto doomsday song in perfect harmony with your confused crying, as your father refused the neighbors entry into the fallout shelter in your backyard. There was a gust of malevolent wind and a loud pop, and the world turned to shit.", "", "Nobody was ever sure of what had happened, other than the obvious - life was over. Since that day, it was as if you had died with the other ninety-six percent of the Earth's population, and been chosen to serve time in a cruel purgatory; a penance for your membership in the society that ended civilization and scarred the earth. You travelled the wastes in a confused trance as the survivors of the atom war crawled back up upon mutated feet, desperate and angry. Wrath begat wrath, and the wars started again, battles for clean water and untainted supplies - you went on to shoot your first gun at 13, kill a man at 14, and finally succumbed to misery and hatred, failing a series of half-assed suicide attempts at 17.", "", "You found yourself in a tough spot one day after a real rager of a crank binge, sprawled on a strech of highway after getting hit by a band of doped-up raiders. They had stripped you of anything of worth and left you to die, after one of their bullets bore into your left temple and ricocheted around in your skull. You looked to the sky, and though your body felt cold and distant by that point, you began to weep, knowing that glorious death was near, and this time it would be final. Luckily, a group of people in the bureaucratic recruitment outfit divisions of the Weyland-Utani corporation came upon your twisted body and offered you salvation(1) on earth, if you subjected yourself to the cloning process and join them in a new city, the framework for the reincarnation of the pre-Collapse days. They presumed your silent weeping and twisted looks of anguish as agreement to this new arrangement.", "", "Weyland-Utani needed new customers; with all the babies yanked out of weeping mothers turning out to be stillborn, they instituted the mandatory clone vats to ensure mankind would be on earth to keep them in business indefinitely. They arranged for you to join the other happy survivors within Freedom City, where there is a surveillance camera for each person, and three people monitoring each camera. Life was bearable for a while; you did what the corporations said and you were paid fairly, and you always had the unveiling of the new Spring line of automatic weapons and skimpy thong underwear to look forward to. Decades passed as if hours, the clone vats kept you young, and fast from the clutches of eternal rest.", "", "You quickly became aware of how unpleasant your new situation was. The corporations ran Freedom City with an iron fist, a crime such as petty larceny could get you stuck with six months of hard labor to a half dozen death sentences, to be served at the overzealous police department's earliest convenience. Your neighbors were not friendly; Slagtown and Gangland harbored criminals and miscreants deemed unusable by the Freedom City Wellness Committee, while the technofreaks of Maas Neotek and the insane jihadists of New Clearwater worked on interesting ways to kill you, and each other, every day. Weyland-Utani's Contamination Hazard & Urban Disposal operation had backfired terribly, spawning a race of mutant sewer dwellers in the streets below you, while even worse things lurked deeper in the subways, and beneath them laid a vast tunnel network, the nest of a race of creatures belched up from the worst dregs of Hell. This is the world you have inherited; you are doomed to haunt it forever.", "", "You are a consumer first and a soldier second, gifted with the opportunity to die every death imaginable. The glory of capitalism keeps you immortal and the genius of neo-science keeps you strong. Your daydreams are cut short as the bottom of the clone vat opens up beneath you, sending you into the world again, cold and naked. Another day, another dollar.", "", "(1) Your salvation may vary. Terms are subject to change at any time. Weyland-Utani is a subsidiary of MONDOCorp. MONDOCorp: Without Us, You're Dead."}
money#120rc#361
list of 37{"In the apocalyptic world of tomorrow, the world has only one thing in common: the money system. (That, and mutants roam everywhere, and you can fight anybody and anything, but bear with me, okay?)", "", "In HellMOO, no one has any paper cash, and rarely do people barter. Instead, there is but one currency, and that is digital credits. To use credits, every human has a wristpad that displays credits and allows transfer of them between wristpads (and can tell time, give you a map of the area, but let's focus on the money part.)", "", "To take a look at how much money you have, type 'su'. This is like 'st' but much shorter!", "", "[|||||||||||||| ] XP: 2071 $31,400", "", "Your health, spendable XP, and money are shown in that order.", "", "Money is used for a lot of things; usually, you'll use it to buy stuff from merchants. To buy something, go in their store and type 'list' to see what they have to offer. To actually buy something, type 'buy <item>' and, if you have enough credits, you'll buy it. You can also buy things from automats; if you find one, 'exam automat' to find out how to use it.", "", "Money is useful for lots of other things -- learning skills from NPC teachers, paying Kharn not to cut your head off and fuck the stump...the list goes on. To pay a human player, type 'pay <amount> to <player>'. If the player isn't actually in the room, use 'paypal <amount> to <player>' -- unfortunately paypal takes a 5% transaction fee. Jerks!", "", "So, how do you earn money? Lots of ways.", "", "There are numerous NPCs walking in town. Go up to them and ask what they need.", "", "'-69Jane Whaddya need?'", "Casull [to 69Jane]: Whaddya need?", "69Jane [to Casull]: I could use a cigarette, I need a screw, I could use a new TV, I'm hungry, and I got places to be, ya know.", "", "Supply any of their needs and they'll usually pay you. If you prefer not to make an honest buck, you can always try running a scam on someone.", "", "You can scavenge for loot to sell -- this can be quite profitable early in the game. Check the crack mansion, Sharpton Projects, gangland, the sewers, and many other locations until you've found the best spots.", "", "Upstairs in Any Port is Fat Ratzo. Fat, ugly, and probably piggy, but he's got jobs for you. Ask him about jobs; he could always use someone to deliver packages, and there're always some (possibly easy) bounties to kill for good cash.", "", "Or take a job with the ENEMA corp. MServo hangs out at the museum and is happy to hire any new players.", "", "Of course, you're not limited to just these methods. Go ahead, check out the town. You never know. (But you can't steal cash, [un]fortunately.)", "", "Summary:", "- All money is in your wristpad", "- type 'su' or 'st' to see how much money you have", "- Use money to buy shit and learn skills from NPCs", "- Get money by selling junk"}
death#120rc#361
list of 25{"Congratulations! You have just died somehow, either because someone killed you, you killed yourself, a disease wiped you, etc. The question is, now what?", "", "Well, I hope you first updated your clone before you died. Think of updating your clone as saving your game: If you die, your character goes back to that point. When you first start in HellMOO, you have a clone already created for you, so if you die, you won't go back to the Dream World. How convenient!", "", "Of course, you want to keep your clone updated as often as possible. A good idea to update your clone is when you've used all your available IP for the day, when you get a major XP boost from killing a lot of enemies, before you go exploring-yeah, like I said, keeping your clone updated is a good idea. Of course, it costs money to keep your clone updated, and that cost rises as you gain XP. (If it were free, I'd update my clone multiples times every visit from paranoia.) To update yourself, go to Clone Arrangers (CA on the map) and type 'update' . Quick and easy.", "", "Dying also costs money; to resurrect yourself, you have to pay double the cost of updating, along with 10XP, plus you revert back to your last-updated clone. Fortunately, it's not so easy to die at higher levels, but the cost gets steeper. If you don't have enough money to pay for resurrection, you simply pay for it with a higher XP cost.", "", "And that's why dying sucks, but it doesn't suck too hard if you update often.", "", "Death won't necessarily set you back completely...hell, you might not even have to clone yourself. If you're lucky, someone will have seen you die, and they'll have a defibrillator on them, which can wake you up from your dead state. You won't be able to page anyone inside the afterworld, but you can use chatnet or corpchat to revive you, assuming your body hasn't rotted yet. Just remember that using either of them can mean that someone will come to your body to loot your corpse. And people will do so. Use your judgement before you decide on doing that.", "", "Finally, with the clone arrangers, you can delete your clone if you feel like starting your character over again. Just go to the Clone Arrangers, type 'delete', and die. Next time, you'll be in Dreams of Before.", "", "Summary:", "- Update often!", "- CA on the map deals with all clone business", "- When in CA, type update to update your clone", "- In CA, type delete to delete your clone to start anew", "- Updating costs money, cost increases with XP", "- Death costs double that of update cost, along with 10XP", "- If you can't pay the cost of death, you lose more XP than usual", "- You can hope someone will revive you with the defib", "", "See also: help rage"}
rules#120rc#361
list of 11{"You're damn RIGHT this game rules. Ha. Hilarious.", "", "The number one rule is: HAVE FUN! All the other rules are basically to make sure that everyone can follow the first rule. Please see:", "", "help grinding", "help griefing", "help crime", "help bugs", "help spoilers", "", "Note that just because there is no written rule against something it isn't automatically alright. Admins have the authority to dispense justice as they see fit. If you're being a jerk, dick, asshole, or retard you may find yourself with an unpleasant surprise."}
manners#120rc#361{"Manners? Are you kidding me?", "", "See also: help etiquette, help e-dating, help griefing, help communication"}
skills#120rc#361
list of 17{"REGARDING THE SKILLS THAT PAY THE BILLS:", "", "Skills are an important part of HellMOO. Without them, we would never rise above the simple existance of crank-snorting AIDS infected landshrimps. HellMOO offers a cornucopia of hot-'n-sticky skills, which will be covered later, but first it is important to go over how they work.", "", "You can see what skills you have by using the 'score' command, or 'sc'. This will show you your skills and also your stats, which affect your skills. ( To see just one skill, type 'sc <skillname>'. ) The first column after the skill's name is the RAW score, or how much you have learned in that partictular skill. By using skills, your RAW skill will occasionally rise by 0.01 points, which uses an Improvement Point (IP).", "", "The next column is the Total skill value, which is the number used when calculating the effeciency of using your skills. The Total takes into factor not just how much you have learned and the value of your RAW score, but also your stats and anything which may effect them, like drugs, implants, or stress. Next to Total is the + column, which lets you know about other conditions changing your total skill score, such as getting a bonus to Fuck from being super horny, or getting a penalty to Climb from that compound fracture in your arm.", "", "Next up is the Depends column, which tells you what stat is needed for what skill - the higher those stats, the higher your Total score will be. Additionally, skill-dependant stats will also rise by 0.01 by using the skill that they depend on. Your stats will grow very slowly through use of skills and Improvement Points, while growth of certain skills may be rapid, especially early on.", "", "Finally is the Improve column, which lets you know how expensive it will be to improve a skill through training. By training, you can raise the RAW point of a skill by one point, and forego trying to improve it by using the skill. Hard work is for suckers. As your RAW points become higher in a certain skill, the cost of improving them by trainers will increase also. Training your first RAW point in a skill might be as little as 400 XP, while training a skill with a RAW score of 10 may be over 10,000 XP, so you better get started on smashing some orphan skull as soon as you're done reading this.", "", "Finding people to teach you skills is fuckin easy, shitpile. Ask around, as some players are able to teach skills, and will probably do so in exchange for sexual favors. If you favor your dignity, you can either find a different MOO, or pay an NPC to train you instead. There are NPC trainers all over the place that teach pretty much every skill, but they charge for it - the amount of dough needed is the same as the amount of XP needed to train that skill. If you need to know where these trainers are, check out the telephone pole on the 600 block of High Street in Freedom City, there are flyers posted.", "", "Having a 0 raw skill sucks hard - you get a huge penalty to your Total score for it, so find somebody to teach you up to at least 1 if you want to use that skill. You're going to want to have a Climb skill of around 10 or 11 if you don't want exploring HellMOO to turn into a gross, frusturating misadventure. Some skills are used automatically when attacking, swimming or driving, and some are used manually when you invoke a certain command.", "", "For more information on a skill, refer to 'help <skill>'."}
movement#120rc#361
list of 51{"Basic movement -- the eight compass directions, up/down, and in/out -- is as simple as typing the direction you want to go (or just a single letter -- 'w' for west, 'u' for up, etc). However, you can't really walk willy-nilly, since like in real life you can't walk through walls. Although that would be totally awesome. So how do you know where the hell you can go? Check the bottom of the room description for a location. Here's one for Fourth Ave - 500 Block:", "", "[ Exits: north south east(door) west ]", "", "You can go 'north', 'south', 'east', or 'west' here. East can also be reached by typing 'door'. Occasionally you may need to type the more detailed direction to specify. The star next to east means the pathway is closed. In some cases, like this, you can simply open it and head through, but occasionally it's locked.", "", "East is hilighted in blue. What the hell does that mean? It means you're about to go to a new area. Look at the top of the location description.", "", "Fourth Ave - 500 block (freedom city) 6:43pm", "", "Pretty simple. We're at Fourth Ave - 500 block in Freedom City at 6:43pm.", "", "This MOO has a map, thank GOD. You can see it whenever you head to a new location -- it's embedded in the room description. Once again at Fourth Ave - 500 Block:", "", "====##====", "AP||CLAN", "Re()<=.", "420||. Am", "CP==##====", "", "The minimap has a 5x5 block range with you in the middle, the blue (). You can see abbreviations for various buildings and locations. At night, it's just black and white, which can be confusing if you're in a new place after dark.", "", "Wanna see more? You have a wristpad in your inventory, and since you have it, you can use 'map' to see a larger area.", "", "| . ||. . ??||. . HP||. ||[]", "[]| . ||BH. RT||BCCS. ||MB||.", "======##======##======##==##BS", "*. SG||CR. AP||CLAN$$||Th||.", "[]. . ||. Re(). . . ||Sm||.", "*[]PZ||. 420||. AmPr||CA||.", "==##==##==CP==##======##IE||WW", "||. . . VC||SUGS[]EO==####", ".. . . [] . ||CS. []. *.....", "", "Now that's a damn fine map! If that's not enough, try 'lmap' for a more detailled map complete with legend (spammy map not pictured here).", "", "If you wanna look somewhere before you walk onto it to help avoid RoboRapist3000, use 'look <direction>' to see where you're going, if you're capable of looking there. You can't look through, say, a closed door.", "", "While you're running around like a horrible radioactive lunatic (you are), watch out for the red directions. Those mean you may have to climb, and climbing, swimming, and all that can make for some pretty good times.", "", "If you're getting tired of moving with your legs alone, there are a wide variety of vehicles (and at least a couple mutations) that can make your movement faster. These range from motorcycles for the land, ultralight helicopters to zeppelins for the sky, and speedboats up to party yachts for the sea. See 'help travel' for more information.", "", "---", "Summary:", "- Compass directions, in/out, up/down make up basic movement", "- Type a direction to go there (single letters!)", "- Use the map and look around to see where you are and where you're going", "- 'map' and 'lmap' let you see more of your surroundings", "- You may have to climb, swim, or fall", " - 'help travel' for vehicle information", ""}
etiquette#120rc#361
list of 53{"HOW TO BE A WORLD-CLASS DOUCHEBAG", "", "Hello and welcome! This document is a guide to common etiquette one must be familiar with to have any chance of surviving in the vicious and unforgiving world of HellMOO. While you might initially shrug common courtesies off as being no of concern to you, you must understand that sometimes the correct etiquette can mean the difference between living as care free a life as possible and dying repeatedly to someone who has taken offense to you!", "", "The first thing we should mention while talking about manners are those that must be employed while engaging in a rousing bout of Player vs Player (or pvp for short!) combat. Nobody likes a sore loser or a cocky winner, so be sure to be those things in the correct situation! If you managed to kill someone, the next step is clearly to send them pages telling them what a sissy faggot they are and that they should just kill themselves for sucking so bad. If you have just been killed by another player, quickly start yelling at them in chatnet for being a griefing cocksucker! The more people that know about this travesty the better. If they really gave it to you good, be sure to go that extra mile and page an admin to let them personally know.", "", "That brings us to the next thing we must mention: Griefing. If someone has said something in chatnet to slightly irritate you, or you are just feeling moody that day, the immediate remedy for this is to hunt them down and kill them repeatedly. As long as the cops don't see you do it, it's okay! Ignore any complaints the victim makes, because lets face it, they should just get stronger so they can kill you back. It's their fault, you see.", "", "------------------", "FUN FACT: Griefing will make Gilmore love you!", "------------------", "", "But sometimes, you may not wish to be involved in any conflict. The best way to go about this is to first type chatnet off and avoid any interaction with other players in the world. You may be offered an invitation into a corporation. THIS IS A TRAP! Do not accept any offers of this sort. When the big kids of a rival corporation get irritated with someone in your corporation, you WILL be targeted. If you have fallen into this trap and are now in this situation, you might try reasoning with your mindless aggressors, but this is unlikely to get you anywhere.", "", "------------------", "Frank says, Hi Bob, would you like to join my corporation and be friends?", "'WRONG' : Bob says, Sure Frank, I'd love to. This will allow me to have a fulfilling part in this intricate social structure.", "'RIGHT' : Bob says, No hablo ingles.", "------------------", "", "So you've either just killed another player or stumbled onto their corpse, undoubtedly killed by a chud or some such. Then the moral dilemma hits you, cue the faggot tiny angel and devil. Do you take this poor schmuck's hard earned possessions? On the one hand, he was probably a nazi. But then again, do you really need another 4 cans of Mingus Dew, a firearms assembly, a plastic athletic cup, a denim skirt, a pink tamagotchi, and a combat knife? Chances are you don't but hey, finders keepers. Just make sure you don't get caught taking it all, assuming you didn't kill him, and that nazi will never know to come after you. And if you did kill him to be able to take it all, he's all that much less likely to kill you to take it back. Trust me, that Hitler wannabe deserved it. Fuck his corpse while you're at it.", "", "Speaking of sex, there are a few common courtesies you should know off hand. The first rule of thumb for sex in Hell is that everyone likes it. Some people may not have set their preferences to allow it, but that is just them playing hard to get! The second rule of thumb for sex in Hell is that yiffing is better than normal sex. As much as they love a good dicking, anyone is sure to go mad for a gent in a fur suit who is ready for a long bout of furtacular action. But what's this you say? You've knocked your partner up and you're not sure what course of action to take? The mannerly thing to do is to locate a wire hanger and fix the problem right up. We all know you're not going to be paying child support to that whore and really, the last thing this place needs is more brats running around.", "", "------------------", "'WRONG' : Bob says, Hello sir, would you like to engage in consensual procreation with me?", "'RIGHT' : Bob says, hey faggot here comes my cock!!!", "------------------", "", "There are certain types of people that require different approaches in your etiquette towards them. The first of whom is someone who has disconnected and left their character out in the open. Your first instinct might be to pinch them, and send them on home. While it is a nice thing to do, it is much more polite to kill them and take all of their possessions. It is a lesson they will be sure to remember for the future when they have more expensive equipment and, even better, they will never know it was you. Should the player merely be idling, similar actions should be taken, but there is a higher risk that your politeness will be returned.", "", "Then there is the scripter. They are the ones who will sit in the gym or other areas suitable for skill ups and allow triggers to mine IPs for them. The courteous thing to do is exactly what you think it is. Either kill or kidnap them. If you are afraid of retaliation, explosives are extremely handy for this! You are doing both them and the rest of the community a service in this action. After all, you wouldn't want a script playing this fine game for you, would you? I thought not.", "", "And finally, there are the sort of people who prefer to roleplay their characters. They are faggots, but in the interest of keeping yourself alive, it is best to stick to the previous rules when dealing with them, and for the most part attempt to ignore them. If you find yourself unable to avoid interaction with one of this breed, it is highly recommended that you speak in olde english and look for a way out of the situation as quickly as possible. Fortunately, if you keep your wits about you a situation like that is uncommon.", "", "Now that you have read this guide, you should have all the social skills you need to make it in this Hell we all share. Get out there and rejoice in your newfound ability to not be killed the moment you open, or don't open, your mouth!", "", "This document includes a card you may cut out and proudly display to let everyone know about your newly acquired knowledge:", "", "", ".--8<------------------------.", "| ........................... |", "| ..This card certifies that. |", "| ........................... |", "| ...____________________.... |", "| ........................... |", "| . is learned in the way of. |", "| ........ ETIQUETTE ........ |", "| ........................... |", ".----------------------------.", "", "", "By reading this document you have agreed that Weyland-Utani is not responsible for any losses suffered as a result of this document and is absolved of any liabilities otherwise incurred."}
options#120rc#361
list of 8{"There are a number of options to change your gameplay experience, accessible via the '@prefs' command. Type '@prefs' to see a list of options and your current settings for them.", "", "Most prefs are self-explanatory, or at least simple enough that the single-line description can explain them. Some of the more esoteric options are described below.", "", "- ansihack -- Some MOO clients don't respond to certain ANSI (color) codes. If you notice that colors seem to be leaking (things are bold when they aren't supposed to be, things are inconsistently colored, etc.,) turn this on to see if it helps.", "- singlecolumn -- This changes your inventory listing, and the list of contents of containers, so that each item appears on a line by itself, rather than the default two-per-line display.", "", "To adjust a preference, use '@prefs <preference> is <value>'. For example, '@prefs map is 0'. (Note: Not recommended. The map is very handy.)"}
alts#120rc#361
list of 3{"Alts are not allowed on HellMOO. Each person may have only one character. If you start a new character, you must not log in your previous character again.", "", "If you play more than one character, your extra characters or all of them may be banned."}
bugs#120rc#361
list of 11{"When you encounter bugs in the game, we respectfully ask that you report them. Any the fabric of the world has ruptured sort of message is an obvious bug, but there are other more subtle bugs that don't generate an error but still need to be reported. This is especially important if you find an exploit... something in the game that allows you to gain money, experience, or other game benefits faster than should normally be possible. Basically, if it seems too good to be true, it probably is and should be reported to an admin.", "", "To report bugs, use the '@qsend' command to send a message to the *bugs mailing list, as shown below. When you are finished typing your report, enter a period (dot) character on a line by itself to send the message. Or you can simply put the whole message on the same line with the command:", "", "'@qsend *bugs When you open the bottle of champagne the cork doesn't pop and also you get AIDS'", "", "You will also be asked to attach things to your report. To do this, type '@attach <thing> to <number> on *bugs'. For example, in the above case, you would do something like this:", "", "'@attach bottle to $ on *bugs' (note: $ means the last post on a list, if you just made a bug report then yours will most certainly be the last)", "", "You can also attach a room by typing '@attach here to <number> on *bugs'. Please make sure to attach any relevant objects to your bug reports! Sending in a vague report with no objects attached will make the admins very angry!"}
pronouns#120rc#361
list of 25{"Messages can substitute pronouns (and names) of the creatures and things involved in an action. The % sign is used, along with one or two letters, to describe exactly what should be substituted.", "", "%n - player", "%dn - the player", "%in - a player", "%s - subject (he / she / it)", "%o - object (him / her / it)", "%p - possessive (his / her / its)", "%r - reflexive (himself / herself / itself)", "", "Note that for the %d and %i forms, the or a/an still won't be printed if the message is talking about a proper-named player (or NPC).", "", "%t - thing", "%dt - the thing", "%it - a thing", "", "%d - direct object", "%dd - the direct object", "%id - a direct object", "%ds - direct object, as subject (he / she / it)", "%do - direct object, as object (him / her / it)", "%dp - direct object, possessive (his / her / its)", "%dr - direct object, reflexive (himself / herself / itself)", "", "For the capitalized version of any pronoun sub, just capitalize the letter(s)."}
rescue#120rc#361
list of 4{"'rescue <creature>'", "", "Jump in front of <creature> in a fight, redirecting attacks from their attackers onto yourself. Very useful for saving a friend from certain death at the hands of some crank-crazed chobo.", ""}
public#120rc#361
list of 3{"A room is considered \"public\", generally speaking, if creatures can wander into it. To find out if the room you're in is marked public, look at the icon in the middle of your minimap. If it's light blue, you're in a public place. If it's red, you aren't.", "", "This is important for skill training -- most skills can't be improved through practice in a non-public place."}
climb#120rc#361
list of 23{"", "If an exit is marked in red, it means you have to climb to go that way. By looking in that direction, you can tell if it's a climb up or down, the distance of the climb, the difficulty of the climb, and whether or not there's a rope. If you decide you want to try the climb, just move in that direction normally and the climbing will begin.", "", "Entering stop climb will stop your climbing and drop you from where you are. A fall from even a few meters up can hurt you, break bones, and even cause brain damage or death.", "", "Eschaton Outfitters (EO) in FC sell two helpful items: climbing ropes and grappling hooks. Climbing ropes make a climb easier, but can only be hung down from the top of a climb with 'hang rope from <exit>'. Grappling hooks can be thrown to the top of a climb, but are significantly more expensive.", "", "To throw a grappling hook to an exit above you:", "", "'throw grappling hook to <exit>'", "", "To attach a rope or grappling hook to an exit below you:", "", "'attach rope to <exit>'", "", "You can recover a rope or hook by entering:", "", "'detach <item> from <exit>'", "", "You can improve your climb skill by, well, climbing. Rolf's Gym (RG) in Slagtown has a climbing wall. You can also learn climb from Smokey, who runs EO. Some mutations will also give a bonus to climb.", "", "Happy climbing!", ""}
armor#120rc#361
list of 9{"A piece of clothing (or armor) covers certain areas of your body, and probably doesn't cover certain others. This means you'll need several pieces to cover your entire body, if that's your goal. To see what's covering what, try the command 'worn'.", "", "Similarly, it protects against certain types of damage, and probably doesn't protect against certain others. To see what's protecting against what, try the command 'gear'.", "", "You can wear one piece of clothing over another, up to a point. The thickness (shown by 'worn') of a piece of armor controls how much more you can wear along with it on the same body part -- thicknesses on one part can't stack up to more than your Brawn, or 15, whichever is lower.", "", "Clothing takes damage when you're attacked; if it takes enough, it'll disintegrate. You can repair your clothing with 'repair <item>', using your repair skill.", "", "Looking for clothing? There's a donation bin in the orphanage basement. Or try Threads (Th on your minimap) for something a little nicer, or Protect Ya Neck (Pr on your minimap) for something with actual armor to it."}
food#120rc#361
list of 9{"We all gotta eat. Eating satisfies your hunger (check your hunger level with the 'st' command), and helps you heal up from damage if you're sitting down.", "", "There are many sources of food available, of widely varying quality. The cheapest option is to simply butcher meat from your dead victims (try 'butcher from <corpse>' ). However, raw meat isn't all that nutritious, it rots quickly, and it can give you worms, or a nasty infection.", "", "The next option is to buy food. You can get a decent meal at several restaurants in FC and a few places in the hinterlands as well. This can get expensive over time, but you'll almost always feel safe eating. Try Jack n Wendy's in the north side of FC.", "", "Another option is soylent -- yeah, you know what it's made of. Drag a corpse to the Recycling Center in FC, jam it into the RDCD unit, and for $1 you've got a bar of nutritious, long-lasting soylent.", "", "Perhaps the best option is to cook food yourself, or make friends with a good cook. You can buy a cookbook at the bookstore, and a cooking stove at the hardware store, and turn disgusting chudmeat into a delicious gourmet meal! Home cooked food is nutritious, resistant to rot, and most importantly, eating it will reduce your stress."}
craft#120rc#361
list of 7{"Crafting is a great way to get some unique and rare items. It's also great for building up a stock of ammunition (some guns ammo is only available through crafting), for making drugs, and for cooking delicious food.", "", "To craft, you need three things -- a workbench, a recipe, and some ingredients. There are several different workbenches, each of which can make particular kinds of recipes (cooking stoves make food recipes, electronics benches make electronics, etc.). There are a few exceptions to this rule, recipes which don't actually require a workbench and can be made in the field -- 'examine' any recipes you find if you think they might be of this type.", "", "If you're interested in learning more, invest in some kind of workbench and read the help on it to find out exactly how it works. Or if you can't afford that, you could try to improvise something.", "", "See also: help improvise"}
weapon-repair#120rc#361
list of 20{"Weapons gradually degrade through use -- every time you score a hit with one, there's a chance it will degrade. After some amount of damage, it will become less accurate, slower, and less damaging. You'll see these changes happen in gear if you're paying close attention.", "", "Q: Will my weapons break and vanish on me?! I killed people to get that damn thing!", "", "A: Yes. Keep your weapons in good condition! Or use disposable weapons.", "", "Q: Will the weapon be permanently fucked up by repair, like armor?", "", "A: No. You can always repair it back to its factory-fresh condition.", "", "Q: How hard is it to repair a weapon?", "", "A: It varies, based on the value of the weapon and the number of mods. Guns are also", "slightly harder to repair than melee.", "", "Q: How can I see my weapon's health?", "", "A: You can't see the exact value, but you can look at the weapon and get an idea of its", "condition. If it doesn't mention the condition, it's at or near full health.", ""}
security#120rc#361
list of 19{"IS MY APARTMENT SAFE?", "", "So you've bought an apartment and you're merrily squirreling away your precious loots. But you wonder...am I really safe? Could rapist murderer thieves break in here in the middle of the night and clean out my cabinets, rape my e-wife, have a cigarette, then flip her over and go in for seconds?", "", "The short answer: possibly.", "", "Your apartment is at risk of being broken into if any of the following are true:", "", "- You're logged in.", "- You're logged out, but NOT sleeping in your apartment.", "- You're logged out, but other people are awake INSIDE your apartment.", "- Anyone scanned into your apartment lock is awake.", "- You were dumb and installed your lock on the wrong side of your door.", "", "If none of those are true -- that is, you are logged off, inside your apartment, no roommates are awake, and nobody else is awake in there -- you're safe from a break-in. For those times when you're NOT safe, you'll want a good lock on your door, the best you can afford, and possibly even some countermeasures if you can afford them. In most cases, the lock that comes with your apartment isn't that good.", "", "What if I'm home and someone starts picking my lock? You can't log out to escape -- it's too late. The best you can probably do is to pull out a gun, get in cover and start aiming at the door. Better call in some heavy duty friends, or set up a quick explosive trap...", "", "See also: help rent"}
training#120rc#361
list of 51{"Welcome to what used to be the most boring grind in HellMOO, now made FUN,", "AWESOME, EPIC, and CUSTOMIZABLE! LET'S GET PUMPED UP! IT'S LIKE YOU ORGASM", "WITH EVERY REP!", "", "You've probably typed score or sc at some point after rolling. And noticed", "that up on the top of that scoresheet, you've got some stats. You've got your", "brawn, for beating shit up, your reflexes, for beating shit up faster, your", "brains, for beating shit up smarter, your...alright, we know what it's all for.", "", "But maybe you're not happy with just that many stat points. Maybe you want", "more. Maybe the mutations you've picked up aren't enough. That's why we train.", "We go out there and grind our stats up, liftin those weights, hittin that", "speed bag, smackin the juke box...all of that.", "", "Now, the way this works, is simple. There's machines throughout the world.", "Some of these machines, when you examine them, you'll see you can do actions,", "do reps on them, something. And this'll exercise your stats. You'll gain IP", "in them (100 IP equals +1 to a stat, by the way, or a skill if you're grinding", "that), at the cost of a little XP, and it'll eventually go up.", "=======", "The machines for Brawn, Reflexes, and Endurance are all in the Slagtown Gym.", "There's also a cardiogram here that shows you your limits.", "", "The jukebox in Any Port - as well as any other you can find - exercises your", "Cool. Take a look at it, you should be able to figure out how.", "", "There's rumors of a computer underneath the sewers, in the Subway tunnels or", "lower, that can exercise your brains.", "", "And lastly, word is that video game arcades are the place to go if you want", "to raise your senses.", "======", "Now, the limits. There's always limits. There's three limits here, in fact. The", "first is the amount of training you can do - total. You can gain 800 IP total", "in your entire life. That's +8 to your stats. Don't be stupid. You don't get", "any good from half a point in a stat. And nobody's going to fix it for you.", "But, don't worry. The 800 IP limit only counts for the machines listed here.", "If your Reflexes goes up because you stabbed something, it's not going to mean", "you can't do less on the machines.", "", "Next, you can only get 30 IP from the machines a game-week. Just so you know,", "some creepy guy told me that means 21 hours out there in the real world'.", "I don't know what he's smoking, I thought Freedom City WAS the Real World.", "And I haven't had a hit of crank in minutes.", "", "Lastly, you can't get a stat above 18 by training. Mutations don't count, if", "you've wandered over some odd radiation somewhere and wanged up your DNA, but", "none of this trainin til you can punch through sheet metal. You're going", "to need mutations and implants to do that too.", "", "Now, go out there and grind up those stats. Have fun."}
health#120rc#361
list of 13{"If you don't have your health, what DO you have?", "", "Health is precious. You've got a bar full of it (type 'st' to see it). When people beat on you, or you fall off a cliff, or starve, or get irradiated, or whatever -- you'll lose health. When it hits zero, you'll die.", "", "How do you get it back? Several ways, in order of decreasing convenience:", "", "- Use a nanite healer. (Takes a little medic skill)", "- Use a trauma kit. (Takes more medic skill)", "- Have sex or eat food, then sit or lie down for a while. (Can be slow)", "", "You can even increase your maximum health through the use of endocrine boosters, buyable in the corpclave.", "", "See also: help illness, help medic"}
weapons#120rc#361
list of 27{"When it comes to beating the shit out of people, you have quite a few things going for you. For one, beating the shit out of people is a fun, enjoyable, and usually profitable activity on many levels. For two, you have quite a few choices on HOW to beat the shit out of somebody.", "", "That doesn't mean you should grab the nearest leg and go at it, however. There are a few things you should keep in mind before picking weapons, and this guide will help you find the ultimate shit-beating device for you and you alone.", "", "Let's go over the basic types of weaponry:", "", "'Blades' - Blades are a simple weapon, and usually do either slash or stab damage. They may cause your opponent to bleed. Blades rely on your reflexes and cool. Blades also have a secondary usage of cutting skin, meat, and other delicious organs off dead bodies.", "", "'Clubs' - The shit-beaters for when you want to BEAT the shit out of somebody. Clubs are all brawn and reflexes, and can also break limbs if you have a good one. Sledgehammers, pipes, and spoons are all clubs, giving you a bit of choice in weaponry.", "", "'Fists' - Of course, hand-to-hand combat is always a choice. This relies on your brawn and endurance. Your bare fists aren't exactly the best, so buy some knuckles. Of course, if you step into the right radiation...", "", "'Pistols' - Shoot some shit. Pistols can do shot/bullet damage, cause somebody to bleed or go in shock, and rely on cool and reflexes. Of course, you need to carry a healthy supply of ammo if you want to go on a longer expedition. And make sure the ammo matches the gun!", "", "'Rifles' - Shotguns, AKs, and the other large guns. Like pistols, these require ammo and do shot/bullet damage and are generally nasty to deal with. They're rather heavy and take a great deal of practice, but in the right hands are insanely powerful. They take cool and reflexes.", "", "'Spears' - An unorthodox weapon that relies on endurance and reflexes. That weird stat pairing suggests weaker characters can still use spears effectively. Unfortunately, there's not many spear weapons to go around.", "", "'Whips' - Kinky. Relies on your reflexes and senses. Can do a plethora of damage types, depending on the whip you're using. Is effective for uncool, unbrawny types.", "", "So which weapon should you use? That comes down to your personal preference, and your stats. If you're an agile, cool fucker, you have quite a few choices going for you. If you're a tough, enduring fucker, go with fist weapons. If you have the right skill for a weapon, you may want to go with that, or take up a whole new type if your stats don't match well. Experiment.", "", "Never forget that not all weapons are equal. A certain blade may stab enemies, while another may slash. When fighting enemies, take note of what damage type hurts hardest, and maximize that how you can.", "", "If you're holding several different weapons, type 'gear' to see a readout of all your weapons and armor. For weapons, this will tell such things as the raw skill range needed, your speed and to-hit with a weapon, and the damage you'll do with it. (Read 'help gear' for more information about this display.)", "", "Of course, if you have the brains to, or know a friend, you can always buy some mods and deck out your weapon with sweet-ass enhancements. A laser sight is always nice on a gun, and who wouldn't want a butane flame sword? Experiment and beat the shit out of some orphans, effectively!"}
travel#120rc#361
list of 13{"So you've probably spent a little time walking around Hell and figured, \"God damn this place is huge, there's got to be easier ways to get around.\" Well, wonder no more, for there are various forms of maneuvering about in the world. From things like skateboarding down the street, roaring down the road with your motorcycle, flying the skies in your plane, or shoving relative theory in every physicist's face with teleportation.", "", "You're excited to try these fancy things out now, I'm sure. However, there are various things you must know before you take any of these in mind -", "", "Riding - Skateboards and Motorcycles, hot damn! This is your quicker form of terrain motion, dependant on your Ride skill, which takes being cool and having some reflexes to work properly. If you're apprehensive of getting on that board or riding off in the wind without any knowledge, it's rumored that Suzie used to be a mad drag queen in her youth. Otherwise, there are various halfpipes around Hell on which you can practice your riding abilities.", "", "Flying - They look like ants from up here, don't they? All sorts of crazy planes and a special mutation exist to allow you to traverse the skies. Bucko and Alexis offer a fine piloting service for a nominal fee, depending on where you'd like to go. They have beacons set up on helipads spread around Hell, if you flip one on they'll arrive to take you anywhere in a flash. With some pilot skill, you could fly your own plane. Brains and Reflexes are what help you be a better pilot, and as for acquiring your own plane, Corpclave's local aeromarket Simon & Simon will sell you a Cessna and insurance for a fair $56,000. The Cessna tiltrotor isn't the cheapest plane, though, nor is it the fastest or biggest; in fact, scientists have researched plans for all sorts of planes, including even zeppelins. Ask around and see if you can find someone who knows how to build one. You can also develop the ability to fly on your own, but it's cold out there, so bring a cloak. There are also crazy monsters flying around, and you're not safe from them outside of your cozy little plane. Keep your eyes peeled.", "", "Teleportation - There are a couple of mutations out there that give you the ability to teleport, one of them gives near-free teleportation. Your focus skill, which relies on your endurance and senses, is what determines how well this ability works. Focusing on a place and then teleporting to it is much harder than you would think, and you could very well end up in some radioactive wasteland or worse, exploding when you try. Take great caution when exercising this power!", "", "Boats - It used to be that the Gulf of Stockton wasn't really worth traveling, and it was only sailed by a single band of pirates. Nowadays shipwrights are back in work building and restoring boats for your use. If you head out west to Botany Bay, there's a store there that'll let you be the captain of your own vessel. For a mere $24,750, they'll set you up with a cheap one-room runabout. They've got a few bigger boats too, all the way up to gas-guzzling luxury yachts for over $500K. There aren't currently any craftable boats, but there's a pretty nice graphical map at http://hellmoo.org/~dionysus/boats/ that will show you the entire Gulf as well as all the boats and islands on it.", "", "Remember my horribly mutated friend, your ability to go places and make things happen is limited only by your desire to do so."}
parser#120rc#361
list of 44{"Most multi-word commands are of two forms:", "", "<verb> <object>", "'fuck larry'", "'kill me'", "", "or:", "", "<verb> <object> <preposition> <indirect-object>", "'inject larry with heroin'", "'get knife from cabinet'", "", "If you exam places or things, you'll see what commands (if any) are obviously available on it.", "", "If there's more than one of something, you might want to refer to a specific instance:", "", "'get fourth cheese grater'", "'drop 4.grater'", "'get 4th grater'", "", "Sometimes you'll want to refer to several things of the same name in one command, usually when getting or dropping things in a room or a container. Just use the all modifier. Try things like:", "", "'get all'", "'drop all potato'", "'put all grenade in cake'", "", "You can also refer to whole categories of objects:", "", "'get all artifacts from case'", "'put all clothing in wardrobe'", "'get all food from fridge'", "", "Possible categories:", "weapon (aka weapons)", "ammo", "clothes (aka clothing, armor, cloth)", "medical (aka med)", "foods (aka food, consumables)", "artifacts (aka artifact, art)", "containers", "trophies (aka trophy)", "recipes (aka recipe)", "parts (aka part)", "chemicals (aka chemical, chem)"}
allows#120rc#361
list of 14{"You can control what you allow other players to do to you with the 'allows' command. Try just typing 'allows' by itself. You'll see a list of what you do and don't allow other people to do.", "", "You can allow a particular person by name (or simply \"friends\" (see: help friends) or \"everyone\") to do the following kinds of things to you:", "", "cocoon - Let them open your cocoon. (see help cocoons)", "gifts - Let them give you things.", "medical - Let them heal you.", "rape - Let them grab you.", "sex - Let them fuck & suck & fondle you.", "visit - Let them enter your apartment. Anyone you haven't allowed this to will be committing a crime if they enter your home.", "", "To allow someone to do something, just type something like 'allow cocoon from FriendlyGuy'. To take it back, 'deny cocoon from FriendlyGuy' . Remember, allows by itself will show everything you allow or deny.", "", "Keep in mind there's a reason this system exists -- most of these actions could injure or even kill you if done by a malicious person! Don't allow people to do things to you just because they asked."}
friends#120rc#361
list of 7{"You can store a list of friends, the primary purpose of which is to assist in specifying permissions (see help allows). For example you may want to allow your friends to help you: 'allow medical from friends' ).", "", "With no arguments, 'friends' will simply show you a list of your friends.", "", "You can add a friend with the command 'friend +name' , where name is the name of the player you want to add as a friend. Should one of your friends turn out to steal your drugs or get a handjob from your mother, you can remove the jerk with the command 'friend -name'.", "", "If you wanted to know how to MAKE friends, well...that's tricky. Try hanging out in Any Port and chatting folks up. Or saying hello to someone on the street. Not EVERYONE in Hell is a slavering bloodthirsty psychopath. Even so...don't trust em as far as you could kick em (that isn't far at all)."}
age#120rc#361
list of 5{"Despite your constant ridiculous deaths and recloning, your character does have an age, which gradually increases (the stress of imperfect cloning lets this happen. Damn technology!) Type '@age' to see it, along with the length of real-world time your character has existed.", "", "Every player starts as a 13-year old kid. You'll gradually get older -- mostly through dying. Every death will age your character a little more. The more mutated you are, the harder it is for the cloning machine to reproduce you, and the faster you'll age.", "", "It's rumored that the effects of aging can be reversed with strange homemade drugs."}
maps#120rc#361
list of 9{"There are several ways to see a visual map of your immediate surroundings.", "", "The most obvious is just 'look', or 'l' for short. You'll see a mini-map in the upper left corner of your current location's description. Each square of the minimap represents one location.", "", "For a wider view, 'map' will show you a larger map with more locations. If you have a GPS unit, you can use it to get an even wider version of this view.", "", "For a more detailed view, 'lmap' will show you locations surrounding your current position, along with lines showing obvious exits, and an annotated legend explaining what each location is.", "", "In all maps, the ~1b[44m~1b[36m~1b[1m()~1b[0m~1b[36m in the middle represents your location."}
crime#120rc#361
list of 11{"In the lawless world of tomorrow, anyone can, in theory, attack anyone at any time. With that knowledge, the Freedom City government, sponsored by Weyland-Utani corporation, has set up a monitoring system all over Freedom City's central area. Copying this blueprint, other places have also set up their own fast-acting security network, including the apartment buildings, Corpclave, Weezer Dam, and very important businesses.", "", "What this means for you, the citizen, is that you *absolutely should not* attack anyone within Freedom City's boundaries. Aggressive actions, including grabbing (and raping) other citizens, will cause you to earn stars. (You won't earn stars for retaliating against scum, like chomologists and dogs.) Earn four or more stars and the police will send their units after you: First the K-9s for minor infractions, followed by the stronger C3-50s, followed by the all-powerful McBain, who will wipe the floor with you, guaranteed. (Other areas may have different police units.) If you die while you have stars, you will reclone in Panopticon Prison, which is a terrible, terrible place to be: Nothing to do while you wait for your stars to drop, and no safe place to log out, meaning you're basically fair game.", "", "The simplest way to avoid getting stars is to just not aggress anyone in Freedom City. Don't be an idiot and attack willy-nilly or you'll end up in prison real quick.", "", "Of course, we all make mistakes (or we're just highly stressed and can't take it any more.) If you do happen to get stars (accidentally, we're hoping!), note that your stars will go down slowly (based off of your XP and reputation with the FCPD, among other things). Stars will also go away faster in prison than out on the street. Ideally, you want to run as far away from the offending area as possible (IE if you've got K-9s all over you, get out of the greater Freedom City area. If you've got apartment bots all over you, get out of the apartment building.) If you do get caught and you land in prison, well, you'll just have to kill the time till you can get out.", "", "If you get stars often enough, for severe enough crimes, you'll build up a reputation with the police force, which decays slowly over time. As this reputation rises, you'll find that you get more severe responses coming at you for crimes. One should consider this before one goes career criminal.", "", "See also: help prison, help etiquette"}
repair#120rc#361
list of 11{"Repairing things is a valuable skill used to fix up shit when it breaks. And shit will break. Repairing things depends on your repair skill, which depends on your brains. To repair something, simply type 'repair <item>'.", "", "Repairing is separated into three general categories: Broken weapons, worn-down armor, and anything else.", "", "For weapons, there's a whole section dedicated to it; see help weapon-repair.", "", "Armor is an interesting thing to repair. Armor has HP, and the lower the HP value, the less protection it offers. When the armor's HP gets to 0, the armor will break, leaving you armorless. Repairing your armor will restore it to max health, but its max health will be lowered by 1, so eventually you will have to replace that armor (though not for a long while.) Be careful when repairing armor, too: If you *really* suck at repairing armor, you'll destroy the armor a bit more, taking a way a hit point. To see how much HP the armor has, wear it and type 'worn'.", "", "Repairing anything else is quite easy, since you don't have to worry too much about it breaking all the way from your failed repairs. Anything in a very smashed state is pretty unusable, so if someone smashes in your door, you won't be able to close it till you repair it a bit. Definitely keep that repair skill up, unless you're willing to pay for a repair every time.", "", "Related: help weapon-repair"}
grab#120rc#361
list of 5{"The 'grab <creature>' command lets you try to throw your arms around someone (or something) and restrain it. While you're restraining someone, you'll still be able to do things like attack, but they'll be helpless! This means you can do things to them you wouldn't normally be allowed to do, like fuck them. You can also use the otherwise ineffective 'shove <creature> to <direction>' command while you are restraining someone, allowing you to push someone through an unobstructed exit, as long as the exit isn't above your current location.", "", "Your success at grabbing is based on your brawn and reflexes, whereas your target defends with its dodge. Once you've grabbed them, it's your brawn versus their brawn and reflexes.", "", "If you've been grabbed, there isn't much you can do about it but wait for your strength and reflexes to overcome your opponent and break you free. You can make yourself harder to grab by getting covered in oil (or some other slippery fluid), or with certain mutations."}
restrain#120rc#361{"see grab"}
search#120rc#361
list of 7{"The 'search' command lets you search your current location for hidden or salvageable items. It uses scavenge skill; the higher your scavenge total, the more likely you are to find good loot.", "", "Different items are found in different places; explore thoroughly and search in different types of locations repeatedly to see what you can turn up. With enough searching in one location, you will eventually exhaust it, and have to move on to a new spot for a while.", "", "Some locations may have special hidden clues, items, or doors -- you'll often get a hint when entering such a room. Keep searching in that spot until you've found the secret. If you just can't find it, you might need to train up your scavenge skill and come back.", "", "Scavenging is a great way to make cash when you're just starting out, and for craft and science it's absolutely essential throughout your career. Most ingredients and components in the game are found via scavenging."}
scavenge#120rc#361{"see search"}
ip#120rc#361
list of 11{"[ You earned 1 IP in reading help! ]", "", "Ha, not really. What's an IP? IP stands for Improvement Point. Let's look at a line from the 'sc' display:", "", "repair 2.57 [11] Brn 840xp Simple engine repairs.", "", "That .57 after the 2 raw means 57 IP. When you've gained 100 IP, your raw skill bumps up by 1 and IP resets to 0.", "", "You gain IP in a skill by using that skill -- when fishing, you'll gain fish IP. IP gain happens most often when you're doing a somewhat challenging task; very easy (or very difficult) things are less likely to give you IP. This process of finding tasks at your skill level to earn you IP is often called grinding. Note that it will cost you a few XP when you earn an IP, usually 1 to 10; if you don't have any XP to spend, you can't earn IP at all.", "", "You can only gain a certain number of IP every game day. The sc display will show how many IP you can still earn today. The more IP you've earned out of your daily total, the more each IP will tend to cost you in XP."}
password#120rc#361
list of 7{"'@password <old-password> <new-password>'", "", "Changes your player's password (as typed in the connect command when you log in to the MOO) to <new-password>. For security reasons, you are required to type your current (soon to be old) password as the first argument.", "", "Your password is stored in an encrypted form in the MOO database; in principle, not even the wizards can tell what it is, though they can change it, of course. It is recommended that your password not be your name or a common word; MOO passwords have been stolen or cracked in the past and characters have been made unhappy by such theft. Your password is your security; choose a safe one.", "", "If your character does get stolen, a wizard can change it for you and tell you the new password in secret. You may have to provide your email address for verification."}
emotes#120rc#361
list of 24{"Emoting is the term for any kind of posing action which makes your character do something non-functional in the room, like smiling, laughing, nodding, etc. There are several ways to do this.", "", "The simplest is to just type various emote commands (also sometimes called socials) -- there are hundreds of these, including: 'smile, laugh, grin, burp, eye, stare,' etc. Some are obvious, and some are hidden easter-eggs. Most can be given a target, like 'smile Gilmore' to smile at Gilmore.", "", "Another easy way is to use the : command, aka 'emote'. Typing this:", "", "':points at the dead chobo and laughs!'", "", "would produce in your location the text:", "", "Gilmore points at the dead chobo and laughs!", "", "Note that this command simply reproduces whatever text you give it -- the above would work even if there's no dead chobo in the room. You're probably thinking, Hey I could use this to fool people! You probably could; for instance you could emote pulling a grenade. Doing this is considered very rude and lame. If we hear of you acting like an idiot in this way, you'll probably be sorry you thought of it. Just don't.", "", "There's also the . command, aka 'pose'. Typing this:", "", "'.point at dead and laugh'", "", "would produce in your location the text:", "", "Gilmore points at the dead chobo and laughs!", "", "Unlike emote, the pose command DOES check for objects in the room that match what you type, and attempts to convert verb tenses and so forth to make a sensible message. Experiment with it to find out more about how it works.", ""}
pose#120rc#361{"see emotes"}
communication#120rc#361
list of 27{"There are lots of ways to communicate in Hell. The simplest is just talking:", "", "'say Hey there friendly people!'", "", "You can abbreviate say with a doublequote character. You can also talk directly to someone with a dash character:", "", "'-kharn Hi Kharn! Please stop murdering me!'", "", "You can talk to someone far away by using your wristpad, with the page command:", "", "'page kharn Why did you cut my head off and rape the stump?'", "'page help Kharn has cut off my head nine times now, advise plz thx!'", "'page huck I just saw Kharn in the orphanage'", "", "You can also use emotes (see help emote) :", "", "':cries and begs for mercy.'", "'.kiss huck's feet'", "", " and mail (see help mail) :", "", "'@qsend huck Thanks man, I owe you one!'", "", "If you want to learn more about another player in an automated way, you can try 'smalltalk <player>'. If they agree, you'll have a bit of a chat about your various skills and fetishes.", "", "To check out the chat networks available on your wristpad, see help nets.", "To check out the mailing lists players can use, see help mail."}
tell#120rc#361{"see communication"}
page#120rc#361{"see communication"}
talking#120rc#361{"see communication"}
_communication#120r#361
list of 27{"There are lots of ways to communicate in Hell. The simplest is just talking:", "", "~1b[1m~1b[1m~1b[37msay~1b[22m Hey there friendly people!~1b[22m~1b[36m", "", "You can abbreviate ~1b[1msay~1b[22m with a doublequote character. You can also talk directly to someone with a dash character:", "", "~1b[1m~1b[37m-kharn Hi Kharn! Please stop murdering me!~1b[22m~1b[36m", "", "You can talk to someone far away by using your wristpad, with the ~1b[1mpage~1b[22m command:", "", "~1b[1m~1b[1m~1b[37mpage~1b[22m kharn Why did you cut my head off and ~1b[1mrape~1b[22m the stump?~1b[22m~1b[36m", "~1b[1m~1b[1m~1b[37mpage~1b[22m ~1b[1mhelp~1b[22m Kharn has cut off my head nine times now, advise plz thx!~1b[22m~1b[36m", "~1b[1m~1b[1m~1b[37mpage~1b[22m huck I just saw Kharn in the orphanage~1b[22m~1b[36m", "", "You can also use ~1b[1memotes~1b[22m (see ~1b[1mhelp~1b[22m emote) :", "", "~1b[1m~1b[37m:cries and begs for mercy.~1b[22m~1b[36m", "~1b[1m~1b[37m.kiss huck's feet~1b[22m~1b[36m", "", "and ~1b[1mmail~1b[22m (see ~1b[1mhelp~1b[22m mail) :", "", "~1b[1m~1b[37m@qsend huck Thanks man, I owe you one!~1b[22m~1b[36m", "", "If you want to learn more about another player in an automated way, you can try ~1b[1m~1b[37msmalltalk <player>~1b[22m~1b[36m. If they agree, you'll have a bit of a chat about your various ~1b[1mskills~1b[22m and ~1b[1mfetishes.~1b[22m", "", "To check out the chat networks available on your wristpad, see ~1b[1mhelp~1b[22m ~1b[1mnets.~1b[22m", "To check out the mailing ~1b[1mlists~1b[22m players can use, see ~1b[1mhelp~1b[22m ~1b[1mmail.~1b[22m"}
_allows#120r#361
list of 14{"You can control what you allow other players to do to you with the ~1b[1m~1b[37mallows~1b[22m~1b[36m command. Try just typing ~1b[1m~1b[37mallows~1b[22m~1b[36m by itself. You'll see a list of what you do and don't allow other people to do.", "", "You can allow a particular person by name (or simply ~1b[1mfriends~1b[22m (see: ~1b[1mhelp~1b[22m friends) or everyone) to do the following kinds of things to you:", "", "~1b[1mcocoon~1b[22m - Let them open your ~1b[1mcocoon.~1b[22m (see ~1b[1mhelp~1b[22m cocoons)", "gifts - Let them ~1b[1mgive~1b[22m you things.", "medical - Let them heal you.", "~1b[1mrape~1b[22m - Let them ~1b[1mgrab~1b[22m you.", "~1b[1msex~1b[22m - Let them ~1b[1mfuck~1b[22m & suck & ~1b[1mfondle~1b[22m you.", "visit - Let them enter your apartment. Anyone you haven't allowed this to will be committing a ~1b[1mcrime~1b[22m if they enter your ~1b[1mhome.~1b[22m", "", "To allow someone to do something, just type something like ~1b[1m~1b[37mallow ~1b[1mcocoon~1b[22m from FriendlyGuy~1b[22m~1b[36m. To take it back, ~1b[1m~1b[37mdeny ~1b[1mcocoon~1b[22m from FriendlyGuy~1b[22m~1b[36m . Remember, allows by itself will show everything you allow or deny.", "", "Keep in mind there's a reason this system exists -- most of these actions could injure or even ~1b[1mkill~1b[22m you if done by a malicious person! Don't allow people to do things to you just because they asked."}
_money#120r#361
list of 37{"In the apocalyptic world of tomorrow, the world has only one thing in common: the money system. (That, and mutants roam everywhere, and you can ~1b[1mfight~1b[22m anybody and anything, but bear with me, okay?)", "", "In HellMOO, no one has any paper cash, and rarely do people barter. Instead, there is but one currency, and that is digital ~1b[1mcredits.~1b[22m To use ~1b[1mcredits,~1b[22m every human has a wristpad that displays ~1b[1mcredits~1b[22m and ~1b[1mallows~1b[22m transfer of them between wristpads (and can ~1b[1mtell~1b[22m ~1b[1mtime,~1b[22m ~1b[1mgive~1b[22m you a map of the area, but let's focus on the money part.)", "", "To take a ~1b[1mlook~1b[22m at how much money you have, type ~1b[1m~1b[37msu~1b[22m~1b[36m. This is like ~1b[1m~1b[37mst~1b[22m~1b[36m but much shorter!", "", "[|||||||||||||| ] XP: 2071 $31,400", "", "Your ~1b[1mhealth,~1b[22m spendable ~1b[1mXP,~1b[22m and money are shown in that order.", "", "Money is used for a lot of things; usually, you'll use it to buy stuff from merchants. To buy something, go in their ~1b[1mstore~1b[22m and type ~1b[1m~1b[37mlist~1b[22m~1b[36m to see what they have to offer. To actually buy something, type ~1b[1m~1b[37mbuy <item>~1b[22m~1b[36m and, if you have enough ~1b[1mcredits,~1b[22m you'll buy it. You can also buy things from automats; if you find one, ~1b[1m~1b[37mexam automat~1b[22m~1b[36m to find out how to use it.", "", "Money is useful for lots of other things -- ~1b[1mlearning~1b[22m ~1b[1mskills~1b[22m from NPC ~1b[1mteachers,~1b[22m paying Kharn not to cut your head off and ~1b[1mfuck~1b[22m the stump...the list goes on. To pay a human player, type ~1b[1m~1b[37mpay <amount> to <player>~1b[22m~1b[36m. If the player isn't actually in the room, use ~1b[1m~1b[1m~1b[37mpaypal~1b[22m <amount> to <player>~1b[22m~1b[36m -- unfortunately ~1b[1mpaypal~1b[22m takes a 5% transaction fee. Jerks!", "", "So, how do you earn money? Lots of ways.", "", "There are numerous ~1b[1mNPCs~1b[22m walking in town. Go up to them and ask what they need.", "", "~1b[1m~1b[37m-69Jane Whaddya need?~1b[22m~1b[36m", "Casull [to 69Jane]: Whaddya need?", "69Jane [to Casull]: I could use a cigarette, I need a screw, I could use a new TV, I'm hungry, and I got places to be, ya know.", "", "Supply any of their needs and they'll usually pay you. If you prefer not to ~1b[1mmake~1b[22m an honest buck, you can always try running a ~1b[1mscam~1b[22m on someone.", "", "You can ~1b[1mscavenge~1b[22m for loot to sell -- this can be quite profitable early in the game. Check the crack mansion, Sharpton Projects, gangland, the sewers, and many other locations until you've found the best spots.", "", "Upstairs in Any Port is Fat Ratzo. Fat, ugly, and probably piggy, but he's got ~1b[1mjobs~1b[22m for you. Ask him about jobs; he could always use someone to deliver packages, and there're always some (possibly easy) ~1b[1mbounties~1b[22m to ~1b[1mkill~1b[22m for good cash.", "", "Or take a job with the ENEMA ~1b[1mcorp.~1b[22m ~1b[1mMServo~1b[22m hangs out at the ~1b[1mmuseum~1b[22m and is happy to hire any new players.", "", "Of course, you're not limited to just these methods. Go ahead, check out the town. You never know. (But you can't steal cash, [un]fortunately.)", "", "Summary:", "~1b[1m~1b[37m *~1b[22m~1b[36m All money is in your wristpad", "~1b[1m~1b[37m *~1b[22m~1b[36m type ~1b[1m~1b[37msu~1b[22m~1b[36m or ~1b[1m~1b[37mst~1b[22m~1b[36m to see how much money you have", "~1b[1m~1b[37m *~1b[22m~1b[36m Use money to buy shit and learn ~1b[1mskills~1b[22m from ~1b[1mNPCs~1b[22m", "~1b[1m~1b[37m *~1b[22m~1b[36m Get money by selling junk"}
prefs#120rc#361{"see options"}
_combat#120r#361
list of 46{"In any post-apocalyptic scenario, there will be violence and bloodshed. Guess what? Now YOU get to be a part of the action! Of course, if you don't wanna die, then you might wanna know a few things about HellMOO's combat.", "", "In HellMOO, there are numerous things that determine the outcome of battle: your combat ~1b[1mskills~1b[22m and equipment, the enemy combat capabilities, the ~1b[1mdodge~1b[22m factors of both parties involved, how many are attacking who, ~1b[1mstatus~1b[22m inflictions, etc. It's not terribly complicated, really! I swear!", "", "The first thing you want to do before ~1b[1mfighting~1b[22m somebody (or something) is to appraise them. To do so, type:", "", "~1b[1m~1b[37mapp <target>~1b[22m~1b[36m", "", "Replace <target> with what you're appraising. This will ~1b[1mgive~1b[22m you an idea of whether or not you can ~1b[1mkill~1b[22m them. (Of course, some enemies won't even bother waiting and will ~1b[1mattack~1b[22m first, but that's something else.)", "", "Now, do you still want to ~1b[1mkill~1b[22m them? Okay.", "", "~1b[1m~1b[1m~1b[37mattack~1b[22m <target>~1b[22m~1b[36m (or) ~1b[1m~1b[37mk <target>~1b[22m~1b[36m", "", "When attacking an enemy, you'll see some fancy red text that shows you the beginning and end of battles. You'll swing your weapon at them, and they'll swing their weapon at you. You will use whatever you have in your hand as a weapon, including non-weapons, such as junk you picked up, trauma kits, etc. These non-weapons will count as fist attacks, so unless you specialize in fists, ~1b[1mmake~1b[22m sure you have a weapon equipped (preferably one you're good at using) before you engage in combat!", "", "Attacks are shown by brackets and a description of ~1b[1mattack,~1b[22m in this format:", "", "[C###m] The mangy dog's eyes glaze over as Casull's slam bat makes a gaping hole in its back!", "", "In the example, C in the brackets represents the attacker, m in the brackets represents the target, and the # in the middle represent damage. All damage indicators are red. A is minor damage, a * is medium damage, and a # is major damage; in the example, I pretty much wasted that dog. Of course, not all attacks will connect:", "", "[m)C] Casull smoothly dodges out of the mangy dog's bite.", "", "In this case, the symbol in the middle represents something that happened that prevented damage to the target. There are numerous symbols, but all you need to know is that, for some reason or other, the target did not get it. If the target is you, huzzah! If the target is your enemy, not so huzzah.", "", "If you think the enemy's too difficult for you to ~1b[1mkill,~1b[22m and you already attacked it (or it attacked you) then you can attempt to run by moving in any direction that's available to you. You will either get away or you won't.", "", "A battle will end in one of three different ways: Your enemy dies, you die, or you run away. If your enemy dies, you will get various amounts of ~1b[1mXP,~1b[22m unless HellMOO considers the enemy too easy for you. In that case, you get no ~1b[1mXP~1b[22m at all.", "", "If you die...refer to the ~1b[1mhelp~1b[22m file on ~1b[1mDeath.~1b[22m Bring nanites and try to use them so that you don't die.", "", "If you run away, congratulations, you're a non-dead coward! Heal yourself and keep running if the enemy was too hard. Or go ~1b[1mfight~1b[22m it again once you're fully healed; enemies usually can't heal themselves.", "", "Summary:", "~1b[1m~1b[37m *~1b[22m~1b[36m Battling is fun", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mapp <target>~1b[22m~1b[36m before ~1b[1mfighting~1b[22m them to ~1b[1mmake~1b[22m sure you'll be fine", "~1b[1m~1b[37m *~1b[22m~1b[36m [C###m] is the battle system", "~1b[1m~1b[37m *~1b[22m~1b[36m Various things factor in battle", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mHold~1b[22m your weapon before you ~1b[1mfight~1b[22m", "~1b[1m~1b[37m *~1b[22m~1b[36m Run by moving away from the target in any direction", "~1b[1m~1b[37m *~1b[22m~1b[36m Win a battle, get ~1b[1mXP,~1b[22m unless the enemy was too easy.", "~1b[1m~1b[37m *~1b[22m~1b[36m Lose a battle, you die", "~1b[1m~1b[37m *~1b[22m~1b[36m Run, heal, try again, enemies don't heal by themselves (usually)", "", "See also: ~1b[1mhelp~1b[22m ~1b[1mcombatoptions,~1b[22m ~1b[1mhelp~1b[22m ~1b[1mfightstyle,~1b[22m ~1b[1mhelp~1b[22m ~1b[1mdodge,~1b[22m ~1b[1mhelp~1b[22m ~1b[1mparry,~1b[22m ~1b[1mhelp~1b[22m ~1b[1mgear~1b[22m"}
_history#120r#361{"http://hellmoo.org/wiki/index.php/Timeline"}
_setting#120r#361
list of 13{"Good morning! It is 8:00 AM. You are in your ~1b[1mclone~1b[22m tube, suspended in a ~1b[1mcold~1b[22m blue slime, with the visions of being shot to ~1b[1mdeath~1b[22m still fresh in your head. Between the grasp the pills have on you, and the disorienting ~1b[1mcloning~1b[22m process, your brains are absolutely fried. The few childhood memories of the days before the Collapse are just fragments of a pleasant dream. The last ~1b[1mtime~1b[22m life seemed worth living was about seventy years ago. The air raid sirens debuted a new tune that day, their falsetto doomsday song in perfect harmony with your confused crying, as your father refused the neighbors entry into the fallout shelter in your backyard. There was a gust of malevolent wind and a loud pop, and the world turned to shit.", "", "Nobody was ever sure of what had happened, other than the obvious - life was over. Since that day, it was as if you had died with the other ninety-six percent of the Earth's population, and been chosen to serve ~1b[1mtime~1b[22m in a cruel purgatory; a penance for your membership in the society that ended civilization and scarred the earth. You travelled the wastes in a confused trance as the survivors of the atom war crawled back up upon mutated feet, desperate and angry. Wrath begat wrath, and the wars started again, battles for clean ~1b[1mwater~1b[22m and untainted supplies - you went on to shoot your first gun at 13, ~1b[1mkill~1b[22m a man at 14, and finally succumbed to misery and hatred, failing a series of half-assed ~1b[1msuicide~1b[22m attempts at 17.", "", "You found yourself in a tough spot one day after a real rager of a crank binge, sprawled on a strech of highway after getting hit by a band of doped-up raiders. They had stripped you of anything of worth and left you to die, after one of their bullets bore into your left temple and ricocheted around in your skull. You looked to the sky, and though your body felt ~1b[1mcold~1b[22m and distant by that point, you began to weep, knowing that glorious ~1b[1mdeath~1b[22m was near, and this ~1b[1mtime~1b[22m it would be final. Luckily, a group of people in the bureaucratic recruitment outfit divisions of the Weyland-Utani corporation came upon your twisted body and offered you salvation(1) on earth, if you subjected yourself to the ~1b[1mcloning~1b[22m process and join them in a new city, the framework for the reincarnation of the pre-Collapse days. They presumed your silent weeping and twisted looks of anguish as agreement to this new arrangement.", "", "Weyland-Utani needed new customers; with all the babies yanked out of weeping mothers turning out to be stillborn, they instituted the mandatory ~1b[1mclone~1b[22m vats to ensure mankind would be on earth to keep them in ~1b[1mbusiness~1b[22m indefinitely. They arranged for you to join the other happy survivors within Freedom City, where there is a surveillance camera for each person, and three people monitoring each camera. Life was bearable for a while; you did what the ~1b[1mcorporations~1b[22m said and you were paid fairly, and you always had the unveiling of the new Spring line of automatic ~1b[1mweapons~1b[22m and skimpy thong underwear to ~1b[1mlook~1b[22m forward to. Decades passed as if hours, the ~1b[1mclone~1b[22m vats kept you young, and fast from the clutches of eternal rest.", "", "You quickly became aware of how unpleasant your new situation was. The ~1b[1mcorporations~1b[22m ran Freedom City with an iron fist, a ~1b[1mcrime~1b[22m such as petty larceny could get you stuck with six months of hard labor to a half dozen ~1b[1mdeath~1b[22m sentences, to be served at the overzealous ~1b[1mpolice~1b[22m department's earliest convenience. Your neighbors were not friendly; Slagtown and Gangland harbored criminals and miscreants deemed unusable by the Freedom City Wellness Committee, while the technofreaks of Maas Neotek and the insane jihadists of New Clearwater worked on interesting ways to ~1b[1mkill~1b[22m you, and each other, every day. Weyland-Utani's Contamination Hazard & Urban Disposal operation had backfired terribly, spawning a race of mutant sewer dwellers in the streets below you, while even worse things lurked deeper in the subways, and beneath them laid a vast tunnel network, the nest of a race of creatures belched up from the worst dregs of Hell. This is the world you have inherited; you are doomed to haunt it forever.", "", "You are a consumer first and a soldier second, gifted with the opportunity to die every ~1b[1mdeath~1b[22m imaginable. The glory of capitalism keeps you immortal and the genius of neo-science keeps you strong. Your daydreams are cut short as the bottom of the ~1b[1mclone~1b[22m vat opens up beneath you, sending you into the world again, ~1b[1mcold~1b[22m and naked. Another day, another dollar.", "", "(1) Your salvation may vary. Terms are subject to change at any ~1b[1mtime.~1b[22m Weyland-Utani is a subsidiary of MONDOCorp. MONDOCorp: Without Us, You're Dead."}
_death#120r#361
list of 25{"Congratulations! You have just died somehow, either because someone killed you, you killed yourself, a disease wiped you, etc. The question is, now what?", "", "Well, I hope you first updated your ~1b[1mclone~1b[22m before you died. Think of updating your ~1b[1mclone~1b[22m as saving your game: If you die, your character goes back to that point. When you first start in HellMOO, you have a ~1b[1mclone~1b[22m already created for you, so if you die, you won't go back to the Dream World. How convenient!", "", "Of course, you want to keep your ~1b[1mclone~1b[22m updated as often as possible. A good idea to ~1b[1mupdate~1b[22m your ~1b[1mclone~1b[22m is when you've used all your available ~1b[1mIP~1b[22m for the day, when you get a major ~1b[1mXP~1b[22m boost from killing a lot of enemies, before you go exploring-yeah, like I said, keeping your ~1b[1mclone~1b[22m updated is a good idea. Of course, it costs ~1b[1mmoney~1b[22m to keep your ~1b[1mclone~1b[22m updated, and that cost rises as you gain ~1b[1mXP.~1b[22m (If it were free, I'd ~1b[1mupdate~1b[22m my ~1b[1mclone~1b[22m multiples times every visit from paranoia.) To ~1b[1mupdate~1b[22m yourself, go to ~1b[1mClone~1b[22m Arrangers (CA on the map) and type ~1b[1m~1b[1m~1b[37mupdate~1b[22m~1b[36m~1b[22m . Quick and easy.", "", "Dying also costs money; to resurrect yourself, you have to pay double the cost of updating, along with 10XP, plus you revert back to your last-updated ~1b[1mclone.~1b[22m Fortunately, it's not so easy to die at higher levels, but the cost gets steeper. If you don't have enough ~1b[1mmoney~1b[22m to pay for resurrection, you simply pay for it with a higher ~1b[1mXP~1b[22m cost.", "", "And that's why dying sucks, but it doesn't suck too hard if you ~1b[1mupdate~1b[22m often.", "", "Death won't necessarily set you back completely...hell, you might not even have to ~1b[1mclone~1b[22m yourself. If you're lucky, someone will have seen you die, and they'll have a defibrillator on them, which can wake you up from your dead state. You won't be able to ~1b[1mpage~1b[22m anyone inside the afterworld, but you can use ~1b[1mchatnet~1b[22m or ~1b[1mcorpchat~1b[22m to revive you, assuming your body hasn't rotted yet. Just remember that using either of them can mean that someone will come to your body to loot your corpse. And people will do so. Use your judgement before you decide on ~1b[1mdoing~1b[22m that.", "", "Finally, with the ~1b[1mclone~1b[22m arrangers, you can ~1b[1mdelete~1b[22m your ~1b[1mclone~1b[22m if you feel like starting your character over again. Just go to the ~1b[1mClone~1b[22m Arrangers, type ~1b[1m~1b[1m~1b[37mdelete~1b[22m~1b[36m,~1b[22m and die. Next ~1b[1mtime,~1b[22m you'll be in Dreams of Before.", "", "Summary:", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mUpdate~1b[22m often!", "~1b[1m~1b[37m *~1b[22m~1b[36m CA on the map deals with all ~1b[1mclone~1b[22m ~1b[1mbusiness~1b[22m", "~1b[1m~1b[37m *~1b[22m~1b[36m When in CA, type ~1b[1mupdate~1b[22m to ~1b[1mupdate~1b[22m your ~1b[1mclone~1b[22m", "~1b[1m~1b[37m *~1b[22m~1b[36m In CA, type ~1b[1mdelete~1b[22m to ~1b[1mdelete~1b[22m your ~1b[1mclone~1b[22m to start anew", "~1b[1m~1b[37m *~1b[22m~1b[36m Updating costs ~1b[1mmoney,~1b[22m cost increases with ~1b[1mXP~1b[22m", "~1b[1m~1b[37m *~1b[22m~1b[36m Death costs double that of ~1b[1mupdate~1b[22m cost, along with 10XP", "~1b[1m~1b[37m *~1b[22m~1b[36m If you can't pay the cost of death, you lose more ~1b[1mXP~1b[22m than usual", "~1b[1m~1b[37m *~1b[22m~1b[36m You can hope someone will revive you with the defib", "", "See also: ~1b[1mhelp~1b[22m ~1b[1mrage~1b[22m"}
_rules#120r#361
list of 11{"You're damn RIGHT this game rules. Ha. Hilarious.", "", "The number one rule is: HAVE FUN! All the other rules are basically to ~1b[1mmake~1b[22m sure that everyone can ~1b[1mfollow~1b[22m the first rule. Please see:", "", "~1b[1mhelp~1b[22m ~1b[1mgrinding~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mgriefing~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mcrime~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mbugs~1b[22m", "~1b[1mhelp~1b[22m spoilers", "", "Note that just because there is no written rule against something it isn't automatically alright. ~1b[1mAdmins~1b[22m have the authority to dispense justice as they see fit. If you're being a jerk, dick, asshole, or retard you may find yourself with an unpleasant surprise."}
_manners#120r#361
list of 3{"Manners? Are you kidding me?", "", "See also: ~1b[1mhelp~1b[22m ~1b[1metiquette,~1b[22m ~1b[1mhelp~1b[22m ~1b[1me-dating,~1b[22m ~1b[1mhelp~1b[22m ~1b[1mgriefing,~1b[22m ~1b[1mhelp~1b[22m ~1b[1mcommunication~1b[22m"}
_skills#120r#361
list of 17{"REGARDING THE SKILLS THAT PAY THE BILLS:", "", "Skills are an important part of HellMOO. Without them, we would never rise above the simple existance of crank-snorting AIDS infected landshrimps. HellMOO offers a cornucopia of hot-'n-sticky skills, which will be covered later, but first it is important to go over how they work.", "", "You can see what skills you have by using the ~1b[1m~1b[1m~1b[37mscore~1b[22m~1b[36m~1b[22m command, or ~1b[1m~1b[1m~1b[37msc~1b[22m~1b[36m.~1b[22m This will show you your skills and also your ~1b[1mstats,~1b[22m which affect your skills. ( To see just one skill, type ~1b[1m~1b[1m~1b[37msc~1b[22m <skillname>~1b[22m~1b[36m. ) The first column after the skill's name is the RAW ~1b[1mscore,~1b[22m or how much you have learned in that partictular skill. By using skills, your RAW skill will occasionally rise by 0.01 points, which uses an ~1b[1mImprovement~1b[22m Point (IP).", "", "The next column is the Total skill value, which is the number used when calculating the effeciency of using your skills. The Total takes into factor not just how much you have learned and the value of your RAW ~1b[1mscore,~1b[22m but also your ~1b[1mstats~1b[22m and anything which may effect them, like ~1b[1mdrugs,~1b[22m ~1b[1mimplants,~1b[22m or ~1b[1mstress.~1b[22m Next to Total is the + column, which lets you know about other conditions changing your total skill ~1b[1mscore,~1b[22m such as getting a bonus to ~1b[1mFuck~1b[22m from being super ~1b[1mhorny,~1b[22m or getting a penalty to ~1b[1mClimb~1b[22m from that compound fracture in your arm.", "", "Next up is the Depends column, which tells you what stat is needed for what skill - the higher those ~1b[1mstats,~1b[22m the higher your Total ~1b[1mscore~1b[22m will be. Additionally, skill-dependant ~1b[1mstats~1b[22m will also rise by 0.01 by using the skill that they depend on. Your ~1b[1mstats~1b[22m will grow very slowly through use of skills and ~1b[1mImprovement~1b[22m Points, while growth of certain skills may be rapid, especially early on.", "", "Finally is the Improve column, which lets you know how expensive it will be to improve a skill through ~1b[1mtraining.~1b[22m By ~1b[1mtraining,~1b[22m you can raise the RAW point of a skill by one point, and forego trying to improve it by using the skill. Hard work is for suckers. As your RAW points become higher in a certain skill, the cost of improving them by trainers will increase also. ~1b[1mTraining~1b[22m your first RAW point in a skill might be as little as 400 ~1b[1mXP,~1b[22m while ~1b[1mtraining~1b[22m a skill with a RAW ~1b[1mscore~1b[22m of 10 may be over 10,000 ~1b[1mXP,~1b[22m so you better get started on smashing some ~1b[1morphan~1b[22m skull as soon as you're done reading this.", "", "Finding people to teach you skills is fuckin easy, shitpile. Ask around, as some players are able to teach skills, and will probably do so in exchange for sexual favors. If you favor your dignity, you can either find a different MOO, or pay an NPC to train you instead. There are NPC trainers all over the place that teach pretty much every skill, but they charge for it - the amount of dough needed is the same as the amount of ~1b[1mXP~1b[22m needed to train that skill. If you need to know where these trainers are, check out the telephone pole on the 600 block of High Street in Freedom City, there are flyers posted.", "", "Having a 0 raw skill sucks hard - you get a huge penalty to your Total ~1b[1mscore~1b[22m for it, so find somebody to teach you up to at least 1 if you want to use that skill. You're going to want to have a ~1b[1mClimb~1b[22m skill of around 10 or 11 if you don't want exploring HellMOO to turn into a gross, frusturating misadventure. Some skills are used automatically when attacking, swimming or driving, and some are used manually when you invoke a certain command.", "", "For more information on a skill, refer to ~1b[1m~1b[1m~1b[37mhelp~1b[22m <skill>~1b[22m~1b[36m."}
_movement#120r#361
list of 51{"Basic movement -- the eight compass directions, up/down, and in/out -- is as simple as typing the direction you want to go (or just a single letter -- ~1b[1m~1b[37mw~1b[22m~1b[36m for west, ~1b[1m~1b[37mu~1b[22m~1b[36m for up, etc). However, you can't really walk willy-nilly, since like in real life you can't walk through walls. Although that would be totally awesome. So how do you know where the hell you can go? Check the bottom of the room description for a location. Here's one for Fourth Ave - 500 Block:", "", "[ Exits: north south east(door) west ]", "", "You can go ~1b[1m~1b[37mnorth~1b[22m~1b[36m, ~1b[1m~1b[37msouth~1b[22m~1b[36m, ~1b[1m~1b[37meast~1b[22m~1b[36m, or ~1b[1m~1b[37mwest~1b[22m~1b[36m here. East can also be reached by typing ~1b[1m~1b[37mdoor~1b[22m~1b[36m. Occasionally you may need to type the more detailed direction to specify. The star next to east means the pathway is closed. In some cases, like this, you can simply open it and head through, but occasionally it's locked.", "", "East is hilighted in blue. What the hell does that mean? It means you're about to go to a new area. ~1b[1mLook~1b[22m at the top of the location description.", "", "Fourth Ave - 500 block (freedom city) 6:43pm", "", "Pretty simple. We're at Fourth Ave - 500 block in Freedom City at 6:43pm.", "", "This MOO has a map, thank GOD. You can see it whenever you head to a new location -- it's embedded in the room description. Once again at Fourth Ave - 500 Block:", "", "====##====", "AP||CLAN", "Re()<=.", "420||. Am", "CP==##====", "", "The minimap has a 5x5 block range with you in the middle, the blue (). You can see abbreviations for various buildings and locations. At night, it's just black and white, which can be confusing if you're in a new place after dark.", "", "Wanna see more? You have a wristpad in your inventory, and since you have it, you can use ~1b[1m~1b[37mmap~1b[22m~1b[36m to see a larger area.", "", "| . ||. . ??||. . HP||. ||[]", "[]| . ||BH. RT||BCCS. ||MB||.", "======##======##======##==##BS", "*. SG||CR. AP||CLAN$$||Th||.", "[]. . ||. Re(). . . ||Sm||.", "*[]PZ||. 420||. AmPr||CA||.", "==##==##==CP==##======##IE||WW", "||. . . VC||SUGS[]EO==####", ".. . . [] . ||CS. []. *.....", "", "Now that's a damn fine map! If that's not enough, try ~1b[1m~1b[1m~1b[37mlmap~1b[22m~1b[36m~1b[22m for a more detailled map complete with legend (spammy map not pictured here).", "", "If you wanna ~1b[1mlook~1b[22m somewhere before you walk onto it to ~1b[1mhelp~1b[22m avoid RoboRapist3000, use ~1b[1m~1b[1m~1b[37mlook~1b[22m <direction>~1b[22m~1b[36m to see where you're going, if you're capable of looking there. You can't ~1b[1mlook~1b[22m through, ~1b[1msay,~1b[22m a closed door.", "", "While you're running around like a horrible radioactive lunatic (you are), watch out for the red directions. Those mean you may have to ~1b[1mclimb,~1b[22m and climbing, swimming, and all that can ~1b[1mmake~1b[22m for some pretty good times.", "", "If you're getting tired of moving with your legs alone, there are a wide variety of vehicles (and at least a couple mutations) that can ~1b[1mmake~1b[22m your movement faster. These range from motorcycles for the land, ultralight helicopters to zeppelins for the sky, and speedboats up to ~1b[1mparty~1b[22m yachts for the sea. See ~1b[1m~1b[1m~1b[37mhelp~1b[22m ~1b[1mtravel~1b[22m~1b[36m~1b[22m for more information.", "", "---", "Summary:", "~1b[1m~1b[37m *~1b[22m~1b[36m Compass directions, in/out, up/down ~1b[1mmake~1b[22m up basic movement", "~1b[1m~1b[37m *~1b[22m~1b[36m Type a direction to go there (single letters!)", "~1b[1m~1b[37m *~1b[22m~1b[36m Use the map and ~1b[1mlook~1b[22m around to see where you are and where you're going", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mmap~1b[22m~1b[36m and ~1b[1m~1b[1m~1b[37mlmap~1b[22m~1b[36m~1b[22m let you see more of your surroundings", "~1b[1m~1b[37m *~1b[22m~1b[36m You may have to ~1b[1mclimb,~1b[22m swim, or fall", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[1m~1b[37mhelp~1b[22m ~1b[1mtravel~1b[22m~1b[36m~1b[22m for vehicle information", ""}
_etiquette#120r#361
list of 53{"HOW TO BE A WORLD-CLASS DOUCHEBAG", "", "Hello and welcome! This document is a guide to common etiquette one must be familiar with to have any chance of surviving in the vicious and unforgiving world of HellMOO. While you might initially shrug common courtesies off as being no of concern to you, you must understand that sometimes the correct etiquette can mean the difference between living as care free a life as possible and dying repeatedly to someone who has taken offense to you!", "", "The first thing we should mention while ~1b[1mtalking~1b[22m about ~1b[1mmanners~1b[22m are those that must be employed while engaging in a rousing bout of Player vs Player (or ~1b[1mpvp~1b[22m for short!) ~1b[1mcombat.~1b[22m Nobody likes a sore loser or a cocky winner, so be sure to be those things in the correct situation! If you managed to ~1b[1mkill~1b[22m someone, the next step is clearly to send them pages telling them what a sissy faggot they are and that they should just ~1b[1mkill~1b[22m themselves for sucking so bad. If you have just been killed by another player, quickly start yelling at them in ~1b[1mchatnet~1b[22m for being a ~1b[1mgriefing~1b[22m cocksucker! The more people that know about this travesty the better. If they really gave it to you good, be sure to go that extra mile and ~1b[1mpage~1b[22m an admin to let them personally know.", "", "That brings us to the next thing we must mention: ~1b[1mGriefing.~1b[22m If someone has said something in ~1b[1mchatnet~1b[22m to slightly irritate you, or you are just feeling moody that day, the immediate remedy for this is to hunt them down and ~1b[1mkill~1b[22m them repeatedly. As long as the ~1b[1mcops~1b[22m don't see you do it, it's okay! Ignore any complaints the victim makes, because lets face it, they should just get stronger so they can ~1b[1mkill~1b[22m you back. It's their fault, you see.", "", "------------------", "FUN FACT: ~1b[1mGriefing~1b[22m will ~1b[1mmake~1b[22m Gilmore love you!", "------------------", "", "But sometimes, you may not wish to be involved in any conflict. The best way to go about this is to first type ~1b[1mchatnet~1b[22m off and avoid any interaction with other players in the world. You may be offered an invitation into a corporation. THIS IS A TRAP! Do not accept any offers of this sort. When the big kids of a rival corporation get irritated with someone in your corporation, you WILL be targeted. If you have fallen into this trap and are now in this situation, you might try reasoning with your mindless aggressors, but this is unlikely to get you anywhere.", "", "------------------", "Frank says, Hi Bob, would you like to join my corporation and be ~1b[1mfriends?~1b[22m", "~1b[1m~1b[37mWRONG~1b[22m~1b[36m : Bob says, Sure Frank, I'd love to. This will allow me to have a fulfilling part in this intricate social structure.", "~1b[1m~1b[37mRIGHT~1b[22m~1b[36m : Bob says, No hablo ingles.", "------------------", "", "So you've either just killed another player or stumbled onto their corpse, undoubtedly killed by a chud or some such. Then the moral dilemma hits you, cue the faggot tiny angel and devil. Do you take this poor schmuck's hard earned possessions? On the one hand, he was probably a nazi. But then again, do you really need another 4 cans of Mingus Dew, a firearms assembly, a plastic athletic cup, a denim skirt, a pink tamagotchi, and a ~1b[1mcombat~1b[22m knife? Chances are you don't but hey, finders keepers. Just ~1b[1mmake~1b[22m sure you don't get caught taking it all, assuming you didn't ~1b[1mkill~1b[22m him, and that nazi will never know to come after you. And if you did ~1b[1mkill~1b[22m him to be able to take it all, he's all that much less likely to ~1b[1mkill~1b[22m you to take it back. Trust me, that Hitler wannabe deserved it. ~1b[1mFuck~1b[22m his corpse while you're at it.", "", "Speaking of ~1b[1msex,~1b[22m there are a few common courtesies you should know off hand. The first rule of thumb for ~1b[1msex~1b[22m in Hell is that everyone likes it. Some people may not have set their ~1b[1mpreferences~1b[22m to allow it, but that is just them playing hard to get! The second rule of thumb for ~1b[1msex~1b[22m in Hell is that yiffing is better than ~1b[1mnormal~1b[22m ~1b[1msex.~1b[22m As much as they love a good dicking, anyone is sure to go mad for a gent in a fur suit who is ~1b[1mready~1b[22m for a long bout of furtacular action. But what's this you ~1b[1msay?~1b[22m You've knocked your partner up and you're not sure what course of action to take? The mannerly thing to do is to locate a wire hanger and fix the problem right up. We all know you're not going to be paying child support to that whore and really, the last thing this place needs is more brats running around.", "", "------------------", "~1b[1m~1b[37mWRONG~1b[22m~1b[36m : Bob says, Hello sir, would you like to engage in consensual procreation with me?", "~1b[1m~1b[37mRIGHT~1b[22m~1b[36m : Bob says, hey faggot here comes my cock!!!", "------------------", "", "There are certain types of people that require different approaches in your etiquette towards them. The first of whom is someone who has disconnected and left their character out in the open. Your first instinct might be to pinch them, and send them on ~1b[1mhome.~1b[22m While it is a nice thing to do, it is much more polite to ~1b[1mkill~1b[22m them and take all of their possessions. It is a lesson they will be sure to remember for the future when they have more expensive equipment and, even better, they will never know it was you. Should the player merely be idling, similar actions should be taken, but there is a higher risk that your politeness will be returned.", "", "Then there is the scripter. They are the ones who will sit in the ~1b[1mgym~1b[22m or other areas suitable for skill ups and allow ~1b[1mtriggers~1b[22m to mine IPs for them. The courteous thing to do is exactly what you think it is. Either ~1b[1mkill~1b[22m or kidnap them. If you are afraid of retaliation, ~1b[1mexplosives~1b[22m are extremely handy for this! You are ~1b[1mdoing~1b[22m both them and the rest of the community a service in this action. After all, you wouldn't want a script playing this fine game for you, would you? I thought not.", "", "And finally, there are the sort of people who prefer to roleplay their characters. They are faggots, but in the interest of keeping yourself alive, it is best to stick to the previous ~1b[1mrules~1b[22m when dealing with them, and for the most part attempt to ignore them. If you find yourself unable to avoid interaction with one of this breed, it is highly recommended that you speak in olde english and ~1b[1mlook~1b[22m for a way out of the situation as quickly as possible. Fortunately, if you keep your wits about you a situation like that is uncommon.", "", "Now that you have read this guide, you should have all the social ~1b[1mskills~1b[22m you need to ~1b[1mmake~1b[22m it in this Hell we all share. Get out there and rejoice in your newfound ability to not be killed the moment you open, or don't open, your mouth!", "", "This document includes a card you may cut out and proudly display to let everyone know about your newly acquired knowledge:", "", "", ".--8<------------------------.", "| ........................... |", "| ..This card certifies that. |", "| ........................... |", "| ...____________________.... |", "| ........................... |", "| . is learned in the way of. |", "| ........ ETIQUETTE ........ |", "| ........................... |", ".----------------------------.", "", "", "By reading this document you have agreed that Weyland-Utani is not responsible for any losses suffered as a result of this document and is absolved of any liabilities otherwise incurred."}
_options#120r#361
list of 8{"There are a number of options to change your gameplay ~1b[1mexperience,~1b[22m accessible via the ~1b[1m~1b[1m~1b[37m@prefs~1b[22m~1b[36m~1b[22m command. Type ~1b[1m~1b[1m~1b[37m@prefs~1b[22m~1b[36m~1b[22m to see a list of options and your current ~1b[1msettings~1b[22m for them.", "", "Most ~1b[1mprefs~1b[22m are self-explanatory, or at least simple enough that the single-line description can explain them. Some of the more esoteric options are described below.", "", "~1b[1m~1b[37m *~1b[22m~1b[36m ansihack -- Some MOO clients don't respond to certain ANSI (color) codes. If you notice that colors seem to be leaking (things are bold when they aren't supposed to be, things are inconsistently colored, etc.,) turn this on to see if it helps.", "~1b[1m~1b[37m *~1b[22m~1b[36m singlecolumn -- This changes your inventory listing, and the list of contents of containers, so that each item appears on a line by itself, rather than the default two-per-line display.", "", "To adjust a preference, use ~1b[1m~1b[1m~1b[37m@prefs~1b[22m <preference> is <value>~1b[22m~1b[36m. For example, ~1b[1m~1b[1m~1b[37m@prefs~1b[22m map is 0~1b[22m~1b[36m. (Note: Not recommended. The map is very handy.)"}
_alts#120r#361
list of 3{"Alts are not allowed on HellMOO. Each person may have only one character. If you start a new character, you must not log in your previous character again.", "", "If you play more than one character, your extra characters or all of them may be banned."}
_bugs#120r#361
list of 11{"When you encounter bugs in the game, we respectfully ask that you report them. Any the fabric of the world has ruptured sort of message is an obvious bug, but there are other more subtle bugs that don't generate an error but still need to be reported. This is especially important if you find an exploit... something in the game that ~1b[1mallows~1b[22m you to gain ~1b[1mmoney,~1b[22m ~1b[1mexperience,~1b[22m or other game benefits faster than should normally be possible. Basically, if it seems too good to be true, it probably is and should be reported to an admin.", "", "To report bugs, use the ~1b[1m~1b[37m@qsend~1b[22m~1b[36m command to send a message to the *bugs mailing list, as shown below. When you are finished typing your report, enter a period (dot) character on a line by itself to send the message. Or you can simply put the whole message on the same line with the command:", "", "~1b[1m~1b[37m@qsend *bugs When you open the bottle of champagne the cork doesn't pop and also you get AIDS~1b[22m~1b[36m", "", "You will also be asked to attach things to your report. To do this, type ~1b[1m~1b[37m@attach <thing> to <number> on *bugs~1b[22m~1b[36m. For example, in the above case, you would do something like this:", "", "~1b[1m~1b[37m@attach bottle to $ on *bugs~1b[22m~1b[36m (note: $ means the last post on a list, if you just made a bug report then yours will most certainly be the last)", "", "You can also attach a room by typing ~1b[1m~1b[37m@attach here to <number> on *bugs~1b[22m~1b[36m. Please ~1b[1mmake~1b[22m sure to attach any relevant objects to your bug reports! Sending in a vague report with no objects attached will ~1b[1mmake~1b[22m the ~1b[1madmins~1b[22m very angry!"}
_pronouns#120r#361
list of 25{"Messages can substitute pronouns (and names) of the creatures and things involved in an action. The % sign is used, along with one or two letters, to describe exactly what should be substituted.", "", "%n - player", "%dn - the player", "%in - a player", "%s - subject (he / she / it)", "%o - object (him / her / it)", "%p - possessive (his / her / its)", "%r - reflexive (himself / herself / itself)", "", "Note that for the %d and %i forms, the or a/an still won't be printed if the message is ~1b[1mtalking~1b[22m about a proper-named player (or NPC).", "", "%t - thing", "%dt - the thing", "%it - a thing", "", "%d - direct object", "%dd - the direct object", "%id - a direct object", "%ds - direct object, as subject (he / she / it)", "%do - direct object, as object (him / her / it)", "%dp - direct object, possessive (his / her / its)", "%dr - direct object, reflexive (himself / herself / itself)", "", "For the capitalized version of any pronoun sub, just capitalize the letter(s)."}
_rescue#120r#361
list of 4{"~1b[1m~1b[37mrescue <creature>~1b[22m~1b[36m", "", "Jump in front of <creature> in a ~1b[1mfight,~1b[22m redirecting attacks from their attackers onto yourself. Very useful for saving a friend from certain ~1b[1mdeath~1b[22m at the hands of some crank-crazed chobo.", ""}
_public#120r#361
list of 3{"A room is considered public, generally speaking, if creatures can wander into it. To find out if the room you're in is marked public, ~1b[1mlook~1b[22m at the icon in the middle of your minimap. If it's light blue, you're in a public place. If it's red, you aren't.", "", "This is important for skill ~1b[1mtraining~1b[22m -- most ~1b[1mskills~1b[22m can't be improved through ~1b[1mpractice~1b[22m in a non-public place."}
_climb#120r#361
list of 23{"", "If an exit is marked in red, it means you have to climb to go that way. By looking in that direction, you can ~1b[1mtell~1b[22m if it's a climb up or down, the distance of the climb, the difficulty of the climb, and whether or not there's a rope. If you decide you want to try the climb, just move in that direction normally and the climbing will begin.", "", "Entering stop climb will stop your climbing and drop you from where you are. A fall from even a few meters up can hurt you, break bones, and even cause brain damage or ~1b[1mdeath.~1b[22m", "", "Eschaton Outfitters (EO) in FC sell two helpful items: climbing ropes and grappling hooks. Climbing ropes ~1b[1mmake~1b[22m a climb easier, but can only be hung down from the top of a climb with ~1b[1m~1b[37mhang rope from <exit>~1b[22m~1b[36m. Grappling hooks can be thrown to the top of a climb, but are significantly more expensive.", "", "To throw a grappling hook to an exit above you:", "", "~1b[1m~1b[37mthrow grappling hook to <exit>~1b[22m~1b[36m", "", "To attach a rope or grappling hook to an exit below you:", "", "~1b[1m~1b[37mattach rope to <exit>~1b[22m~1b[36m", "", "You can recover a rope or hook by entering:", "", "~1b[1m~1b[37mdetach <item> from <exit>~1b[22m~1b[36m", "", "You can improve your climb skill by, well, climbing. Rolf's ~1b[1mGym~1b[22m (RG) in Slagtown has a climbing wall. You can also learn climb from Smokey, who runs EO. Some ~1b[1mmutations~1b[22m will also ~1b[1mgive~1b[22m a bonus to climb.", "", "Happy climbing!", ""}
_armor#120r#361
list of 9{"A piece of ~1b[1mclothing~1b[22m (or armor) covers certain areas of your body, and probably doesn't cover certain others. This means you'll need several pieces to cover your entire body, if that's your goal. To see what's covering what, try the command ~1b[1m~1b[37mworn~1b[22m~1b[36m.", "", "Similarly, it protects against certain types of damage, and probably doesn't protect against certain others. To see what's protecting against what, try the command ~1b[1m~1b[1m~1b[37mgear~1b[22m~1b[36m.~1b[22m", "", "You can ~1b[1mwear~1b[22m one piece of ~1b[1mclothing~1b[22m over another, up to a point. The thickness (shown by ~1b[1m~1b[37mworn~1b[22m~1b[36m) of a piece of armor controls how much more you can ~1b[1mwear~1b[22m along with it on the same body part -- thicknesses on one part can't stack up to more than your Brawn, or 15, whichever is lower.", "", "~1b[1mClothing~1b[22m takes damage when you're attacked; if it takes enough, it'll disintegrate. You can ~1b[1mrepair~1b[22m your ~1b[1mclothing~1b[22m with ~1b[1m~1b[1m~1b[37mrepair~1b[22m <item>~1b[22m~1b[36m, using your ~1b[1mrepair~1b[22m skill.", "", "Looking for ~1b[1mclothing?~1b[22m There's a ~1b[1mdonation~1b[22m bin in the orphanage basement. Or try Threads (Th on your minimap) for something a little nicer, or Protect Ya Neck (Pr on your minimap) for something with actual armor to it."}
_food#120r#361
list of 9{"We all gotta eat. Eating satisfies your ~1b[1mhunger~1b[22m (check your ~1b[1mhunger~1b[22m level with the ~1b[1m~1b[37mst~1b[22m~1b[36m command), and helps you heal up from damage if you're sitting down.", "", "There are many sources of food available, of widely varying quality. The cheapest option is to simply butcher meat from your dead victims (try ~1b[1m~1b[37mbutcher from <corpse>~1b[22m~1b[36m ). However, raw meat isn't all that nutritious, it rots quickly, and it can ~1b[1mgive~1b[22m you worms, or a nasty infection.", "", "The next option is to buy food. You can get a decent meal at several restaurants in FC and a few places in the hinterlands as well. This can get expensive over ~1b[1mtime,~1b[22m but you'll almost always feel safe eating. Try Jack n Wendy's in the north side of FC.", "", "Another option is soylent -- yeah, you know what it's made of. Drag a corpse to the Recycling Center in FC, jam it into the RDCD unit, and for $1 you've got a bar of nutritious, long-lasting soylent.", "", "Perhaps the best option is to cook food yourself, or ~1b[1mmake~1b[22m ~1b[1mfriends~1b[22m with a good cook. You can buy a cookbook at the bookstore, and a ~1b[1mcooking~1b[22m stove at the hardware ~1b[1mstore,~1b[22m and turn disgusting chudmeat into a delicious gourmet meal! ~1b[1mHome~1b[22m cooked food is nutritious, resistant to rot, and most importantly, eating it will reduce your ~1b[1mstress.~1b[22m"}
_craft#120r#361
list of 7{"~1b[1mCrafting~1b[22m is a great way to get some unique and rare ~1b[1mitems.~1b[22m It's also great for building up a stock of ammunition (some guns ammo is only available through crafting), for making ~1b[1mdrugs,~1b[22m and for ~1b[1mcooking~1b[22m delicious ~1b[1mfood.~1b[22m", "", "To craft, you need three things -- a workbench, a recipe, and some ingredients. There are several different workbenches, each of which can ~1b[1mmake~1b[22m particular kinds of ~1b[1mrecipes~1b[22m (cooking stoves ~1b[1mmake~1b[22m ~1b[1mfood~1b[22m ~1b[1mrecipes,~1b[22m electronics benches ~1b[1mmake~1b[22m electronics, etc.). There are a few exceptions to this rule, ~1b[1mrecipes~1b[22m which don't actually require a workbench and can be made in the field -- ~1b[1m~1b[1m~1b[37mexamine~1b[22m~1b[36m~1b[22m any ~1b[1mrecipes~1b[22m you find if you think they might be of this type.", "", "If you're interested in ~1b[1mlearning~1b[22m more, invest in some kind of workbench and read the ~1b[1mhelp~1b[22m on it to find out exactly how it works. Or if you can't afford that, you could try to ~1b[1mimprovise~1b[22m something.", "", "See also: ~1b[1mhelp~1b[22m ~1b[1mimprovise~1b[22m"}
_weapon-repair#120r#361
list of 20{"~1b[1mWeapons~1b[22m gradually degrade through use -- every ~1b[1mtime~1b[22m you ~1b[1mscore~1b[22m a hit with one, there's a chance it will degrade. After some amount of damage, it will become less accurate, slower, and less damaging. You'll see these changes happen in ~1b[1mgear~1b[22m if you're paying close attention.", "", "Q: Will my ~1b[1mweapons~1b[22m break and vanish on me?! I killed people to get that damn thing!", "", "A: Yes. Keep your ~1b[1mweapons~1b[22m in good condition! Or use disposable ~1b[1mweapons.~1b[22m", "", "Q: Will the weapon be permanently fucked up by ~1b[1mrepair,~1b[22m like ~1b[1marmor?~1b[22m", "", "A: No. You can always ~1b[1mrepair~1b[22m it back to its factory-fresh condition.", "", "Q: How hard is it to ~1b[1mrepair~1b[22m a weapon?", "", "A: It varies, based on the value of the weapon and the number of mods. Guns are also", "slightly harder to ~1b[1mrepair~1b[22m than melee.", "", "Q: How can I see my ~1b[1mweapon's~1b[22m ~1b[1mhealth?~1b[22m", "", "A: You can't see the exact value, but you can ~1b[1mlook~1b[22m at the weapon and get an idea of its", "condition. If it doesn't mention the condition, it's at or near full ~1b[1mhealth.~1b[22m", ""}
_security#120r#361
list of 19{"IS MY APARTMENT SAFE?", "", "So you've bought an apartment and you're merrily squirreling away your precious loots. But you wonder...am I really safe? Could rapist murderer thieves break in here in the middle of the night and clean out my cabinets, ~1b[1mrape~1b[22m my e-wife, have a cigarette, then flip her over and go in for seconds?", "", "The short answer: possibly.", "", "Your apartment is at risk of being broken into if any of the following are true:", "", "~1b[1m~1b[37m *~1b[22m~1b[36m You're logged in.", "~1b[1m~1b[37m *~1b[22m~1b[36m You're logged out, but NOT sleeping in your apartment.", "~1b[1m~1b[37m *~1b[22m~1b[36m You're logged out, but other people are awake INSIDE your apartment.", "~1b[1m~1b[37m *~1b[22m~1b[36m Anyone scanned into your apartment lock is awake.", "~1b[1m~1b[37m *~1b[22m~1b[36m You were dumb and installed your lock on the wrong side of your door.", "", "If none of those are true -- that is, you are logged off, inside your apartment, no roommates are awake, and nobody else is awake in there -- you're safe from a break-in. For those times when you're NOT safe, you'll want a good lock on your door, the best you can afford, and possibly even some countermeasures if you can afford them. In most cases, the lock that comes with your apartment isn't that good.", "", "What if I'm ~1b[1mhome~1b[22m and someone starts picking my lock? You can't log out to escape -- it's too late. The best you can probably do is to pull out a gun, get in cover and start ~1b[1maiming~1b[22m at the door. Better call in some heavy duty ~1b[1mfriends,~1b[22m or set up a quick explosive trap...", "", "See also: ~1b[1mhelp~1b[22m ~1b[1mrent~1b[22m"}
_training#120r#361
list of 51{"Welcome to what used to be the most boring grind in HellMOO, now made FUN,", "AWESOME, EPIC, and CUSTOMIZABLE! LET'S GET PUMPED UP! IT'S LIKE YOU ORGASM", "WITH EVERY REP!", "", "You've probably typed ~1b[1mscore~1b[22m or ~1b[1msc~1b[22m at some point after rolling. And noticed", "that up on the top of that scoresheet, you've got some ~1b[1mstats.~1b[22m You've got your", "brawn, for beating shit up, your reflexes, for beating shit up faster, your", "brains, for beating shit up smarter, your...alright, we know what it's all for.", "", "But maybe you're not happy with just that many stat points. Maybe you want", "more. Maybe the ~1b[1mmutations~1b[22m you've picked up aren't enough. That's why we train.", "We go out there and grind our ~1b[1mstats~1b[22m up, liftin those weights, hittin that", "speed bag, smackin the juke box...all of that.", "", "Now, the way this works, is simple. There's machines throughout the world.", "Some of these machines, when you ~1b[1mexamine~1b[22m them, you'll see you can do actions,", "do reps on them, something. And this'll exercise your ~1b[1mstats.~1b[22m You'll gain ~1b[1mIP~1b[22m", "in them (100 ~1b[1mIP~1b[22m equals +1 to a stat, by the way, or a skill if you're ~1b[1mgrinding~1b[22m", "that), at the cost of a little ~1b[1mXP,~1b[22m and it'll eventually go up.", "=======", "The machines for Brawn, Reflexes, and Endurance are all in the Slagtown ~1b[1mGym.~1b[22m", "There's also a cardiogram here that shows you your limits.", "", "The jukebox in Any Port - as well as any other you can find - exercises your", "Cool. Take a ~1b[1mlook~1b[22m at it, you should be able to figure out how.", "", "There's ~1b[1mrumors~1b[22m of a computer underneath the sewers, in the Subway tunnels or", "lower, that can exercise your brains.", "", "And lastly, word is that video game arcades are the place to go if you want", "to raise your senses.", "======", "Now, the limits. There's always limits. There's three limits here, in fact. The", "first is the amount of training you can do - total. You can gain 800 ~1b[1mIP~1b[22m total", "in your entire life. That's +8 to your ~1b[1mstats.~1b[22m Don't be stupid. You don't get", "any good from half a point in a stat. And nobody's going to fix it for you.", "But, don't worry. The 800 ~1b[1mIP~1b[22m limit only counts for the machines listed here.", "If your Reflexes goes up because you stabbed something, it's not going to mean", "you can't do less on the machines.", "", "Next, you can only get 30 ~1b[1mIP~1b[22m from the machines a game-week. Just so you know,", "some creepy guy told me that means 21 hours out there in the real world~1b[22m~1b[36m.", "I don't know what he's smoking, I thought Freedom City WAS the Real World.", "And I haven't had a hit of crank in minutes.", "", "Lastly, you can't get a stat above 18 by training. ~1b[1mMutations~1b[22m don't count, if", "you've wandered over some odd ~1b[1mradiation~1b[22m somewhere and wanged up your DNA, but", "none of this trainin til you can punch through sheet metal. You're going", "to need ~1b[1mmutations~1b[22m and ~1b[1mimplants~1b[22m to do that too.", "", "Now, go out there and grind up those ~1b[1mstats.~1b[22m Have fun."}
_health#120r#361
list of 13{"If you don't have your health, what DO you have?", "", "Health is precious. You've got a bar full of it (type ~1b[1m~1b[37mst~1b[22m~1b[36m to see it). When people beat on you, or you fall off a cliff, or starve, or get irradiated, or whatever -- you'll lose health. When it hits zero, you'll die.", "", "How do you get it back? Several ways, in order of decreasing convenience:", "", "~1b[1m~1b[37m *~1b[22m~1b[36m Use a nanite healer. (Takes a little medic skill)", "~1b[1m~1b[37m *~1b[22m~1b[36m Use a trauma kit. (Takes more medic skill)", "~1b[1m~1b[37m *~1b[22m~1b[36m Have ~1b[1msex~1b[22m or eat ~1b[1mfood,~1b[22m then sit or lie down for a while. (Can be slow)", "", "You can even increase your maximum health through the use of endocrine boosters, buyable in the corpclave.", "", "See also: ~1b[1mhelp~1b[22m ~1b[1millness,~1b[22m ~1b[1mhelp~1b[22m medic"}
_weapons#120r#361
list of 27{"When it comes to beating the shit out of people, you have quite a few things going for you. For one, beating the shit out of people is a fun, enjoyable, and usually profitable activity on many levels. For two, you have quite a few choices on HOW to beat the shit out of somebody.", "", "That doesn't mean you should ~1b[1mgrab~1b[22m the nearest leg and go at it, however. There are a few things you should keep in mind before picking weapons, and this guide will ~1b[1mhelp~1b[22m you find the ultimate shit-beating device for you and you alone.", "", "Let's go over the basic types of weaponry:", "", "~1b[1m~1b[37mBlades~1b[22m~1b[36m - Blades are a simple weapon, and usually do either slash or stab damage. They may cause your opponent to bleed. Blades rely on your reflexes and cool. Blades also have a secondary usage of cutting skin, meat, and other delicious organs off dead bodies.", "", "~1b[1m~1b[37mClubs~1b[22m~1b[36m - The shit-beaters for when you want to BEAT the shit out of somebody. Clubs are all brawn and reflexes, and can also break limbs if you have a good one. Sledgehammers, pipes, and spoons are all clubs, giving you a bit of choice in weaponry.", "", "~1b[1m~1b[37mFists~1b[22m~1b[36m - Of course, hand-to-hand ~1b[1mcombat~1b[22m is always a choice. This relies on your brawn and endurance. Your bare fists aren't exactly the best, so buy some knuckles. Of course, if you step into the right ~1b[1mradiation...~1b[22m", "", "~1b[1m~1b[37mPistols~1b[22m~1b[36m - Shoot some shit. Pistols can do shot/bullet damage, cause somebody to bleed or go in shock, and rely on cool and reflexes. Of course, you need to carry a healthy supply of ammo if you want to go on a longer expedition. And ~1b[1mmake~1b[22m sure the ammo matches the gun!", "", "~1b[1m~1b[37mRifles~1b[22m~1b[36m - Shotguns, AKs, and the other large guns. Like pistols, these require ammo and do shot/bullet damage and are generally nasty to deal with. They're rather heavy and take a great deal of ~1b[1mpractice,~1b[22m but in the right hands are insanely powerful. They take cool and reflexes.", "", "~1b[1m~1b[37mSpears~1b[22m~1b[36m - An unorthodox weapon that relies on endurance and reflexes. That weird stat pairing suggests weaker characters can still use spears effectively. Unfortunately, there's not many spear weapons to go around.", "", "~1b[1m~1b[37mWhips~1b[22m~1b[36m - Kinky. Relies on your reflexes and senses. Can do a plethora of damage types, depending on the whip you're using. Is effective for uncool, unbrawny types.", "", "So which weapon should you use? That comes down to your personal preference, and your ~1b[1mstats.~1b[22m If you're an agile, cool fucker, you have quite a few choices going for you. If you're a tough, enduring fucker, go with fist weapons. If you have the right skill for a weapon, you may want to go with that, or take up a whole new type if your ~1b[1mstats~1b[22m don't match well. Experiment.", "", "Never forget that not all weapons are equal. A certain blade may stab enemies, while another may slash. When ~1b[1mfighting~1b[22m enemies, take note of what damage type hurts hardest, and maximize that how you can.", "", "If you're holding several different weapons, type ~1b[1m~1b[1m~1b[37mgear~1b[22m~1b[36m~1b[22m to see a readout of all your weapons and ~1b[1marmor.~1b[22m For weapons, this will ~1b[1mtell~1b[22m such things as the raw skill range needed, your speed and to-hit with a weapon, and the damage you'll do with it. (Read ~1b[1m~1b[1m~1b[37mhelp~1b[22m ~1b[1mgear~1b[22m~1b[36m~1b[22m for more information about this display.)", "", "Of course, if you have the brains to, or know a friend, you can always buy some mods and deck out your weapon with sweet-ass enhancements. A laser sight is always nice on a gun, and who wouldn't want a butane flame sword? Experiment and beat the shit out of some orphans, effectively!"}
_parser#120r#361
list of 44{"Most multi-word ~1b[1mcommands~1b[22m are of two forms:", "", "<verb> <object>", "~1b[1m~1b[1m~1b[37mfuck~1b[22m larry~1b[22m~1b[36m", "~1b[1m~1b[1m~1b[37mkill~1b[22m me~1b[22m~1b[36m", "", "or:", "", "<verb> <object> <preposition> <indirect-object>", "~1b[1m~1b[37minject larry with heroin~1b[22m~1b[36m", "~1b[1m~1b[37mget knife from cabinet~1b[22m~1b[36m", "", "If you exam places or things, you'll see what ~1b[1mcommands~1b[22m (if any) are obviously available on it.", "", "If there's more than one of something, you might want to refer to a specific instance:", "", "~1b[1m~1b[37mget fourth cheese grater~1b[22m~1b[36m", "~1b[1m~1b[37mdrop 4.grater~1b[22m~1b[36m", "~1b[1m~1b[37mget 4th grater~1b[22m~1b[36m", "", "Sometimes you'll want to refer to several things of the same name in one command, usually when getting or dropping things in a room or a container. Just use the all modifier. Try things like:", "", "~1b[1m~1b[37mget all~1b[22m~1b[36m", "~1b[1m~1b[37mdrop all potato~1b[22m~1b[36m", "~1b[1m~1b[37mput all grenade in cake~1b[22m~1b[36m", "", "You can also refer to whole categories of objects:", "", "~1b[1m~1b[37mget all artifacts from case~1b[22m~1b[36m", "~1b[1m~1b[37mput all ~1b[1mclothing~1b[22m in wardrobe~1b[22m~1b[36m", "~1b[1m~1b[37mget all ~1b[1mfood~1b[22m from fridge~1b[22m~1b[36m", "", "Possible categories:", "weapon (aka weapons)", "ammo", "~1b[1mclothes~1b[22m (aka ~1b[1mclothing,~1b[22m ~1b[1marmor,~1b[22m cloth)", "medical (aka med)", "foods (aka ~1b[1mfood,~1b[22m consumables)", "artifacts (aka artifact, art)", "containers", "trophies (aka trophy)", "~1b[1mrecipes~1b[22m (aka recipe)", "parts (aka part)", "chemicals (aka chemical, chem)"}
_friends#120r#361
list of 7{"You can ~1b[1mstore~1b[22m a list of friends, the primary purpose of which is to assist in specifying permissions (see ~1b[1mhelp~1b[22m allows). For example you may want to allow your friends to ~1b[1mhelp~1b[22m you: ~1b[1m~1b[37mallow medical from friends~1b[22m~1b[36m ).", "", "With no arguments, ~1b[1m~1b[37mfriends~1b[22m~1b[36m will simply show you a list of your friends.", "", "You can add a friend with the command ~1b[1m~1b[37mfriend +name~1b[22m~1b[36m , where name is the name of the player you want to add as a friend. Should one of your friends turn out to steal ~1b[1myour~1b[22m drugs or get a handjob from your mother, you can remove the jerk with the command ~1b[1m~1b[37mfriend -name~1b[22m~1b[36m.", "", "If you ~1b[1mwanted~1b[22m to know how to ~1b[1mMAKE~1b[22m friends, well...that's tricky. Try hanging out in Any Port and chatting folks up. Or saying hello to someone on the street. Not EVERYONE in Hell is a slavering bloodthirsty psychopath. Even so...don't trust em as far as you could kick em (that isn't far at all)."}
_age#120r#361
list of 5{"Despite your constant ridiculous deaths and recloning, your character does have an age, which gradually increases (the ~1b[1mstress~1b[22m of imperfect ~1b[1mcloning~1b[22m lets this happen. Damn technology!) Type ~1b[1m~1b[37m@age~1b[22m~1b[36m to see it, along with the length of real-world ~1b[1mtime~1b[22m your character has existed.", "", "Every player starts as a 13-year old kid. You'll gradually get older -- mostly through dying. Every ~1b[1mdeath~1b[22m will age your character a little more. The more mutated you are, the harder it is for the ~1b[1mcloning~1b[22m machine to reproduce you, and the faster you'll age.", "", "It's rumored that the effects of aging can be reversed with strange homemade ~1b[1mdrugs.~1b[22m"}
_maps#120r#361
list of 9{"There are several ways to see a visual map of your immediate surroundings.", "", "The most obvious is just ~1b[1m~1b[1m~1b[37mlook~1b[22m~1b[36m,~1b[22m or ~1b[1m~1b[37ml~1b[22m~1b[36m for short. You'll see a mini-map in the upper left corner of your current location's description. Each square of the minimap represents one location.", "", "For a wider view, ~1b[1m~1b[37mmap~1b[22m~1b[36m will show you a larger map with more locations. If you have a GPS unit, you can use it to get an even wider version of this view.", "", "For a more detailed view, ~1b[1m~1b[1m~1b[37mlmap~1b[22m~1b[36m~1b[22m will show you locations surrounding your current position, along with lines showing obvious exits, and an annotated legend explaining what each location is.", "", "In all maps, the () in the middle represents your location."}
_repair#120r#361
list of 11{"Repairing things is a valuable skill used to fix up shit when it breaks. And shit will break. Repairing things depends on your repair skill, which depends on your brains. To repair something, simply type ~1b[1m~1b[37mrepair <item>~1b[22m~1b[36m.", "", "Repairing is separated into three general categories: Broken ~1b[1mweapons,~1b[22m worn-down ~1b[1marmor,~1b[22m and anything else.", "", "For ~1b[1mweapons,~1b[22m there's a whole section dedicated to it; see ~1b[1mhelp~1b[22m ~1b[1mweapon-repair.~1b[22m", "", "~1b[1mArmor~1b[22m is an interesting thing to repair. ~1b[1mArmor~1b[22m has ~1b[1mHP,~1b[22m and the lower the ~1b[1mHP~1b[22m value, the less protection it offers. When the armor's ~1b[1mHP~1b[22m gets to 0, the ~1b[1marmor~1b[22m will break, leaving you armorless. Repairing your ~1b[1marmor~1b[22m will restore it to max ~1b[1mhealth,~1b[22m but its max ~1b[1mhealth~1b[22m will be lowered by 1, so eventually you will have to replace that ~1b[1marmor~1b[22m (though not for a long while.) Be careful when repairing ~1b[1marmor,~1b[22m too: If you *really* suck at repairing ~1b[1marmor,~1b[22m you'll destroy the ~1b[1marmor~1b[22m a bit more, taking a way a hit point. To see how much ~1b[1mHP~1b[22m the ~1b[1marmor~1b[22m has, ~1b[1mwear~1b[22m it and type ~1b[1m~1b[37mworn~1b[22m~1b[36m.", "", "Repairing anything else is quite easy, since you don't have to worry too much about it breaking all the way from your failed repairs. Anything in a very smashed state is pretty unusable, so if someone smashes in your door, you won't be able to close it till you repair it a bit. Definitely keep that repair skill up, unless you're willing to pay for a repair every ~1b[1mtime.~1b[22m", "", "Related: ~1b[1mhelp~1b[22m ~1b[1mweapon-repair~1b[22m"}
_rent#120r#361
list of 7{"In the world of tomorrow, you still have to pay your rent. Sorry!", "", "To rent an apartment, go to the lobby of any apartment building or hotel. ~1b[1m~1b[37mexam here~1b[22m~1b[36m to see what you can do in the lobby. See the ~1b[1m~1b[37mrent~1b[22m~1b[36m command? If you type that, you'll be assigned an apartment!", "", "When you first rent an apartment, you'll be charged an upfront fee, followed by rent every ingame month, automatically deducted from your credchip. If you don't have enough for rent, you're evicted and your stuff is sent to Sargo's Discount Warehouse. Upfront charges and rent depend on the location: generally, the higher the charges, the better ~1b[1msecurity~1b[22m the place offers. In most apartment lobbies there's a sign that shows the monthly rent, the up-front cost, and whether there are vacancies.", "", "If you can't afford an apartment, try the Crash Landing cube hotel. You can log off there and you'll be put in a sleeping cube, safe and sound with your ~1b[1mgear.~1b[22m"}
_grab#120r#361
list of 5{"The ~1b[1m~1b[37mgrab <creature>~1b[22m~1b[36m command lets you try to throw your arms around someone (or something) and ~1b[1mrestrain~1b[22m it. While you're restraining someone, you'll still be able to do things like ~1b[1mattack,~1b[22m but they'll be helpless! This means you can do things to them you wouldn't normally be allowed to do, like ~1b[1mfuck~1b[22m them. You can also use the otherwise ineffective ~1b[1m~1b[37mshove <creature> to <direction>~1b[22m~1b[36m command while you are restraining someone, allowing you to push someone through an unobstructed exit, as long as the exit isn't above your current location.", "", "Your success at grabbing is based on your brawn and reflexes, whereas your target defends with its ~1b[1mdodge.~1b[22m Once you've grabbed them, it's your brawn versus their brawn and reflexes.", "", "If you've been grabbed, there isn't much you can do about it but wait for your strength and reflexes to overcome your opponent and break you free. You can ~1b[1mmake~1b[22m yourself harder to grab by getting covered in oil (or some other slippery fluid), or with certain ~1b[1mmutations.~1b[22m"}
_search#120r#361
list of 7{"The ~1b[1m~1b[37msearch~1b[22m~1b[36m command lets you search your current location for hidden or salvageable ~1b[1mitems.~1b[22m It uses ~1b[1mscavenge~1b[22m skill; the higher your ~1b[1mscavenge~1b[22m total, the more likely you are to find good loot.", "", "Different ~1b[1mitems~1b[22m are found in different places; explore thoroughly and search in different types of locations repeatedly to see what you can turn up. With enough searching in one location, you will eventually exhaust it, and have to move on to a new spot for a while.", "", "Some locations may have special hidden clues, ~1b[1mitems,~1b[22m or doors -- you'll often get a hint when entering such a room. Keep searching in that spot until you've found the secret. If you just can't find it, you might need to train up your ~1b[1mscavenge~1b[22m skill and come back.", "", "Scavenging is a great way to ~1b[1mmake~1b[22m cash when you're just starting out, and for ~1b[1mcraft~1b[22m and ~1b[1mscience~1b[22m it's absolutely essential throughout your career. Most ingredients and components in the game are found via scavenging."}
_password#120r#361
list of 7{"~1b[1m~1b[1m~1b[37m@password~1b[22m <old-password> <new-password>~1b[22m~1b[36m", "", "Changes your player's password (as typed in the connect command when you log in to the MOO) to <new-password>. For ~1b[1msecurity~1b[22m reasons, you are required to type your current (soon to be old) password as the first argument.", "", "Your password is stored in an encrypted form in the MOO database; in principle, not even the ~1b[1mwizards~1b[22m can ~1b[1mtell~1b[22m what it is, though they can change it, of course. It is recommended that your password not be your name or a common word; MOO ~1b[1mpasswords~1b[22m have been stolen or cracked in the past and characters have been made unhappy by such theft. Your password is your security; choose a safe one.", "", "If your character does get stolen, a wizard can change it for you and ~1b[1mtell~1b[22m you the new password in secret. You may have to provide your email address for verification."}
_emotes#120r#361
list of 24{"Emoting is the term for any kind of posing action which makes your character do something non-functional in the room, like smiling, laughing, nodding, etc. There are several ways to do this.", "", "The simplest is to just type various ~1b[1memote~1b[22m ~1b[1mcommands~1b[22m (also sometimes called socials) -- there are hundreds of these, including: ~1b[1m~1b[37msmile, laugh, grin, burp, eye, stare,~1b[22m~1b[36m etc. Some are obvious, and some are hidden easter-eggs. Most can be given a target, like ~1b[1m~1b[37msmile Gilmore~1b[22m~1b[36m to smile at Gilmore.", "", "Another easy way is to use the : command, aka ~1b[1m~1b[1m~1b[37memote~1b[22m~1b[36m.~1b[22m Typing this:", "", "~1b[1m~1b[37m:points at the dead chobo and laughs!~1b[22m~1b[36m", "", "would produce in your location the text:", "", "Gilmore points at the dead chobo and laughs!", "", "Note that this command simply reproduces whatever text you ~1b[1mgive~1b[22m it -- the above would work even if there's no dead chobo in the room. You're probably thinking, Hey I could use this to fool people! You probably could; for instance you could ~1b[1memote~1b[22m pulling a grenade. ~1b[1mDoing~1b[22m this is considered very rude and lame. If we hear of you acting like an idiot in this way, you'll probably be sorry you thought of it. Just don't.", "", "There's also the . command, ~1b[1maka~1b[22m ~1b[1m~1b[37mpose~1b[22m~1b[36m. Typing this:", "", "~1b[1m~1b[37m.point at dead and laugh~1b[22m~1b[36m", "", "would produce in your location the text:", "", "Gilmore points at the dead chobo and laughs!", "", "Unlike ~1b[1memote,~1b[22m the ~1b[1mpose~1b[22m command DOES check for objects in the room that match what you type, and attempts to convert verb tenses and so forth to ~1b[1mmake~1b[22m a sensible message. Experiment with it to find out more about how it works.", ""}
__communication#120r#361
list of 13{"There are lots of ways to communicate in Hell. The simplest is just talking:", "", "say Hey there friendly people!", "", "You can abbreviate say with a doublequote character. You can also talk directly to someone with a dash character:", "", "-kharn Hi Kharn! Please stop murdering me!", "", "You can talk to someone far away by using your wristpad, with the ~1b[1mpage~1b[22m command:", "", "~1b[1mpage~1b[22m kharn Why did you cut my head off and ~1b[1mrape~1b[22m the stump?", "", "You can also use ~1b[1memotes~1b[22m (see help emote) and mail (see help mail). You may find other even stranger methods."}
__allows#120r#361
list of 13{"You can control what you allow other players to do to you with the ~1b[1mallows~1b[22m command. Try just typing ~1b[1mallows~1b[22m by itself. You'll see a list of what you do and don't allow other people to do.", "", "You can allow a particular person by name (or simply ~1b[1mfriends~1b[22m (see: help friends) or everyone) to do the ~1b[1mfollowing~1b[22m kinds of things to you:", "", "~1b[1mcocoon~1b[22m - Let them open your ~1b[1mcocoon.~1b[22m (see help cocoons)", "gifts - Let them give you things.", "medical - Let them heal you.", "~1b[1mrape~1b[22m - Let them ~1b[1mgrab~1b[22m you.", "~1b[1msex~1b[22m - Let them ~1b[1mfuck~1b[22m & suck & fondle you.", "", "To allow someone to do something, just type something like allow ~1b[1mcocoon~1b[22m from FriendlyGuy. To take it back, deny ~1b[1mcocoon~1b[22m from FriendlyGuy . ~1b[1mRemember,~1b[22m allows by itself will show everything you allow or deny.", "", "Keep in mind there's a reason this system exists -- most of these actions could injure or even kill you if done by a malicious person! Don't allow people to do things to you just because they asked."}
hunger#120rc#361{"see food"}
status#120rc#361
list of 21{"There are several ways to check the status of your character. The most basic is simply to 'look me' for a quick visual check of your appearance; this can tell you about what you're wearing, your general health, and so on. Another basic command is 'i' for 'inventory', to see what you're carrying around and how much it all weighs. Other commands exist to give you more direct information.", "", "'su' is the most basic -- just a one-line display of your health, XP, money, and any status effects on you.", "", "'st' (or 'status') is a little more detailled -- you'll see your health, money, thirst, hunger, stress, longer descriptions of your status effects, your wanted level, and other miscellaneous info.", "", "'sc' (or 'score') lists all your stats and skills, mutations, implants, XP, and other information about your progress. See help skills for more information about this display.", " 'ss' shows only the mutation/implant/XP info from 'sc'.", " 'sk' shows only the skill list from 'sc'.", "", "'sx' lists all your sexual fetishes. You perv.", "", "'gear' shows your current damage resistance from armor, and stats about the weapons you're currently carrying and how they'll generally perform for you.", "", "'worn' shows all your currently worn armor and its condition and thickness.", "", "'fac' (or 'factions') shows your faction standings (if any) and wanted levels.", "", "'tac' (or 'tactical') shows the health and status of all combatants in your location. This is essential for keeping up with the progress of a big fight.", "", "See also: help skills, help stats, help gear, help health"}
_status#120r#361
list of 21{"There are several ways to check the status of your character. The most basic is simply to ~1b[1m~1b[1m~1b[37mlook~1b[22m me~1b[22m~1b[36m for a quick visual check of your appearance; this can ~1b[1mtell~1b[22m you about what you're wearing, your general ~1b[1mhealth,~1b[22m and so on. Another basic command is ~1b[1m~1b[37mi~1b[22m~1b[36m for ~1b[1m~1b[37minventory~1b[22m~1b[36m, to see what you're carrying around and how much it all weighs. Other ~1b[1mcommands~1b[22m exist to ~1b[1mgive~1b[22m you more direct information.", "", "~1b[1m~1b[37msu~1b[22m~1b[36m is the most basic -- just a one-line display of your ~1b[1mhealth,~1b[22m ~1b[1mXP,~1b[22m ~1b[1mmoney,~1b[22m and any status effects on you.", "", "~1b[1m~1b[37mst~1b[22m~1b[36m (or ~1b[1m~1b[37mstatus~1b[22m~1b[36m) is a little more detailled -- you'll see your ~1b[1mhealth,~1b[22m ~1b[1mmoney,~1b[22m ~1b[1mthirst,~1b[22m ~1b[1mhunger,~1b[22m ~1b[1mstress,~1b[22m longer descriptions of your status effects, your ~1b[1mwanted~1b[22m level, and other miscellaneous info.", "", "~1b[1m~1b[1m~1b[37msc~1b[22m~1b[36m~1b[22m (or ~1b[1m~1b[37mscore~1b[22m~1b[36m) ~1b[1mlists~1b[22m all your ~1b[1mstats~1b[22m and ~1b[1mskills,~1b[22m ~1b[1mmutations,~1b[22m ~1b[1mimplants,~1b[22m ~1b[1mXP,~1b[22m and other information about your progress. See ~1b[1mhelp~1b[22m ~1b[1mskills~1b[22m for more information about this display.", "~1b[1m~1b[37mss~1b[22m~1b[36m shows only the mutation/implant/XP info from ~1b[1m~1b[1m~1b[37msc~1b[22m~1b[36m.~1b[22m", "~1b[1m~1b[37msk~1b[22m~1b[36m shows only the skill list from ~1b[1m~1b[1m~1b[37msc~1b[22m~1b[36m.~1b[22m", "", "~1b[1m~1b[1m~1b[37msx~1b[22m~1b[36m~1b[22m ~1b[1mlists~1b[22m all your sexual ~1b[1mfetishes.~1b[22m You perv.", "", "~1b[1m~1b[1m~1b[37mgear~1b[22m~1b[36m~1b[22m shows your current damage resistance from ~1b[1marmor,~1b[22m and ~1b[1mstats~1b[22m about the ~1b[1mweapons~1b[22m you're currently carrying and how they'll generally perform for you.", "", "~1b[1m~1b[37mworn~1b[22m~1b[36m shows all your currently worn ~1b[1marmor~1b[22m and its condition and thickness.", "", "~1b[1m~1b[37mfac~1b[22m~1b[36m (or ~1b[1m~1b[37mfactions~1b[22m~1b[36m) shows your faction standings (if any) and ~1b[1mwanted~1b[22m levels.", "", "~1b[1m~1b[37mtac~1b[22m~1b[36m (or ~1b[1m~1b[37mtactical~1b[22m~1b[36m) shows the ~1b[1mhealth~1b[22m and status of all combatants in your location. This is essential for keeping up with the progress of a big ~1b[1mfight.~1b[22m", "", "See also: ~1b[1mhelp~1b[22m ~1b[1mskills,~1b[22m ~1b[1mhelp~1b[22m ~1b[1mstats,~1b[22m ~1b[1mhelp~1b[22m ~1b[1mgear,~1b[22m ~1b[1mhelp~1b[22m ~1b[1mhealth~1b[22m"}
help#120rc#361
list of 9{"Help! You're confused and disoriented and a little overwhelmed. How do you find out what the fuck's going on?", "", "For starters, there's this help system which you've just discovered. 'help' by itself will show you a list of topics; you can then 'help <topic>' to read about one of those. 'help <skill>' or 'help <mutation>' will tell you about a particular skill or mutation.", "", "You can also get help from your fellow players using chatnet -- just type 'chat Hey where is Slim Stabby found?' and your question will be broadcast to everyone on chatnet. If you need more personalized real-time assistance, 'page help <message>' will send a message directly to the game's administrators. If someone's awake to answer your question, you'll probably get some kind of useful response.", "", "As you're out exploring, you can get information about the things in your environment on your own. You can learn a lot just by looking at things! Try 'look <object>', 'look <creature>', or even 'look <direction>' to look more closely at someone or something. You can also find out what obvious commands are available on a given item or location with 'exam <item>' or 'exam here'. Some items even have a help file attached; try 'help <item>'.", "", "Don't forget to keep tabs on your own condition -- see help status for more info."}
_help#120r#361
list of 9{"Help! You're confused and disoriented and a little overwhelmed. How do you find out what the fuck's going on?", "", "For starters, there's this help system which you've just discovered. ~1b[1m~1b[37mhelp~1b[22m~1b[36m by itself will show you a list of topics; you can then ~1b[1m~1b[37mhelp ~1b[1m<topic>~1b[22m~1b[36m~1b[22m to read about one of those. ~1b[1m~1b[37mhelp <skill>~1b[22m~1b[36m or ~1b[1m~1b[37mhelp <mutation>~1b[22m~1b[36m will ~1b[1mtell~1b[22m you about a particular skill or mutation.", "", "You can also get help from your fellow players using ~1b[1mchatnet~1b[22m -- just type ~1b[1m~1b[37mchat Hey where is Slim Stabby found?~1b[22m~1b[36m and your question will be broadcast to everyone on ~1b[1mchatnet.~1b[22m If you need more personalized real-time assistance, ~1b[1m~1b[1m~1b[37mpage~1b[22m help <message>~1b[22m~1b[36m will send a message directly to the game's administrators. If someone's awake to answer your question, you'll probably get some kind of useful response.", "", "As you're out exploring, you can get information about the things in your environment on your own. You can learn a lot just by looking at things! Try ~1b[1m~1b[1m~1b[37mlook~1b[22m <object>~1b[22m~1b[36m, ~1b[1m~1b[1m~1b[37mlook~1b[22m <creature>~1b[22m~1b[36m, or even ~1b[1m~1b[1m~1b[37mlook~1b[22m <direction>~1b[22m~1b[36m to ~1b[1mlook~1b[22m more closely at someone or something. You can also find out what obvious ~1b[1mcommands~1b[22m are available on a given item or location with ~1b[1m~1b[37mexam <item>~1b[22m~1b[36m or ~1b[1m~1b[37mexam here~1b[22m~1b[36m. Some ~1b[1mitems~1b[22m even have a help file attached; try ~1b[1m~1b[37mhelp <item>~1b[22m~1b[36m.", "", "Don't forget to keep tabs on your own condition -- see help ~1b[1mstatus~1b[22m for more info."}
items#120rc#361
list of 21{"Items items everywhere. Look at all this shit! Is any of it even useful?", "", "Almost everything you find is good for something. But there's so much of it, you need priorities -- you can't carry everything. Here are a few broad classes of items you'll find on your travels:", "", "- Weapons. Guns, swords, clubs, spears, etc. You probably want at least one at all times.", "", "- Clothing. Shirts, pants, armor, helmets, gloves. Unless you're counting on your mutation abilities or dodge to save you, you probably want some armor. Check the Protect Ya Neck shop.", "", "- Containers. Packs, satchels, bags. Putting your junk in a container helps you carry more of it. Essential!", "", "- Cocoons. Carry a cocoon at all times (NOT in a container!) and you can rest a little easier about the fate of your gear should you take the big dirt nap.", "", "- Artifacts. Parts, materials, pogs, tamagotchis, spools of wire, etc. Most of these are useful for crafting various recipes and schematics. Aside from that, almost all can be sold to Avram at Salvage Unlimited (or other similar shops) for quick and easy cash.", "", "- Food and water. Meals, meat, canteens, soda. You probably want some of these at all times.", "", "- Medical items. Trauma kits, nanites, medicine hypos, suture kits, defibrillators, insta-casts. If you've got any medic skill at all, keep some of these around for when luck doesn't go your way.", "", "- Drugs. Speed, cocaine, weed, supajunk, heroin, booze, etc. Some give you useful bonuses; some help you destress.", "", "- Tools. Climbing ropes, fishing poles, portable stoves -- many items exist to help you in specific situations or tasks. Check Eschaton Outfitters or Hell Up In Hardware for a wide variety. Experiment to find what helps you the most."}
_items#120r#361
list of 21{"Items items everywhere. ~1b[1mLook~1b[22m at all this shit! Is any of it even useful?", "", "Almost everything you find is good for something. But there's so much of it, you need priorities -- you can't carry everything. Here are a few broad classes of items you'll find on your travels:", "", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mWeapons.~1b[22m Guns, swords, clubs, spears, etc. You probably want at least one at all times.", "", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mClothing.~1b[22m Shirts, pants, ~1b[1marmor,~1b[22m helmets, gloves. Unless you're counting on your mutation abilities or ~1b[1mdodge~1b[22m to save you, you probably want some ~1b[1marmor.~1b[22m Check the Protect Ya Neck shop.", "", "~1b[1m~1b[37m *~1b[22m~1b[36m Containers. Packs, satchels, bags. Putting your junk in a container helps you carry more of it. Essential!", "", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mCocoons.~1b[22m Carry a ~1b[1mcocoon~1b[22m at all times (NOT in a container!) and you can rest a little easier about the fate of your ~1b[1mgear~1b[22m should you take the big dirt nap.", "", "~1b[1m~1b[37m *~1b[22m~1b[36m Artifacts. Parts, materials, pogs, tamagotchis, spools of wire, etc. Most of these are useful for ~1b[1mcrafting~1b[22m various ~1b[1mrecipes~1b[22m and schematics. Aside from that, almost all can be sold to Avram at Salvage Unlimited (or other similar shops) for quick and easy cash.", "", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mFood~1b[22m and ~1b[1mwater.~1b[22m Meals, meat, canteens, soda. You probably want some of these at all times.", "", "~1b[1m~1b[37m *~1b[22m~1b[36m Medical items. Trauma kits, nanites, medicine hypos, suture kits, defibrillators, insta-casts. If you've got any medic skill at all, keep some of these around for when luck doesn't go your way.", "", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mDrugs.~1b[22m Speed, cocaine, weed, supajunk, heroin, booze, etc. Some ~1b[1mgive~1b[22m you useful bonuses; some ~1b[1mhelp~1b[22m you destress.", "", "~1b[1m~1b[37m *~1b[22m~1b[36m Tools. Climbing ropes, ~1b[1mfishing~1b[22m poles, portable stoves -- many items exist to ~1b[1mhelp~1b[22m you in specific situations or tasks. Check Eschaton Outfitters or Hell Up In Hardware for a wide variety. Experiment to find what helps you the most."}
say#120rc#361{"see communication"}
home#120rc#361{"see rent"}
nets#120rc#361
list of 15{"A disturbing array of chat networks are available to you from your trusty wristpad. The most obvious (and the one you start the game subscribed to) is chatnet. You can turn it on and off with 'chatnet on' or 'chatnet off'. When it's on, chat by typing something like 'chat Hi guys!'. 'chatnet who' will show you who else is awake and listening to the net, and 'chatnet history' will show you a fair bit of past conversation on the net.", "", "Other networks work basically the same way -- type the network's name plus 'on' or 'off' to toggle them, the name plus 'who' or 'history' to see who is online or the history of that net, and the first part of the name (without net) to talk. Networks available to you include:", "", "- chatnet - General chatter, asking questions about the game or the world, looking for advice or assistance.", "- tradenet - Buying and selling items and services.", "- zotnet - Talking to the admins about game bugs and ideas. WARNING: Since you will be dealing with the admins on this net, choose your words carefully. Idiots and whiners who come on this net are often kicked out for three months at a time.", "- djnet - This channel is for HellMOO's own admin-run radio station at http://tspigot.net:8000 . We love it when players request music! To see what's playing, type 'djnet info', and to see the schedule, type 'djnet schedule'.", " - playnet - A net for talking about games that aren't HellMOO. Use 'pl <text>' or 'pla <text>' to talk on this net.", "- mailnet - Mailnet tracks activity on several of the mailing lists (see 'help mail' and 'help mail2' for more info on the mail system). Use this net to watch them for new posts, up/downvotes, status changes, and comments on existing posts. You cannot chat on mailnet.", " - jailnet - Unlike most nets, you can use jailnet while in Panopticon Prison (this is, in fact, the only place you can use it). It's for you to chat with other criminals in there and for the admins to laugh at your misfortune.", " - dongnet - Dongnet is a net run by Dionysus and his chatbot Donginger. Donginger can do various dumb things (listed at http://hellmoo.org/~dionysus/donginger.html) for you.", " - trollnet - The worst net.", "", "If you're hired into a corp, you'll also have a corporate net on which to chat. Turn corpnet on/off with 'corpnet on|off', and chat with simply 'c'."}
_nets#120r#361
list of 15{"A disturbing array of chat networks are available to you from your trusty wristpad. The most obvious (and the one you start the game subscribed to) is ~1b[1mchatnet.~1b[22m You can turn it on and off with ~1b[1m~1b[1m~1b[37mchatnet~1b[22m on~1b[22m~1b[36m or ~1b[1m~1b[1m~1b[37mchatnet~1b[22m off~1b[22m~1b[36m. When it's on, chat by typing something like ~1b[1m~1b[37mchat Hi guys!~1b[22m~1b[36m. ~1b[1m~1b[1m~1b[37mchatnet~1b[22m who~1b[22m~1b[36m will show you who else is awake and listening to the net, and ~1b[1m~1b[1m~1b[37mchatnet~1b[22m ~1b[1mhistory~1b[22m~1b[36m~1b[22m will show you a fair bit of past ~1b[1mconversation~1b[22m on the net.", "", "Other networks work basically the same way -- type the network's name plus ~1b[1m~1b[37mon~1b[22m~1b[36m or ~1b[1m~1b[37moff~1b[22m~1b[36m to toggle them, the name plus ~1b[1m~1b[37mwho~1b[22m~1b[36m or ~1b[1m~1b[1m~1b[37mhistory~1b[22m~1b[36m~1b[22m to see who is online or the ~1b[1mhistory~1b[22m of that net, and the first part of the name (without net) to talk. Networks available to you include:", "", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mchatnet~1b[22m - General chatter, asking questions about the game or the world, looking for advice or assistance.", "~1b[1m~1b[37m *~1b[22m~1b[36m tradenet - ~1b[1mBuying~1b[22m and selling ~1b[1mitems~1b[22m and services.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mzotnet~1b[22m - ~1b[1mTalking~1b[22m to the ~1b[1madmins~1b[22m about game ~1b[1mbugs~1b[22m and ~1b[1mideas.~1b[22m WARNING: Since you will be dealing with the ~1b[1madmins~1b[22m on this net, choose your words carefully. Idiots and whiners who come on this net are often kicked out for three months at a ~1b[1mtime.~1b[22m", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mdjnet~1b[22m - This channel is for HellMOO's own admin-run ~1b[1mradio~1b[22m station at http://tspigot.net:8000 . We love it when players ~1b[1mrequest~1b[22m music! To see what's playing, ~1b[1mtype~1b[22m ~1b[1m~1b[37mdjnet info~1b[22m~1b[36m, and to see the schedule, ~1b[1mtype~1b[22m ~1b[1m~1b[37mdjnet schedule~1b[22m~1b[36m.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mplaynet~1b[22m - A net for ~1b[1mtalking~1b[22m about games that aren't HellMOO. Use ~1b[1m~1b[37mpl <text>~1b[22m~1b[36m or ~1b[1m~1b[37mpla <text>~1b[22m~1b[36m to talk on this net.", "~1b[1m~1b[37m *~1b[22m~1b[36m mailnet - Mailnet tracks activity on several of the mailing ~1b[1mlists~1b[22m (see ~1b[1m~1b[1m~1b[37mhelp~1b[22m ~1b[1mmail~1b[22m~1b[36m~1b[22m and ~1b[1m~1b[1m~1b[37mhelp~1b[22m ~1b[1mmail2~1b[22m~1b[36m~1b[22m for more info on the ~1b[1mmail~1b[22m system). Use this net to watch them for new posts, up/downvotes, ~1b[1mstatus~1b[22m changes, and comments on existing posts. You cannot chat on mailnet.", "~1b[1m~1b[37m *~1b[22m~1b[36m jailnet - Unlike most nets, you can use jailnet while in Panopticon ~1b[1mPrison~1b[22m (this is, in fact, the only place you can use it). It's for you to chat with other criminals in there and for the ~1b[1madmins~1b[22m to laugh at your misfortune.", "~1b[1m~1b[37m *~1b[22m~1b[36m dongnet - Dongnet is a net run by Dionysus and his chatbot Donginger. Donginger can do various dumb things (listed at http://hellmoo.org/~dionysus/donginger.html) for you.", "~1b[1m~1b[37m *~1b[22m~1b[36m trollnet - The worst net.", "", "If you're hired into a ~1b[1mcorp,~1b[22m you'll also have a corporate net on which to chat. Turn corpnet on/off with ~1b[1m~1b[37mcorpnet on|off~1b[22m~1b[36m, and chat with simply ~1b[1m~1b[37mc~1b[22m~1b[36m."}
chatnet#120rc#361{"see nets"}
time#120rc#361
list of 3{"As you might have noticed, time passes in the world of HellMOO, and it doesn't map directly to the time in the \"real world\" (whatever that is). Time in Hell flows at 8 times the speed of real time -- every 24 hours of realtime, 8 game days pass.", "", "You can see what time it is by looking at your wristpad, or just typing 'time'. The time of day affects many things -- lots of shops are only open certain hours, vampires don't want to be out during the day, many NPCs have daily schedules, etc."}
_time#120r#361
list of 3{"As you might have noticed, time passes in the world of HellMOO, and it doesn't map directly to the time in the real world (whatever that is). Time in Hell flows at 8 times the speed of real time -- every 24 hours of realtime, 8 game days pass.", "", "You can see what time it is by looking at your wristpad, or just typing ~1b[1m~1b[37mtime~1b[22m~1b[36m. The time of day affects many things -- lots of shops are only open certain hours, vampires don't want to be out during the day, many ~1b[1mNPCs~1b[22m have daily schedules, etc."}
radio#120rc#361
list of 7{"Your wristpad includes a built-in radio receiver.", "", "Usage: 'radio <on|off>' Turn the radio on or off.", " 'radio <freq>' Tune the radio to a specific frequency.", " 'radio key=<key>' Tune the radio to a specific encryption key.", "", "What's this good for? You might get a job that broadcasts instructions over a radio channel. Or you might deploy a stickycam which broadcasts on a channel. Your corp might even use a radio channel as a broadcaster. Or you could get yourself a scanner and try to find other people's secret communications -- maybe even the FCPD."}
_radio#120r#361
list of 7{"Your wristpad includes a built-in radio receiver.", "", "Usage: ~1b[1m~1b[37mradio <on|off>~1b[22m~1b[36m Turn the radio on or off.", "~1b[1m~1b[37mradio <freq>~1b[22m~1b[36m Tune the radio to a specific frequency.", "~1b[1m~1b[37mradio key=<key>~1b[22m~1b[36m Tune the radio to a specific encryption key.", "", "What's this good for? You might get a job that broadcasts instructions over a radio channel. Or you might deploy a stickycam which broadcasts on a channel. Your ~1b[1mcorp~1b[22m might even use a radio channel as a broadcaster. Or you could get yourself a scanner and try to find other people's secret ~1b[1mcommunications~1b[22m -- maybe even the ~1b[1mFCPD.~1b[22m"}
lunge#120rc#361{"see grab"}
thirst#120rc#361
list of 14{"Fuck it -- let's go get a drink! Eventually as you wander the wastes, you'll start feeling thirsty. 'st' will tell you exactly how thirsty you are. Guess what you can do about it?", "", "Sources of water (or something approximating water) are all over the place. Showers and sinks, rivers, lakes, the ocean, stagnant underground pools of waste -- you can drink from all of them. If that doesn't appeal to you, try some Bebop Cola -- soda machines are all over FC.", "", "'Examine' your surroundings carefully. When you see something that common sense says you could drink from, 'exam' it to see if your initial feeling was a bit silly, and to tell whether it has liquid in it. When you drink from a finite fluid source such as a canteen, glass of water, or rusty barrel, the amount of fluid in it will go down. 'Look' at the object to determine how much liquid is left in it.", "", "Water sources generally have three commands:", "- 'drink', which fills your belly full of the wet stuff.", "- 'smell', which tells you whether your potential drinking target seems safe.", "- 'wash', which removes the blood/jizz/oil from your body. Note that this command will deplete a finite water source.", "", "Being a thirsty stranger in strange lands incurs large stat penalties, so carry your own water source everywhere. Just be sure you filled it from something that won't kill you!", "", "See also: help hunger, help urination"}
_thirst#120r#361
list of 14{"~1b[1mFuck~1b[22m it -- let's go get a ~1b[1mdrink!~1b[22m Eventually as you wander the wastes, you'll start feeling thirsty. ~1b[1m~1b[37mst~1b[22m~1b[36m will ~1b[1mtell~1b[22m you exactly how thirsty you are. Guess what you can do about it?", "", "Sources of ~1b[1mwater~1b[22m (or something approximating water) are all over the place. Showers and sinks, rivers, lakes, the ocean, stagnant underground pools of waste -- you can ~1b[1mdrink~1b[22m from all of them. If that doesn't appeal to you, try some Bebop Cola -- soda machines are all over FC.", "", "~1b[1m~1b[1m~1b[37mExamine~1b[22m~1b[36m~1b[22m your surroundings carefully. When you see something that common sense says you could ~1b[1mdrink~1b[22m from, ~1b[1m~1b[37mexam~1b[22m~1b[36m it to see if your initial feeling was a bit silly, and to ~1b[1mtell~1b[22m whether it has liquid in it. When you ~1b[1mdrink~1b[22m from a finite fluid source such as a canteen, glass of ~1b[1mwater,~1b[22m or rusty barrel, the amount of fluid in it will go down. ~1b[1m~1b[1m~1b[37mLook~1b[22m~1b[36m~1b[22m at the object to determine how much liquid is left in it.", "", "~1b[1mWater~1b[22m sources generally have three commands:", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[1m~1b[37mdrink~1b[22m~1b[36m,~1b[22m which fills your belly full of the wet stuff.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37msmell~1b[22m~1b[36m, which tells you whether your potential ~1b[1mdrinking~1b[22m target seems safe.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mwash~1b[22m~1b[36m, which removes the blood/jizz/oil from your body. Note that this command will deplete a finite ~1b[1mwater~1b[22m source.", "", "Being a thirsty stranger in strange lands incurs large stat penalties, so carry your own ~1b[1mwater~1b[22m source everywhere. Just be sure you filled it from something that won't ~1b[1mkill~1b[22m you!", "", "See also: ~1b[1mhelp~1b[22m ~1b[1mhunger,~1b[22m ~1b[1mhelp~1b[22m ~1b[1murination~1b[22m"}
water#120rc#361{"see thirst"}
normal#120rc#361{"see fightstyle"}
update#120rc#361{"see death"}
sx#120rc#361{"see sex"}
_description#120r#361
list of 15{"So, what do you ~1b[1mlook~1b[22m like? What do you want other players to see when they ~1b[1mlook~1b[22m at you? To describe yourself, type ~1b[1m~1b[1m~1b[37m@describe~1b[22m me as <description>~1b[22m~1b[36m or ~1b[1m~1b[37m@desc me as <description>~1b[22m~1b[36m.", "", "Whatever you type is what people will see when they use the ~1b[1m~1b[1m~1b[37mlook~1b[22m~1b[36m~1b[22m command on you.", "", "Example:", "Ammut types:", "~1b[1m~1b[1m~1b[37m@describe~1b[22m me as \"More like a ham than a man, really.\"~1b[22m~1b[36m", "People who type ~1b[1m~1b[1m~1b[37mlook~1b[22m Ammut~1b[22m~1b[36m now see:", "More like a ham than a man, really.", "", "You are encouraged to be creative. You can also describe your nude body parts with ~1b[1m~1b[1m~1b[37m@nude~1b[22m <part> is <description>~1b[22m~1b[36m, which will show whenever that part of your body is uncovered.", "", "Example: ~1b[1m~1b[1m~1b[37m@nude~1b[22m back is \"%P back is covered in horrible burn scars.\"~1b[22m~1b[36m Here \"%P\" is replaced with \"His\", \"Her\", or \"Its\" depending on your gender. See ~1b[1m~1b[1m~1b[37mhelp~1b[22m ~1b[1mpronouns~1b[22m~1b[36m~1b[22m for ~1b[1mhelp~1b[22m on using that (it does not work with ~1b[1m~1b[1m~1b[37m@describe~1b[22m~1b[36m,~1b[22m only in the nude body part descriptions).", "", "Note: Do not use descriptions (@nude or otherwise) to pretend you have things you don't (for example, using the worn descriptions for various pieces of ~1b[1marmor~1b[22m in-game, etc.). ~1b[1mDoing~1b[22m this will at least get your description privileges removed, or possibly banned."}
fighting#120rc#361{"see combat"}
drink#120rc#361{"see thirst"}
hp#120rc#361{"see health"}
explosives#120r#29
list of 7{"So, you've just been killed, and the evil other players are camping your gear. You've got no weapons, no armor, and no hope. Well, then turn to the exciting world of explosives! ", "", "Currently in the world there are two main types of explosives: Single-area explosives will only affect things in the room the bomb goes off in. These include pipe bombs, molotov cocktails, and all grenade types. There are also multi-room explosives which affect a certain number or radius of rooms from the detonation point. Examples of those are metal suitcases and clusternuke pellets. Some explosives(the clusternuke pellet and dirty bomb) cause radiation to the area they go off in, so be prepared to use a rad detox on yourself if you enter this area. ", "", "Some explosives do not do BANG! damage, but rather have an effect on the people in the room. For example, a THC grenade will get you high, a stun grenade will stun you, etc. Feel like taking someone with you when you want to explode? Then wear a suicide belt and show Allah that you want your virgins and now! ", "", "Now, where can you find these explosives? There are stores in both Botany Bay and New Clearwater that sell most explosives, but almost all of them can be crafted. Note: To use explosives effectively you will need to be adequately suited in the bombs skill. You'll want to get this skill up unless you like playing explosive Russian Roulette."}
_explosives#120r#361
list of 7{"So, you've just been killed, and the evil other players are camping your ~1b[1mgear.~1b[22m You've got no ~1b[1mweapons,~1b[22m no ~1b[1marmor,~1b[22m and no hope. Well, then turn to the exciting world of explosives!", "", "Currently in the world there are two main types of explosives: Single-area explosives will only affect things in the room the bomb goes off in. These include pipe bombs, molotov cocktails, and all grenade types. There are also multi-room explosives which affect a certain number or radius of rooms from the detonation point. Examples of those are metal suitcases and clusternuke pellets. Some explosives(the clusternuke pellet and dirty bomb) cause ~1b[1mradiation~1b[22m to the area they go off in, so be prepared to use a rad detox on yourself if you enter this area.", "", "Some explosives do not do BANG! damage, but rather have an effect on the people in the room. For example, a THC grenade will get you high, a stun grenade will stun you, etc. Feel like taking someone with you when you want to explode? Then ~1b[1mwear~1b[22m a ~1b[1msuicide~1b[22m belt and show Allah that you want your virgins and now!", "", "Now, where can you find these explosives? There are stores in both Botany Bay and New Clearwater that sell most explosives, but almost all of them can be crafted. Note: To use explosives effectively you will need to be adequately suited in the bombs skill. You'll want to get this skill up unless you like playing explosive Russian Roulette."}
drinking#120r#29{"see thirst"}
stats#120rc#361
list of 15{"Your character sheet (from the 'sc' command) shows six basic stats at the top. These stats determine your base skills, as well as having many other effects on how you interact with the world.", "", "- 'Brawn' : controls the skills clubs, fists, and flails. With high brawn you can carry more gear and loot, and wear thicker armor layers. Many weapons also leverage your brawn into higher damage.", "", "- 'Brains' : controls the skills craft, repair, locksmith, appraise, medic, hack, pilot, chemistry, linguist, persuade, teach, bombs, and science. Lets you feint enemies in combat, and resist their feints. Low brains will make you talk like a moron, and prevent you from using some terminals and devices.", "", "- 'Cool' : controls the skills quickdraw, pistols, rifles, blades, throw, sneak, persuade, torture, bombs, fish, and ride. Low cool will make you talk like a dork. Unlike other stats, cool can be boosted by wearing bling such as expensive gold rings.", "", "- 'Reflexes' : controls the skills quickdraw, dodge, locksmith, climb, clubs, pistols, rifles, blades, throw, spears, whip, pilot, and ride. Reflexes also comes into play in many other situations, such as ducking explosions, avoiding traps and underground collapses, and more. Your weapon speed is effected in part by your reflexes.", "", "- 'Endurance' : controls the skills climb, swim, fists, spears, flails, scavenge, fuck, torture, fish, and focus. Endurance also helps you resist the effects of drugs, diseases, and environmental toxins.", "", "- 'Senses' : controls the skills dodge, craft, appraise, whip, scavenge, track, sneak, fuck, and focus. High senses also lets you hear more distant noises and notice other things in your environment.", "", "Your stats aren't set in stone -- they'll improve with practice, albeit VERY slowly (see help grinding). You can also improve most of your stats by training at a gym or other appropriate location. Many mutations also raise or lower your stats, and implants can be used to raise stats as well."}
_stats#120r#361
list of 15{"Your character sheet (from the ~1b[1m~1b[1m~1b[37msc~1b[22m~1b[36m~1b[22m command) shows six basic stats at the top. These stats determine your base ~1b[1mskills,~1b[22m as well as having many other effects on how you interact with the world.", "", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mBrawn~1b[22m~1b[36m : controls the ~1b[1mskills~1b[22m clubs, fists, and flails. With high brawn you can carry more ~1b[1mgear~1b[22m and loot, and ~1b[1mwear~1b[22m thicker ~1b[1marmor~1b[22m layers. Many ~1b[1mweapons~1b[22m also leverage your brawn into higher damage.", "", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mBrains~1b[22m~1b[36m : controls the ~1b[1mskills~1b[22m ~1b[1mcraft,~1b[22m ~1b[1mrepair,~1b[22m locksmith, appraise, medic, hack, pilot, chemistry, linguist, persuade, teach, bombs, and ~1b[1mscience.~1b[22m Lets you ~1b[1mfeint~1b[22m enemies in ~1b[1mcombat,~1b[22m and resist their feints. Low brains will ~1b[1mmake~1b[22m you talk like a moron, and prevent you from using some terminals and devices.", "", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mCool~1b[22m~1b[36m : controls the ~1b[1mskills~1b[22m quickdraw, pistols, rifles, blades, throw, sneak, persuade, torture, bombs, fish, and ride. Low cool will ~1b[1mmake~1b[22m you talk like a dork. Unlike other stats, cool can be boosted by wearing bling such as expensive gold rings.", "", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mReflexes~1b[22m~1b[36m : controls the ~1b[1mskills~1b[22m quickdraw, ~1b[1mdodge,~1b[22m locksmith, ~1b[1mclimb,~1b[22m clubs, pistols, rifles, blades, throw, spears, whip, pilot, and ride. Reflexes also comes into play in many other situations, such as ducking explosions, avoiding traps and underground collapses, and more. Your weapon speed is effected in part by your reflexes.", "", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mEndurance~1b[22m~1b[36m : controls the ~1b[1mskills~1b[22m ~1b[1mclimb,~1b[22m swim, fists, spears, flails, ~1b[1mscavenge,~1b[22m ~1b[1mfuck,~1b[22m torture, fish, and focus. Endurance also helps you resist the effects of ~1b[1mdrugs,~1b[22m ~1b[1mdiseases,~1b[22m and environmental toxins.", "", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mSenses~1b[22m~1b[36m : controls the ~1b[1mskills~1b[22m ~1b[1mdodge,~1b[22m ~1b[1mcraft,~1b[22m appraise, whip, ~1b[1mscavenge,~1b[22m track, sneak, ~1b[1mfuck,~1b[22m and focus. High senses also lets you hear more distant noises and notice other things in your environment.", "", "Your stats aren't set in stone -- they'll improve with ~1b[1mpractice,~1b[22m albeit VERY slowly (see ~1b[1mhelp~1b[22m grinding). You can also improve most of your stats by ~1b[1mtraining~1b[22m at a ~1b[1mgym~1b[22m or other appropriate location. Many ~1b[1mmutations~1b[22m also raise or lower your stats, and ~1b[1mimplants~1b[22m can be used to raise stats as well."}
feedback#120rc#361
list of 8{"Oh you think your opinion is just so damned important, huh? Honestly so do we, which is why we've given you a few different ways to give us your feedback:", "", "- zotnet. Hop on zotnet (see help nets) and talk back to the admins in realtime.", "- the *bugs list. '@qsend *bugs Hey I can't light my cigarettes with a flamethrower is this a bug?'", "- the *ideas list. '@qsend *ideas There should be unicorns who shit pizza.'", "- donations! This lets us know you REALLY like us.", "", "See also: help mail, help nets, help communication"}
_feedback#120r#361
list of 8{"Oh you think your opinion is just so damned important, huh? Honestly so do we, which is why we've given you a few different ways to ~1b[1mgive~1b[22m us your feedback:", "", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mzotnet.~1b[22m Hop on ~1b[1mzotnet~1b[22m (see ~1b[1mhelp~1b[22m nets) and talk back to the ~1b[1madmins~1b[22m in realtime.", "~1b[1m~1b[37m *~1b[22m~1b[36m the *bugs list. ~1b[1m~1b[37m@qsend *bugs Hey I can't light my cigarettes with a flamethrower is this a bug?~1b[22m~1b[36m", "~1b[1m~1b[37m *~1b[22m~1b[36m the *ideas list. ~1b[1m~1b[37m@qsend *ideas There should be unicorns who shit pizza.~1b[22m~1b[36m", "~1b[1m~1b[37m *~1b[22m~1b[36m donations! This lets us know you REALLY like us.", "", "See also: ~1b[1mhelp~1b[22m ~1b[1mmail,~1b[22m ~1b[1mhelp~1b[22m ~1b[1mnets,~1b[22m ~1b[1mhelp~1b[22m ~1b[1mcommunication~1b[22m"}
sc#120rc#361{"see skills"}
score#120rc#361{"see skills"}
apt#120rc#361{"see rent"}
horny#120rc#361{"see sex"}
newbie#120rc#361
list of 25{"Hello, newbie! Confused? You probably are.", "", "The first place you'll want to go (that is, if you want to KILL) is the orphanage, marked as '<=' on your map. This is where all new players start, so you're probably there already! If not, type 'lmap' to get a local map, complete with a legend, and head there. If you don't remember how to move, just type the direction you want to move in. You can get a good look at your surroundings by typing 'look'. To attack something, type 'kill <target>'. Gosh, this game is easy after all!", "", "Below are a few topics we think you should read, in order of importance. To read them, type 'help <topic>'. For a full index of all help topics, type 'help index'.", "", "help help", "help communication", "help movement", "help status", "help stats", "help skills", "help crime", "help combat", "help items", "help death", "help maps", "help bugs", "help corp", "help manners", "help etiquette", "help admins", "help alts", "help griefing", "help radio"}
_newbie#120r#361
list of 25{"Hello, newbie! Confused? You probably are.", "", "The first place you'll want to go (that is, if you want to KILL) is the orphanage, marked as ~1b[1m~1b[37m<=~1b[22m~1b[36m on your map. This is where all new players start, so you're probably there already! If not, type ~1b[1m~1b[1m~1b[37mlmap~1b[22m~1b[36m~1b[22m to get a local map, complete with a legend, and head there. If you don't remember how to move, just type the direction you want to move in. You can get a good ~1b[1mlook~1b[22m at your surroundings by typing ~1b[1m~1b[1m~1b[37mlook~1b[22m~1b[36m.~1b[22m To ~1b[1mattack~1b[22m something, type ~1b[1m~1b[1m~1b[37mkill~1b[22m <target>~1b[22m~1b[36m. Gosh, this game is easy after all!", "", "Below are a few topics we think you should read, in order of importance. To read them, type ~1b[1m~1b[1m~1b[37mhelp~1b[22m ~1b[1m<topic>~1b[22m~1b[36m.~1b[22m For a full index of all ~1b[1mhelp~1b[22m topics, type ~1b[1m~1b[1m~1b[37mhelp~1b[22m index~1b[22m~1b[36m.", "", "~1b[1mhelp~1b[22m ~1b[1mhelp~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mcommunication~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mmovement~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mstatus~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mstats~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mskills~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mcrime~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mcombat~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mitems~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mdeath~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mmaps~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mbugs~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mcorp~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mmanners~1b[22m", "~1b[1mhelp~1b[22m ~1b[1metiquette~1b[22m", "~1b[1mhelp~1b[22m ~1b[1madmins~1b[22m", "~1b[1mhelp~1b[22m ~1b[1malts~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mgriefing~1b[22m", "~1b[1mhelp~1b[22m ~1b[1mradio~1b[22m"}
kill#120rc#361{"see combat"}
attack#120rc#361{"see combat"}
dodge#120rc#361
list of 9{"Dodge is one of the many skills in your 'sc' sheet. It has an important role in combat -- it lets you avoid attacks! The higher your dodge, the more likely you'll dodge completely away from an attack. Even if this doesn't happen, your dodge makes your enemy less likely to land a blow effectively.", "", "Your dodge, like any skill, can be affected by many factors. Wearing cumbersome armor will lower your dodge. Certain medical problems like a broken leg or arm won't be helping much either. Carrying too much weight slows you down too much to dodge well. Watch your 'sc' display closely, and you may discover other factors.", "", "Dodge skill is also used outside of combat, most notably for avoiding explosion damage and escaping a grab attempt.", "", "Aside from this passive dodging, you can also use the 'dodge' command in combat to devote yourself to dodging for a short time. If timed right, this can be a lifesaver against an incoming powerattack or other major damage.", "", "See also: help parry, help skills, help combatoptions"}
_dodge#120r#361
list of 9{"Dodge is one of the many ~1b[1mskills~1b[22m in your ~1b[1m~1b[1m~1b[37msc~1b[22m~1b[36m~1b[22m sheet. It has an important role in ~1b[1mcombat~1b[22m -- it lets you avoid attacks! The higher your dodge, the more likely you'll dodge completely away from an ~1b[1mattack.~1b[22m Even if this doesn't happen, your dodge makes your enemy less likely to land a blow effectively.", "", "Your dodge, like any skill, can be affected by many factors. Wearing cumbersome ~1b[1marmor~1b[22m will lower your dodge. Certain medical problems like a broken leg or arm won't be helping much either. Carrying too much weight slows you down too much to dodge well. Watch your ~1b[1m~1b[1m~1b[37msc~1b[22m~1b[36m~1b[22m display closely, and you may discover other factors.", "", "Dodge skill is also used outside of ~1b[1mcombat,~1b[22m most notably for avoiding explosion damage and escaping a ~1b[1mgrab~1b[22m attempt.", "", "Aside from this passive dodging, you can also use the ~1b[1m~1b[37mdodge~1b[22m~1b[36m command in ~1b[1mcombat~1b[22m to devote yourself to dodging for a short ~1b[1mtime.~1b[22m If timed right, this can be a lifesaver against an incoming ~1b[1mpowerattack~1b[22m or other major damage.", "", "See also: ~1b[1mhelp~1b[22m ~1b[1mparry,~1b[22m ~1b[1mhelp~1b[22m ~1b[1mskills,~1b[22m ~1b[1mhelp~1b[22m ~1b[1mcombatoptions~1b[22m"}
parry#120rc#361
list of 3{"Parrying is an automatic defense in melee vs. melee combat, in which the defender knocks away the opponent's strike with his own weapon skill. All weapons have a parry class of 0, 1, or 2; a weapon can only parry weapons of an equal or lower class (check parry class in the 'gear' display). A piston hammer (parry class 2) can parry a butcher knife (parry class 1), but not vice versa.", "", "The higher your weapon skill, the more likely you'll parry. Parrying will sometimes cost you whatever action you were about to perform -- you'll get a message about this if it happens. With higher weapon skill these interrupt parries will happen less often, as you'll be swatting away blows gracefully without stopping your own actions."}
_parry#120r#361
list of 3{"Parrying is an automatic defense in melee vs. melee ~1b[1mcombat,~1b[22m in which the defender knocks away the opponent's strike with his own weapon skill. All ~1b[1mweapons~1b[22m have a parry class of 0, 1, or 2; a weapon can only parry ~1b[1mweapons~1b[22m of an equal or lower class (check parry class in the ~1b[1m~1b[1m~1b[37mgear~1b[22m~1b[36m~1b[22m display). A piston hammer (parry class 2) can parry a butcher knife (parry class 1), but not vice versa.", "", "The higher your weapon skill, the more likely you'll parry. Parrying will sometimes cost you whatever action you were about to perform -- you'll get a message about this if it happens. With higher weapon skill these interrupt parries will happen less often, as you'll be swatting away blows gracefully without stopping your own actions."}
commands#120rc#361
list of 10{"There are too many commands available to possibly cover them all in one document. For a few broad categories, check out:", "", "- help newbie", "- help movement", "- help communication", "- help status", "- help parser", "- help combat", "", "Remember that many commands are attached to some object -- try 'exam <object>' on just about anything new you find to see if it has unusual commands."}
_commands#120r#361
list of 10{"There are too many commands available to possibly cover them all in one document. For a few broad categories, check out:", "", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mhelp~1b[22m ~1b[1mnewbie~1b[22m", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mhelp~1b[22m ~1b[1mmovement~1b[22m", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mhelp~1b[22m ~1b[1mcommunication~1b[22m", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mhelp~1b[22m ~1b[1mstatus~1b[22m", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mhelp~1b[22m ~1b[1mparser~1b[22m", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mhelp~1b[22m ~1b[1mcombat~1b[22m", "", "Remember that many commands are attached to some object -- try ~1b[1m~1b[37mexam <object>~1b[22m~1b[36m on just about anything new you find to see if it has unusual commands."}
fight#120rc#361{"see fightstyle"}
gear#120rc#361
list of 17{"The 'gear' command, as you might have noticed, spits out a whole bunch of juicy numbers. What's it all about?", "", "The top section lists your armor, one bodypart per line. Each column shows the armor's resistance, or \"soak\", to a particular kind of damage. This is your total soak for that damage type at that bodypart, added up from all pieces of armor covering that location, PLUS any soaks your mutated skin might have. Below, your total dodge penalty from your armor is shown.", "", "The next section lists every weapon you're carrying (wielded weapons first), and the following stats for each:", "", "- 'Raw' : The range of raw skill at which this weapon is effective. If your raw is below this, you'll be at a penalty to hit. If above, you won't be able to earn IP using this weapon.", "- 'Hit' : Your effective hit skill with this weapon. Higher hit means more and better hitting!", "- 'Spd' : Your effective speed with this weapon, in seconds. Lower is faster!", "- 'Par' : The weapon's parry class. Higher parry means more parrying!", "- 'DType' : Type of damage. For weapons with split damage, each type is listed on its own line.", "- 'base' : The weapon's intrinsic base damage.", "- 'effec' : Your effective damage with this weapon.", "- 'crit%' : How often you'll land those delicious criticals.", "- 'eDPS' : An estimate of how much damage per second you might do against an unarmored enemy.", "", "Check your 'gear' display when you find new weapons, or when your weapon changes through damage or modification, to keep up on how it's going to perform for you. Remember that weapons and armor have many more properties than are shown in 'gear', so always let your own observations and experience be your guide to what works."}
_gear#120r#361
list of 17{"The ~1b[1m~1b[37mgear~1b[22m~1b[36m command, as you might have noticed, spits out a whole bunch of juicy numbers. What's it all about?", "", "The top section ~1b[1mlists~1b[22m your ~1b[1marmor,~1b[22m one bodypart per line. Each column shows the armor's resistance, or soak, to a particular kind of damage. This is your total soak for that damage type at that bodypart, added up from all pieces of ~1b[1marmor~1b[22m covering that location, PLUS any soaks your mutated skin might have. Below, your total ~1b[1mdodge~1b[22m penalty from your ~1b[1marmor~1b[22m is shown.", "", "The next section ~1b[1mlists~1b[22m every weapon you're carrying (wielded ~1b[1mweapons~1b[22m first), and the following ~1b[1mstats~1b[22m for each:", "", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mRaw~1b[22m~1b[36m : The range of raw skill at which this weapon is effective. If your raw is below this, you'll be at a penalty to hit. If above, you won't be able to earn ~1b[1mIP~1b[22m using this weapon.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mHit~1b[22m~1b[36m : Your effective hit skill with this weapon. Higher hit means more and better hitting!", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mSpd~1b[22m~1b[36m : Your effective speed with this weapon, in seconds. Lower is faster!", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mPar~1b[22m~1b[36m : The ~1b[1mweapon's~1b[22m ~1b[1mparry~1b[22m class. Higher ~1b[1mparry~1b[22m means more parrying!", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mDType~1b[22m~1b[36m : Type of damage. For ~1b[1mweapons~1b[22m with split damage, each type is listed on its own line.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mbase~1b[22m~1b[36m : The ~1b[1mweapon's~1b[22m intrinsic base damage.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37meffec~1b[22m~1b[36m : Your effective damage with this weapon.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mcrit%~1b[22m~1b[36m : How often you'll land those delicious criticals.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[1m~1b[37meDPS~1b[22m~1b[36m~1b[22m : An estimate of how much damage per second you might do against an unarmored enemy.", "", "Check your ~1b[1m~1b[37mgear~1b[22m~1b[36m display when you find new ~1b[1mweapons,~1b[22m or when your weapon changes through damage or modification, to keep up on how it's going to perform for you. Remember that ~1b[1mweapons~1b[22m and ~1b[1marmor~1b[22m have many more properties than are shown in ~1b[1m~1b[37mgear~1b[22m~1b[36m, so always let your own observations and ~1b[1mexperience~1b[22m be your guide to what works."}
follow#120rc#361
list of 5{"If you're new and don't know your way around, or if you just want to find a place you've never been to, following someone is a really good way to get there.", "", "Just type 'follow <name>' and you'll automatically go wherever they go, unless they walk too fast and leave you behind.", "", "Then you just yell at them until they come back."}
channels#120rc#361{"see nets"}
temperature#120rc#361
list of 10{"You might have noticed that sometimes you get cold, or hot. This should be pretty intuitive; some places are hot and some are cold. It generally gets colder at night, and in the winter. Some areas of the world are hotter or colder than others. And being near certain things (like campfires) might make you heat up.", "", "This isn't just an idle curiosity; being cold or hot will affect your skills and stats, and mostly not for the better. Extreme cold can slowly freeze you to death, and burning heat will slowly bake you.", "", "There are several simple ways to deal with temperature extremes:", "", "- Be aware! The 'time' command doesn't just show the time, but also the air temperature (and the temperature you're actually feeling).", "- Be smart! If you need to travel through the desert, consider going at night. Planning an expedition to summit Fisty? Wait until early afternoon.", "- Dress for success! Parkas and snowpants, or burqas and dishdashas, most clothing has some effect.", "- Mutate! Many mutants can resist extreme heat or cold."}
heat#120rc#361{"see temperature"}
cold#120rc#361{"see temperature"}
_temperature#120r#361
list of 10{"You might have noticed that sometimes you get ~1b[1mcold,~1b[22m or hot. This should be pretty intuitive; some places are hot and some are ~1b[1mcold.~1b[22m It generally gets colder at night, and in the winter. Some areas of the world are hotter or colder than others. And being near certain things (like campfires) might ~1b[1mmake~1b[22m you ~1b[1mheat~1b[22m up.", "", "This isn't just an idle curiosity; being ~1b[1mcold~1b[22m or hot will affect your ~1b[1mskills~1b[22m and ~1b[1mstats,~1b[22m and mostly not for the better. Extreme ~1b[1mcold~1b[22m can slowly freeze you to ~1b[1mdeath,~1b[22m and burning ~1b[1mheat~1b[22m will slowly bake you.", "", "There are several simple ways to deal with temperature extremes:", "", "~1b[1m~1b[37m *~1b[22m~1b[36m Be aware! The ~1b[1m~1b[1m~1b[37mtime~1b[22m~1b[36m~1b[22m command doesn't just show the ~1b[1mtime,~1b[22m but also the air temperature (and the temperature you're actually feeling).", "~1b[1m~1b[37m *~1b[22m~1b[36m Be smart! If you need to ~1b[1mtravel~1b[22m through the desert, consider going at night. Planning an expedition to summit Fisty? Wait until early afternoon.", "~1b[1m~1b[37m *~1b[22m~1b[36m Dress for success! Parkas and snowpants, or burqas and dishdashas, most ~1b[1mclothing~1b[22m has some effect.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mMutate!~1b[22m Many mutants can resist extreme ~1b[1mheat~1b[22m or ~1b[1mcold.~1b[22m"}
crafting#120rc#361{"see craft"}
_follow#120r#361
list of 5{"If you're new and don't know your way around, or if you just want to find a place you've never been to, following someone is a really good way to get there.", "", "Just type ~1b[1m~1b[37mfollow <name>~1b[22m~1b[36m and you'll automatically go wherever they go, unless they walk too fast and leave you behind.", "", "Then you just yell at them until they come back."}
look#120rc#361
list of 11{"Syntax: look", " look <object>", " look <object> in <container>", "", "Show a description of something.", "", "The first form, with no arguments, shows you the name and description of the room you're in, along with a list of the other objects that are there.", "", "The second form lets you look at a specific object. Most objects have descriptions that may be read this way. You can look at your own description using 'look me'. You can set the description for an object or room, including yourself, with the 'describe' command (see 'help describe').", "", "The third form shows you the description of an object that is inside some other object, including objects being carried by another player."}
preferences#120rc#361{"see options"}
_look#120r#361
list of 11{"Syntax: look", "look <object>", "look <object> in <container>", "", "Show a description of something.", "", "The first form, with no arguments, shows you the name and description of the room you're in, along with a list of the other objects that are there.", "", "The second form lets you look at a specific object. Most objects have descriptions that may be read this way. You can look at your own description using ~1b[1m~1b[37mlook me~1b[22m~1b[36m. You can set the description for an object or room, including yourself, with the ~1b[1m~1b[37mdescribe~1b[22m~1b[36m command (see ~1b[1m~1b[1m~1b[37mhelp~1b[22m describe').", "", "The third form shows you the description of an object that is inside some other object, including objects being carried by another player."}
clothing#120rc#361{"see armor"}
wear#120rc#361{"see armor"}
aim#120rc#361
list of 12{"As we know from movies, if you have a sword, you either hit someone with it or you don't, there's no real in-between. But with guns, half the fun is in pointing them at people and acting like a bigshot!", "", "If you've got a gun, just 'aim <gun> at <person>'. Did you know that's a crime? Ha ha! Several hilarious things might happen now:", "", "- If your victim's an NPC, they'll probably just start attacking you.", "- If your victim has good dodge, they'll roll out of your aim and come up fighting.", "- If your victim has a gun (and high pistol skill), they might pull a gun back at you.", "- Most likely your victim will be frozen in terror.", "", "Now you've got the drop on him! If he performs any action at all, you'll immediately fire and do damage (probably). If not, you'll be gaining stress every few seconds until you type 'stop', or run away or do something else. To fire, just 'kill <person>'.", "", "You can also aim your gun at an exit. This only works on a door, or any exit indoors. If anyone comes through from the other side, you'll fire on them immediately."}
_aim#120r#361
list of 12{"As we know from movies, if you have a sword, you either hit someone with it or you don't, there's no real in-between. But with guns, half the fun is in pointing them at people and acting like a bigshot!", "", "If you've got a gun, just ~1b[1m~1b[37maim <gun> at <person>~1b[22m~1b[36m. Did you know that's a ~1b[1mcrime?~1b[22m Ha ha! Several hilarious things might happen now:", "", "~1b[1m~1b[37m *~1b[22m~1b[36m If your victim's an NPC, they'll probably just start attacking you.", "~1b[1m~1b[37m *~1b[22m~1b[36m If your victim has good ~1b[1mdodge,~1b[22m they'll roll out of your aim and come up ~1b[1mfighting.~1b[22m", "~1b[1m~1b[37m *~1b[22m~1b[36m If your victim has a gun (and high pistol skill), they might pull a gun back at you.", "~1b[1m~1b[37m *~1b[22m~1b[36m Most likely your victim will be frozen in terror.", "", "Now you've got the drop on him! If he performs any action at all, you'll immediately ~1b[1mfire~1b[22m and do damage (probably). If not, you'll be gaining ~1b[1mstress~1b[22m every few seconds until you type ~1b[1m~1b[37mstop~1b[22m~1b[36m, or run away or do something else. To ~1b[1mfire,~1b[22m just ~1b[1m~1b[1m~1b[37mkill~1b[22m <person>~1b[22m~1b[36m.", "", "You can also aim your gun at an exit. This only works on a door, or any exit indoors. If anyone comes through from the other side, you'll ~1b[1mfire~1b[22m on them immediately."}
mail#120rc#361
list of 28{"You might have seen a message something like this at some point:", "", "'You have received new mail (2) from Gilmore.'", "", "To read your mail, type '@nn' for your next unread message. If you'd like to read over old mail, try '@mail', then '@peek <number>'.", "", "To send a message, simply '@qsend playername Hey man whats up? You owe me $5000 asshole!'. To send a message of multiple lines, '@send playername', hit return, then type your message. When you're done, type '.' on a line by itself. @qsend (short for @quicksend) also allows you to send a message of multiple lines if used the same way.", "", "There are many mailing lists you can subscribe to as well. Read 'help lists' for a list of the lists that you would ever actually use. To subscribe to any list, just '@subscribe *listname'. If you're in a corp, your corp has its own mailing list only readable by employees, called *c-SYMBOL (where SYMBOL is your corp's symbol).", "", "Now whenever you '@nn', if you don't have any new personal mail, you'll read the next message on one of your lists. If you don't feel like reading through all of a list, simply '@skip *listname'. If you're tired of a list, '@unsubscribe *listname'. '@mail on *list' and '@peek <number> on *list' will also work as you'd expect, and you can post to a list with '@send *listname Does anyone here like coldplay?'.", "", "Popular lists include:", "", "- '*rumors' - Admins post rumors here about events in the world.", "- '*changelog-public' - *clp for short. Admins post gamesystem changes here.", "- '*comedy' - Player-writable. Funny occurences in hell.", "- '*bugs' - Players send bugs here; admins hopefully fix em.", "- '*ideas' - Players send ideas here; admins hopefully make em.", "- '*shenanigans' - Players send ridiculous things they did with the game system here.", "", "Most of these lists also let you vote for posts you like/hate -- '@yes 123 on *ideas', or '@no 4456 on *comedy'.", "", "For advanced mail topics, like message sequences, voting, and commenting, read 'help mail2'.", "For any more mail commands, like removing or forwarding mail, see 'help mail-index'.", "For a more detailed list of the mailing lists, read 'help lists'.", "", "'REMEMBER TO TURN ON MAILNET!' Mailnet is for tracking new posts, comments, and votes across all (or at least most) of the mailing lists. Just type 'mailnet on' and it will begin telling you everything. Unlike other nets, you cannot chat on mailnet."}
_mail#120r#361
list of 28{"You might have seen a message something like this at some point:", "", "~1b[1m~1b[37mYou have received new mail (2) from Gilmore.~1b[22m~1b[36m", "", "To read your mail, type ~1b[1m~1b[37m@nn~1b[22m~1b[36m for your next unread message. If you'd like to read over old mail, try ~1b[1m~1b[37m@mail~1b[22m~1b[36m, then ~1b[1m~1b[37m@peek <number>~1b[22m~1b[36m.", "", "To send a message, simply ~1b[1m~1b[37m@qsend playername Hey man whats up? You owe me $5000 asshole!~1b[22m~1b[36m. To send a message of multiple lines, ~1b[1m~1b[37m@send playername~1b[22m~1b[36m, hit return, then type your message. When you're done, type ~1b[1m~1b[37m.~1b[22m~1b[36m on a line by itself. @qsend (short for @quicksend) ~1b[1malso~1b[22m allows you to send a message of multiple lines if used the same way.", "", "There are many mailing ~1b[1mlists~1b[22m you can subscribe to as well. Read ~1b[1m~1b[1m~1b[37mhelp~1b[22m ~1b[1mlists~1b[22m~1b[36m~1b[22m for a list of the ~1b[1mlists~1b[22m that you would ever actually use. To subscribe to any list, just ~1b[1m~1b[37m@subscribe *listname~1b[22m~1b[36m. If you're in a ~1b[1mcorp,~1b[22m your ~1b[1mcorp~1b[22m has its own mailing list only readable by employees, called *c-SYMBOL (where SYMBOL is your ~1b[1mcorp's~1b[22m symbol).", "", "Now whenever you ~1b[1m~1b[37m@nn~1b[22m~1b[36m, if you don't have any new personal mail, you'll read the next message on one of your ~1b[1mlists.~1b[22m If you don't feel like reading through all of a list, simply ~1b[1m~1b[37m@skip *listname~1b[22m~1b[36m. If you're tired of a list, ~1b[1m~1b[37m@unsubscribe *listname~1b[22m~1b[36m. ~1b[1m~1b[37m@mail on *list~1b[22m~1b[36m and ~1b[1m~1b[37m@peek <number> on *list~1b[22m~1b[36m will also work as you'd expect, and you can post to a list with ~1b[1m~1b[37m@send *listname Does anyone here like coldplay?~1b[22m~1b[36m.", "", "Popular ~1b[1mlists~1b[22m include:", "", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*rumors~1b[22m~1b[36m - ~1b[1mAdmins~1b[22m post ~1b[1mrumors~1b[22m here about events in the world.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*changelog-public~1b[22m~1b[36m - *clp for short. ~1b[1mAdmins~1b[22m post gamesystem changes here.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*comedy~1b[22m~1b[36m - Player-writable. Funny occurences in hell.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*bugs~1b[22m~1b[36m - Players send ~1b[1mbugs~1b[22m here; ~1b[1madmins~1b[22m hopefully fix em.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*ideas~1b[22m~1b[36m - Players send ~1b[1mideas~1b[22m here; ~1b[1madmins~1b[22m hopefully ~1b[1mmake~1b[22m em.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*shenanigans~1b[22m~1b[36m - Players send ridiculous things they did with the game system here.", "", "Most of these ~1b[1mlists~1b[22m also let you vote for posts you like/hate -- ~1b[1m~1b[37m@yes 123 on *ideas~1b[22m~1b[36m, or ~1b[1m~1b[37m@no 4456 on *comedy~1b[22m~1b[36m.", "", "For advanced mail topics, like message sequences, voting, and commenting, read ~1b[1m~1b[1m~1b[37mhelp~1b[22m ~1b[1mmail2~1b[22m~1b[36m.~1b[22m", "For any more mail ~1b[1mcommands,~1b[22m like removing or forwarding mail, see ~1b[1m~1b[1m~1b[37mhelp~1b[22m mail-index~1b[22m~1b[36m.", "For a more detailed list of the mailing ~1b[1mlists,~1b[22m read ~1b[1m~1b[1m~1b[37mhelp~1b[22m ~1b[1mlists~1b[22m~1b[36m.~1b[22m", "", "~1b[1m~1b[37mREMEMBER TO TURN ON MAILNET!~1b[22m~1b[36m Mailnet is for tracking new posts, comments, and votes across all (or at least most) of the mailing ~1b[1mlists.~1b[22m Just type ~1b[1m~1b[37mmailnet on~1b[22m~1b[36m and it will begin telling you everything. Unlike other ~1b[1mnets,~1b[22m you cannot chat on mailnet."}
delete#120rc#361{"see rerolling"}
_king#120r#361{"hidden", "It is you. You are that king."}
science#120rc#361
list of 5{"So you want to be a super-scientist! That's commendable. Science in HellMOO allows you to use weapons such as proton packs, and such neat items as portalguns. More importantly, though, it allows you to use the simulators to find schematics for making all sorts of fun stuff indeed. There are other fun scientific exploits to be done out there, so let's learn some Science!", "", "It should be noted that many science skill-enhancing activities are associated with elements of extreme danger. Before attempting them, you should probably take a lesson or two on science. Dr. Spengler in CSICOP can teach you, if you can prove you're dedicated to science.", "", "Rumor has it that many of our most prominent scientists started on that path after a run-in with Corpclave security."}
quitting#120rc#361
list of 9{"If you just want to quit for the evening and come back later, you'll need to get somewhere safe first. An apartment is ideal, but if you're a poor newbie, you can always go to the Crash Landing cube hotel (it's marked CL on the map). Just walk in and type '@quit' to disconnect.", "", "Using @quit/@forcequit/@ragequit/@joyquit will successfully log you off. Sometimes closing your client or refreshing your Charon page does not log you off, so if you log onto your alt, you will share a connection. To make the admins' lives more easier, stop us wasting time on telling you to log off properly and let us get back to nerfing.", "", "If you were trying to quit your corp, try 'corp resign'.", "", "If you're just utterly disgusted with the game and you never want to come back, well...have you tried Dwarf Fortress?", "", "You'll be back, though. They always come back."}
_quitting#120r#361
list of 9{"If you just want to quit for the evening and come back later, you'll need to get somewhere safe first. An apartment is ideal, but if you're a poor ~1b[1mnewbie,~1b[22m you can always go to the Crash Landing cube hotel (it's marked CL on the map). Just walk in and type ~1b[1m~1b[1m~1b[37m@quit~1b[22m~1b[36m~1b[22m to disconnect.", "", "Using @quit/@forcequit/@ragequit/@joyquit will successfully log you off. Sometimes closing your client or refreshing your Charon ~1b[1mpage~1b[22m does not log you off, so if you log onto your alt, you will share a connection. To ~1b[1mmake~1b[22m the ~1b[1madmins~1b[22m~1b[36m~1b[22m lives more easier, stop us wasting ~1b[1mtime~1b[22m on telling you to log off properly and let us get back to nerfing.", "", "If you were trying to quit your ~1b[1mcorp,~1b[22m try ~1b[1m~1b[1m~1b[37mcorp~1b[22m resign~1b[22m~1b[36m.", "", "If you're just utterly disgusted with the game and you never want to come back, well...have you tried Dwarf Fortress?", "", "You'll be back, though. They always come back."}
cooking#120rc#361{"see food"}
communications#120rc#361{"see communication"}
examine#120rc#361
list of 10{"Syntax: examine <object>", " exam <object>", " exa <object>", "Prints several useful pieces of information about the named object, including the following:", " + its full name, object number, and aliases", " + its owner's name", " + its description", " + its key expression (if it is locked and if you own it)", " + its contents", " + the 'obvious' verbs defined on it"}
_examine#120r#361
list of 10{"Syntax: examine <object>", "exam <object>", "exa <object>", "Prints several useful pieces of information about the named object, including the following:", "+ its full name, object number, and aliases", "+ its owner's name", "+ its description", "+ its key expression (if it is locked and if you own it)", "+ its contents", "+ the ~1b[1m~1b[37mobvious~1b[22m~1b[36m verbs defined on it"}
logout#120rc#361{"see quitting"}
fire#120rc#361
list of 5{"OH GOD YOU'RE ON FIRE. Now what?", "", "Fire hurts. Depending on how much you're burning, you'll either take little damage or take a whole lotta damage, unless you have the firewalker mutation (You don't take any damage with firewalker.) You also lose a bit of cool, depending on how much you're burning, and you'll feel hot (not sexy-hot, I mean literally hot.)", "", "You have several ways of putting out a fire: You can either douse yourself in water, run into a shower, or type 'roll'. When you roll, you'll keep rolling till your fire's out - useful, but slow."}
_fire#120r#361
list of 5{"OH GOD YOU'RE ON FIRE. Now what?", "", "Fire hurts. Depending on how much you're burning, you'll either take little damage or take a whole lotta damage, unless you have the firewalker mutation (You don't take any damage with firewalker.) You also lose a bit of cool, depending on how much you're burning, and you'll feel hot (not sexy-hot, I mean literally hot.)", "", "You have several ways of putting out a fire: You can either douse yourself in ~1b[1mwater,~1b[22m run into a shower, or type ~1b[1m~1b[37mroll~1b[22m~1b[36m. When you roll, you'll keep rolling till your fire's out - useful, but slow."}
ready#120rc#361
list of 17{"There are times when you need to hold something in your hands, other than your primary weapon, while in dangerous territory, like if you're healing up in between fights. What if something hostile attacks you while you're caught off-guard?", "", "For situations like these, there is the 'ready' command.", "By typing one of the following commands, you'll perform certain actions the next time something confronts you.", "", "'ready <item>' will autowield <item>.", "'ready <item> and nothing' will autowield <item> and unwield anything else you may be holding.", "'ready <item> and <item>' will autowield <item> and <item> both at the same time.", "'ready fists' will unwield anything you're holding.", "", "", "'ready <item> and nothing' is helpful in situations where you forget to unwield your butcher knife or such.", "'ready <item> and <item>' is ideal for those who dual wield.", "'ready fists' is ideal for those who prefer to use their own two (or three) fists (or claws) in combat.", "", "If you need to remind yourself what you've readied, type 'ready' by itself.", "To unset your readied item(s), type 'ready clear'."}
_ready#120r#361
list of 17{"There are times when you need to ~1b[1mhold~1b[22m something in your hands, other than your primary weapon, while in dangerous territory, like if you're healing up in between fights. What if something hostile attacks you while you're caught off-guard?", "", "For situations like these, there is the ~1b[1m~1b[37mready~1b[22m~1b[36m command.", "By typing one of the following ~1b[1mcommands,~1b[22m you'll perform certain actions the next ~1b[1mtime~1b[22m something confronts you.", "", "~1b[1m~1b[37mready <item>~1b[22m~1b[36m will autowield <item>.", "~1b[1m~1b[37mready <item> and nothing~1b[22m~1b[36m will autowield <item> and unwield anything else you may be holding.", "~1b[1m~1b[37mready <item> and <item>~1b[22m~1b[36m will autowield <item> and <item> both at the same ~1b[1mtime.~1b[22m", "~1b[1m~1b[37mready fists~1b[22m~1b[36m will unwield anything you're holding.", "", "", "~1b[1m~1b[37mready <item> and nothing~1b[22m~1b[36m is helpful in situations where you forget to unwield your butcher knife or such.", "~1b[1m~1b[37mready <item> and <item>~1b[22m~1b[36m is ideal for those who dual ~1b[1mwield.~1b[22m", "~1b[1m~1b[37mready fists~1b[22m~1b[36m is ideal for those who prefer to use their own two (or three) fists (or claws) in ~1b[1mcombat.~1b[22m", "", "If you need to remind yourself what you've readied, type ~1b[1m~1b[37mready~1b[22m~1b[36m by itself.", "To unset your readied item(s), type ~1b[1m~1b[37mready clear~1b[22m~1b[36m."}
stop#120rc#361{"hidden", "HAMMERTIME."}
woman#120rc#361{"see women"}
settings#120rc#361{"see options"}
_stop#120r#361{"hidden", "HAMMERTIME."}
_illness#120r#361
list of 5{"Not feeling so good? Coughing up green shit? You've no doubt contracted one of hell's wonderful ~1b[1mdiseases!~1b[22m", "", "A qualified medic can ~1b[1m~1b[37mdiagnose <player>~1b[22m~1b[36m to try to determine what's wrong with them. Many ~1b[1mdiseases~1b[22m can be cured with a quick dose of fungilex or allomycin; some require more specialized treatment. If you're not lucky enough to know a medic, you can try Dr. Octagon at Princeton Hospital in slagtown. Or you can just wait around and hope it gets better on its own...", "", "Some ~1b[1mdiseases~1b[22m can't be cured by material means and you'll need to find a decent medic buddy to ~1b[1m~1b[37manalyze~1b[22m~1b[36m you."}
@doing#120rc#361
list of 5{"This will set you \"doing\" message that you see in \"who\". Fancy! You can use this to let people know you're looking for something, offer your services as a coke whore, or just inform the world that CheechLizard is gay.", "", "To set it, type '@doing me is <message>.'", "", "Note that @doing is somewhat finicky. If you get a message telling you that the ability to set your own custom messages was disabled, check your syntax and try again. (If you are actually trying to set a custom message other than doing on yourself, then send it to *custom-requests and we might grant it if it's not absolutely retarded.)"}
_@doing#120r#361
list of 5{"This will set you ~1b[1mdoing~1b[22m message that you see in who. Fancy! You can use this to let people know you're looking for something, offer your services as a coke whore, or just inform the world that CheechLizard is gay.", "", "To set it, type ~1b[1m~1b[37m@doing me is <message>.~1b[22m~1b[36m", "", "Note that @doing is somewhat finicky. If you get a message telling you that the ability to set your own custom messages was disabled, check your ~1b[1msyntax~1b[22m and try again. (If you are actually trying to set a custom message other than ~1b[1mdoing~1b[22m on yourself, then send it to *custom-requests and we might grant it if it's not absolutely retarded.)"}
me#120rc#361{"hidden", "Sorry, you're too far gone. You can't be saved."}
_me#120r#361{"hidden", "Sorry, you're too far gone. You can't be saved."}
@describe#120rc#361
list of 13{"So, what do you look like? What do you want other players to see when they look at you? To describe yourself, type '@describe me as <description>' or '@desc me as <description>'.", "", "Whatever you type is what people will see when they use the 'look' command on you.", "", "Example:", "Ammut types:", " '@describe me as \\\"More like a ham than a man, really.\\\"'", "People who type 'look Ammut' now see:", " More like a ham than a man, really.", "", "You are encouraged to be creative. You can also describe your nude body parts with '@nude <part> is <description>', which will show whenever that part of your body is uncovered.", "", "Example: '@nude back is \\\"%P back is covered in horrible burn scars.\\\"' Here \\\"%P\\\" is replaced with \\\"His\\\", \\\"Her\\\", or \\\"Its\\\" depending on your gender. See 'help pronouns' for help on using that (it does not work with '@describe', only in the nude body part descriptions)."}
_@describe#120r#361
list of 13{"So, what do you ~1b[1mlook~1b[22m like? What do you want other players to see when they ~1b[1mlook~1b[22m at you? To describe yourself, type ~1b[1m~1b[37m@describe me as <description>~1b[22m~1b[36m or ~1b[1m~1b[37m@desc me as <description>~1b[22m~1b[36m.", "", "Whatever you type is what people will see when they use the ~1b[1m~1b[1m~1b[37mlook~1b[22m~1b[36m~1b[22m command on you.", "", "Example:", "Ammut types:", "~1b[1m~1b[37m@describe me as \"More like a ham than a man, really.\"~1b[22m~1b[36m", "People who type ~1b[1m~1b[1m~1b[37mlook~1b[22m Ammut~1b[22m~1b[36m now see:", "More like a ham than a man, really.", "", "You are encouraged to be creative. You can also describe your nude body parts with ~1b[1m~1b[1m~1b[37m@nude~1b[22m <part> is <description>~1b[22m~1b[36m, which will show whenever that part of your body is uncovered.", "", "Example: ~1b[1m~1b[1m~1b[37m@nude~1b[22m back is \"%P back is covered in horrible burn scars.\"~1b[22m~1b[36m Here \"%P\" is replaced with \"His\", \"Her\", or \"Its\" depending on your gender. See ~1b[1m~1b[1m~1b[37mhelp~1b[22m ~1b[1mpronouns~1b[22m~1b[36m~1b[22m for ~1b[1mhelp~1b[22m on using that (it does not work with ~1b[1m~1b[37m@describe~1b[22m~1b[36m, only in the nude body part descriptions)."}
lmap#120rc#361{"see maps"}
locks#120rc#361{"see security"}
npcs#120rc#361
list of 10{"NPCs (non player characters) are creatures just like yourself, with their own lives and (sometimes) goals and behaviors.", "", "You can converse with an NPC just like you would a player -- talk to them with directed speech:", "", " -care Hi there dawg!", " Timmy [to Care Dog]: Hi there dawg!", "", "Not sure what to say to them? Start with 'hello' or 'hi'. You'll notice that some words in their replies are in 'bold' -- this is a hint that you could ask them about that topic and have more conversation. Not everything an NPC knows about will be shown this way, so if you think an NPC might know about something, it's worth a try to ask.", "", "You can do lots of other things with various NPCs (besides kill them). For instance, with ganglanders and slagtownies you can 'ask <npc> about <player>' to persuade them to give up some information about another player."}
_npcs#120r#361
list of 10{"NPCs (non player characters) are creatures just like yourself, with their own lives and (sometimes) goals and behaviors.", "", "You can converse with an NPC just like you would a player -- talk to them with directed speech:", "", "-care Hi there dawg!", "Timmy [to Care Dog]: Hi there dawg!", "", "Not sure what to ~1b[1msay~1b[22m to them? Start with ~1b[1m~1b[37mhello~1b[22m~1b[36m or ~1b[1m~1b[37mhi~1b[22m~1b[36m. You'll notice that some words in their replies are in ~1b[1m~1b[37mbold~1b[22m~1b[36m -- this is a hint that you could ask them about that topic and have more ~1b[1mconversation.~1b[22m Not everything an NPC knows about will be shown this way, so if you think an NPC might know about something, it's worth a try to ask.", "", "You can do lots of other things with various NPCs (besides ~1b[1mkill~1b[22m them). For instance, with ganglanders and slagtownies you can ~1b[1m~1b[37mask <npc> about <player>~1b[22m~1b[36m to persuade them to ~1b[1mgive~1b[22m up some information about another player."}
conversation#120rc#361{"see npcs"}
store#120rc#361{"see buying"}
buying#120rc#361
list of 1{"Aside from buying things on the black market from other players, you can buy useful gear and supplies from stores or vending machines. To find out more, go to a store and type 'help here', or find a vending machine and 'exam vending machine'."}
_buying#120r#361
list of 1{"Aside from buying things on the black market from other players, you can buy useful ~1b[1mgear~1b[22m and supplies from stores or vending machines. To find out more, go to a ~1b[1mstore~1b[22m and type ~1b[1m~1b[1m~1b[37mhelp~1b[22m here~1b[22m~1b[36m, or find a vending machine and ~1b[1m~1b[37mexam vending machine~1b[22m~1b[36m."}
make#120rc#361{"see craft"}
hold#120rc#361{"see grab"}
learning#120rc#361{"see skills"}
@quit#120rc#361{"see quitting"}
dozing#120rc#361{"see quitting"}
wield#120rc#361
list of 2{"Wielding, or wrangling for you southern folks, is when you whip out your weapon and shake it around like you just don't care. Some items require only 1 hand to hold on to, others 2. Keep this in mind when trying to pull out your giant hammer while holding on to a knife, because you'll have to put the knife away.", "If for some reason you have 3 hands, all the more power to you."}
gmap#120rc#361{"see maps"}
clothes#120rc#361{"see armor"}
news#120rc#361
list of 2{"Changes in HellMOO are swift and hard, like Gilmore's love. Sometimes you just don't know if something new has happened by intuition. Most of the time, you'll want to refer to the mailing list '*changelog-public', or '*clp'. ", "'@read new on *clp' is the quick way to get updated on all of the news since you last logged in!"}
_news#120r#361
list of 2{"Changes in HellMOO are swift and hard, like Gilmore's love. Sometimes you just don't know if something new has happened by intuition. Most of the ~1b[1mtime,~1b[22m you'll want to refer to the mailing list ~1b[1m~1b[37m*changelog-public~1b[22m~1b[36m, or ~1b[1m~1b[37m*clp~1b[22m~1b[36m.", "~1b[1m~1b[37m@read new on *clp~1b[22m~1b[36m is the quick way to get updated on all of the news since you last logged in!"}
_wield#120r#361
list of 2{"Wielding, or wrangling for you southern folks, is when you whip out your weapon and shake it around like you just don't care. Some ~1b[1mitems~1b[22m require only 1 hand to ~1b[1mhold~1b[22m on to, others 2. Keep this in mind when trying to pull out your giant hammer while holding on to a knife, because you'll have to put the knife away.", "If for some reason you have 3 hands, all the more power to you."}
<skill>#120rc#361
list of 6{"hidden", "Are you fucking kidding me? Really, did you just type 'help <skill>'?", "", "It means type 'help <the name of some goddamn skill>', you frickin' genius. Like 'help blades' to get help on the blades skill. I'm not so sure you're cut out for this game.", "", "Have you tried Dwarf Fortress?"}
_<skill>#120r#361
list of 6{"hidden", "Are you fucking kidding me? Really, did you just type ~1b[1m~1b[1m~1b[37mhelp~1b[22m <skill>'?", "", "It means type ~1b[1m~1b[1m~1b[37mhelp~1b[22m <the name of some goddamn skill>~1b[22m~1b[36m, you frickin~1b[22m~1b[36m genius. Like ~1b[1m~1b[1m~1b[37mhelp~1b[22m blades~1b[22m~1b[36m to get ~1b[1mhelp~1b[22m on the blades skill. I'm not so sure you're cut out for this game.", "", "Have you tried Dwarf Fortress?"}
<topic>#120rc#361{"see topic"}
@password#120rc#361{"see password"}
multiplay#120rc#361{"see alts"}
multi-play#120rc#361{"see alts"}
ideas#120rc#361
list of 9{"Have an idea to contribute to the game? Want to see something added? Have new and refreshing ways of being a sick pervert? The *ideas mailing list is here to serve YOU!", "", "Type '@qsend *ideas' and enter your topic and message, then end it with '.' on its own line to send the message. To read it, '@subscribe *ideas', then '@next on *ideas' to keep reading that list.", "", "But wait! There's more! You can vote on the ideas you like or hate! '@yes <number> on *ideas' will let us know that you like it, and '@no <number> on *ideas' will register your complete disgust with that horribly stupid idea that should never be implemented ever.", "", "You can also '@comment <number> on *ideas' to add your own comments to that post.", "", "See also: help mail, help communication"}
_ideas#120r#361
list of 9{"Have an idea to contribute to the game? Want to see something added? Have new and refreshing ways of being a sick pervert? The *ideas mailing list is here to serve YOU!", "", "Type ~1b[1m~1b[37m@qsend *ideas~1b[22m~1b[36m and enter your topic and message, then end it with ~1b[1m~1b[37m.~1b[22m~1b[36m on its own line to send the message. To read it, ~1b[1m~1b[37m@subscribe *ideas~1b[22m~1b[36m, then ~1b[1m~1b[37m@next on *ideas~1b[22m~1b[36m to keep reading that list.", "", "But wait! There's more! You can vote on the ideas you like or hate! ~1b[1m~1b[37m@yes <number> on *ideas~1b[22m~1b[36m will let us know that you like it, and ~1b[1m~1b[37m@no <number> on *ideas~1b[22m~1b[36m will register your complete disgust with that horribly stupid idea that should never be implemented ever.", "", "You can also ~1b[1m~1b[37m@comment <number> on *ideas~1b[22m~1b[36m to add your own comments to that post.", "", "See also: ~1b[1mhelp~1b[22m ~1b[1mmail,~1b[22m ~1b[1mhelp~1b[22m ~1b[1mcommunication~1b[22m"}
roleplaying#120rc#361
list of 5{"Unlike many other MUDs, roleplaying on HellMOO is most definitely NOT required. In fact, almost the entire playerbase is hostile to the idea of \"roleplaying\" in the traditional sense and will actively pick on you for it.", "", "However, you'll start to notice that almost all serious hell players 'roleplay' to some extent, in the sense of getting involved in the reality of the actions your player is taking and the interactions you're having with the world and other players. That's the kind of roleplaying we try to encourage, as opposed to the traditional \"I'm a bitter wasteland bounty hunter whose parents were killed by ninjas!\" roleplaying.", "", "So feel free to get really into being that teenage mutant with a black leather jacket and dual pistols and a grudge against chuds."}
_roleplaying#120r#361
list of 5{"Unlike many other MUDs, roleplaying on HellMOO is most definitely NOT required. In fact, almost the entire playerbase is hostile to the idea of roleplaying in the traditional sense and will actively ~1b[1mpick~1b[22m on you for it.", "", "However, you'll start to notice that almost all serious hell players ~1b[1m~1b[37mroleplay~1b[22m~1b[36m to some extent, in the sense of getting involved in the reality of the actions your player is taking and the interactions you're having with the world and other players. That's the kind of roleplaying we try to encourage, as opposed to the traditional I'm a bitter wasteland bounty hunter whose parents were killed by ninjas! roleplaying.", "", "So feel free to get really into being that teenage mutant with a black leather jacket and dual pistols and a grudge against chuds."}
mail2#120rc#361
list of 40{"Some mailing lists have added voting, commenting, and other features. This includes *bugs, *ideas, and even *comedy.", "", "Commands to use on these lists, which you will recognize by the extra information in the headers of each post (vote counts, for instance):", " * '@yes <msg> on <list>' .............. vote yes (+1) on a post", " * '@no <msg> on <list>' ................ vote no (-1) on a post", " * '@comment <msg> on <list>' ........... add a comment to a post", " * '@attach <msg> on <list> <object>'", " ... attach a reference of an object to a post, e.g. for bug reporting", "", "To see votes and comments on these mailing lists as they happen, just type 'mailnet on' to start receiving notifications. To turn it off, just type 'mailnet off'. 'mailnet history' also works just like on any other net.", "", "There is also a way to read specific sets of messages, instead of single messages or groups. In every command where you'd usually put a message number, you can put what are called 'message sequence keywords':", " * 'from:playername' .. messages only from player named playername.", " * 'subject:text' ..... messages with text in the subject line", " * 'body:text' ........ messages with text in the message body", " * 'before:date' ...... only messages sent before date", " * 'after:date' ....... only messages sent after date", " * 'since:date' ....... messages on or after date", " * 'until:date' ....... messages before or on date", " * 'last:n' ........... only the last n messages", "", "When searching by date, you may specify \"today\", \"yesterday\", \"lastweek\", \"lastmonth\", \"lastyear\", or a specific date. Dates must be specified in the format DD-MMM-YYYY (examples: 9-Sep-2010, 18-Feb-2004).", "", "For voting / status-tracking lists, there are more:", " * 'comment:text' ....... messages with text in a comment", " * 'minvotes:n' ......... messages with at least n total votes", " * 'minscore:n' ......... messages with score (plus - minus) n or more", " * 'type:sometype' ...... messages that are some type", " * 'type:notsometype' ... all messages that aren't some type", " * 'status:somestatus' .. messages that are some status", " * 'status:notx' ........ all messages that aren't x", " * 'assigned:admin' ..... messages assigned to that admin", " (use 'none' for unassigned)", "", "You can even combine these keywords for complex results. Examples:", " * '@read last:10 on *ideas' -- see the last 10 messages on *ideas", " * '@read last:100 minscore:3 on *ideas' -- out of the last 100 messages on *ideas, show me only those with a score of 3 or greater.", " * '@mail status:implemented on *ideas' -- see a list of *ideas that are implemented.", " * '@mail status:open body:hamburger from:me on *bug' -- see messages on *bugs that are from me, Open status, and mention hamburger.", ""}
_mail2#120r#361
list of 40{"Some mailing ~1b[1mlists~1b[22m have added voting, commenting, and other features. This includes *bugs, *ideas, and even *comedy.", "", "~1b[1mCommands~1b[22m to use on these ~1b[1mlists,~1b[22m which you will recognize by the extra information in the headers of each post (vote counts, for instance):", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m@yes <msg> on <list>~1b[22m~1b[36m .............. vote yes (+1) on a post", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m@no <msg> on <list>~1b[22m~1b[36m ................ vote no (-1) on a post", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m@comment <msg> on <list>~1b[22m~1b[36m ........... add a comment to a post", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m@attach <msg> on <list> <object>~1b[22m~1b[36m", "... attach a reference of an object to a post, e.g. for bug reporting", "", "To see votes and comments on these mailing ~1b[1mlists~1b[22m as they happen, just type ~1b[1m~1b[37mmailnet on~1b[22m~1b[36m to start receiving notifications. To turn it off, just type ~1b[1m~1b[37mmailnet off~1b[22m~1b[36m. ~1b[1m~1b[37mmailnet ~1b[1mhistory~1b[22m~1b[36m~1b[22m also works just like on any other net.", "", "There is also a way to read specific sets of messages, instead of single messages or groups. In every command where you'd usually put a message number, you can put what are called ~1b[1m~1b[37mmessage sequence keywords':", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mfrom:playername~1b[22m~1b[36m .. messages only from player named playername.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37msubject:text~1b[22m~1b[36m ..... messages with text in the subject line", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mbody:text~1b[22m~1b[36m ........ messages with text in the message body", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mbefore:date~1b[22m~1b[36m ...... only messages sent before date", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mafter:date~1b[22m~1b[36m ....... only messages sent after date", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37msince:date~1b[22m~1b[36m ....... messages on or after date", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37muntil:date~1b[22m~1b[36m ....... messages before or on date", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mlast:n~1b[22m~1b[36m ........... only the last n messages", "", "When searching by date, you may specify today, yesterday, lastweek, lastmonth, lastyear, or a specific date. Dates must be specified in the format DD-MMM-YYYY (examples: 9-Sep-2010, 18-Feb-2004).", "", "For voting / status-tracking ~1b[1mlists,~1b[22m there are more:", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mcomment:text~1b[22m~1b[36m ....... messages with text in a comment", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mminvotes:n~1b[22m~1b[36m ......... messages with at least n total votes", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mminscore:n~1b[22m~1b[36m ......... messages ~1b[1mwith~1b[22m score (plus - minus) n or more", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mtype:sometype~1b[22m~1b[36m ...... messages that are some type", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mtype:notsometype~1b[22m~1b[36m ... all messages that aren't some type", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mstatus:somestatus~1b[22m~1b[36m .. messages that are ~1b[1msome~1b[22m status", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37mstatus:notx~1b[22m~1b[36m ........ all messages that aren't x", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37massigned:admin~1b[22m~1b[36m ..... messages assigned to that admin", "(use ~1b[1m~1b[37mnone~1b[22m~1b[36m for unassigned)", "", "You can even combine these keywords for complex results. Examples:", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m@read last:10 on *ideas~1b[22m~1b[36m -- see the last 10 messages on *ideas", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m@read last:100 minscore:3 on *ideas~1b[22m~1b[36m -- out of the last 100 messages on *ideas, show me only those with a ~1b[1mscore~1b[22m of 3 or greater.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m@mail status:implemented on *ideas~1b[22m~1b[36m -- see a list of *ideas that are implemented.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m@mail status:open body:hamburger from:me on *bug~1b[22m~1b[36m -- see messages on *bugs that are from me, Open ~1b[1mstatus,~1b[22m and mention hamburger.", ""}
mining#120rc#361
list of 9{"No, no fish.", "", "Mining is very simple. Grab a pickaxe from your local supplies shop, find the nearest dark cave, and start breaking away. Some cave tunnels aren't so stable however, and are prone to collapse. Be wary of such areas.", "Within those dangerous areas are most likely some support beams, which can be used to buffer the caves from collapsing as quickly; Chances are they will need to be repaired. This can be done using material that the beam is made out of (scrap wood for wooden supports, lead bars for lead beams, etc). They wont last forever though, so be prepared to have to repair it again.", "", "Mining is a continuous action which will unearth various minerals and/or ores in the room you are mining in. The extent of how long you can mine without stopping is determined by your Endurance. The higher it is, the longer you can go without stopping.", "While mining, you can gain muscle strain. Try using creatine if you find yourself pulling a few too many muscles.", "", "That's all there is to it. Grab a miner's helmet and go to town on those rocks (who happen to be hoarding all of the good gems)!"}
_Ive fallen and I cant get up#120rc#361{"Sup JamesB."}
mcp#120rc#361
list of 13{"MCP, or MUD Client Protocol, lets the MOO send your client information \"out of band\", or outside of the normal text stream. MCP information gets sent to your client and enables special features, like your current health, hunger, illnesses, etc in your status bar.", "", "MCP support is very experimental. Currently we know of the following clients that support MCP:", "", " * VMoo: http://www.vmoo.com/", "", " * TinyFugue: http://tinyfugue.sourceforge.net/", " (You'll need the mcp21 packages at:", " http://moosaico.com/clients/mcp21-tf-packages.tar.gz )", "", " * zMUD: http://www.zuggsoft.com/zmud/", "", "Let us know (with '@qsend Seraph blah blah blah' or something) if you have any comments or you get it working on any other clients. We will also probably mess with some other forms of this -- unfortunately, the most popular client among Hellmooers, SimpleMU, doesn't seem to support anything like this."}
_mcp#120r#361
list of 13{"MCP, or MUD Client Protocol, lets the MOO send your client information out of band, or outside of the ~1b[1mnormal~1b[22m text stream. MCP information gets sent to your client and enables special features, like your current ~1b[1mhealth,~1b[22m ~1b[1mhunger,~1b[22m illnesses, etc in your ~1b[1mstatus~1b[22m bar.", "", "MCP support is very experimental. Currently we know of the following clients that support MCP:", "", "~1b[1m~1b[37m *~1b[22m~1b[36m VMoo: http://www.vmoo.com/", "", "~1b[1m~1b[37m *~1b[22m~1b[36m TinyFugue: http://tinyfugue.sourceforge.net/", "(You'll need the mcp21 packages at:", "http://moosaico.com/clients/mcp21-tf-packages.tar.gz )", "", "~1b[1m~1b[37m *~1b[22m~1b[36m zMUD: http://www.zuggsoft.com/zmud/", "", "Let us know (with ~1b[1m~1b[37m@qsend Seraph blah blah blah~1b[22m~1b[36m or something) if you have any comments or you get it working on any other clients. We will also probably mess with some other forms of this -- unfortunately, the most popular client among Hellmooers, SimpleMU, doesn't seem to support anything like this."}
help help help#120rc#361{"hidden", "THATS FUCKING IT!"}
_help help help#120r#361{"hidden", "THATS FUCKING IT!"}
tags#120rc#361
list of 18{"Tags are personal aliases for objects, players, and NPCs in the game. You can tag pretty much anything, and then your tag will work just like any alias or name for that object.", "", "Commands:", " 'tag <anything> with <word>' -- add a tag", " 'tags' -- list all of your defined tags", " 'rmtag <word> from <anything>' -- remove a tag from one thing", " 'deltag <word>' -- delete a tag completely", " 'tagrename <oldtag> to <newtag>' -- rename a tag", "", "The '<anything>' in the tag command can be:", " a) an object/player name in the room with you", " b) 'player <playername>'", " c) the special phrase 'all players'.", " d) 'this <object>', for when you just want THIS instance of an object and not all objects with the same name.", "", "This means that now, if you really want the 'punch douchebag' command to work to punch a player, you can make that happen. The world is your oyster. ('tag all players with douchebag'!)", "", "NOTE: Tagging objects, like weapons, may sometimes tag all instances of that object, and other times - like if it's modified, or has some sort of unique quality - it will tag only that particular object. The tagging system should be able to figure out what makes sense in the context of your command, but if it doesn't, complain. (The tag system is kind of new.)"}
_tags#120r#361
list of 18{"Tags are personal aliases for objects, players, and ~1b[1mNPCs~1b[22m in the game. You can ~1b[1mtag~1b[22m pretty much anything, and then your ~1b[1mtag~1b[22m will work just like any alias or name for that object.", "", "Commands:", "~1b[1m~1b[1m~1b[37mtag~1b[22m <anything> with <word>~1b[22m~1b[36m -- add a ~1b[1mtag~1b[22m", "~1b[1m~1b[37mtags~1b[22m~1b[36m -- list all of your defined tags", "~1b[1m~1b[1m~1b[37mrmtag~1b[22m <word> from <anything>~1b[22m~1b[36m -- remove a ~1b[1mtag~1b[22m from one thing", "~1b[1m~1b[1m~1b[37mdeltag~1b[22m <word>~1b[22m~1b[36m -- ~1b[1mdelete~1b[22m a ~1b[1mtag~1b[22m completely", "~1b[1m~1b[37mtagrename <oldtag> to <newtag>~1b[22m~1b[36m -- rename a ~1b[1mtag~1b[22m", "", "The ~1b[1m~1b[37m<anything>~1b[22m~1b[36m in the ~1b[1mtag~1b[22m command can be:", "a) an object/player name in the room with you", "b) ~1b[1m~1b[37mplayer <playername>~1b[22m~1b[36m", "c) the special phrase ~1b[1m~1b[37mall players~1b[22m~1b[36m.", "d) ~1b[1m~1b[37mthis <object>~1b[22m~1b[36m, for when you just want THIS instance of an object and not all objects with the same name.", "", "This means that now, if you really want the ~1b[1m~1b[37mpunch douchebag~1b[22m~1b[36m command to work to punch a player, you can ~1b[1mmake~1b[22m that happen. The world is your oyster. ('tag all players with douchebag'!)", "", "NOTE: Tagging objects, like ~1b[1mweapons,~1b[22m may sometimes ~1b[1mtag~1b[22m all instances of that object, and other times - like if it's modified, or has some sort of unique quality - it will ~1b[1mtag~1b[22m only that particular object. The tagging system should be able to figure out what makes sense in the context of your command, but if it doesn't, complain. (The ~1b[1mtag~1b[22m system is kind of new.)"}
tag#120rc#361{"see tags"}
rmtag#120rc#361{"see tags"}
deltag#120rc#361{"see tags"}
@prefs#120rc#361{"see options"}
@random#120rc#361
list of 6{"hidden", "@random is depreciated. If you want to read random posts, use the following syntax:", "", " '@read random <any other keywords here> on list'", "", "'help mail2' gives more information about these keywords, as well as information on the mail system in general."}
_@random#120r#361
list of 6{"hidden", "@random is depreciated. If you want to read random posts, use the following syntax:", "", "~1b[1m~1b[37m@read random <any other keywords here> on list~1b[22m~1b[36m", "", "~1b[1m~1b[1m~1b[37mhelp~1b[22m ~1b[1mmail2~1b[22m~1b[36m~1b[22m gives more information about these keywords, as well as information on the ~1b[1mmail~1b[22m system in general."}
stealing#120rc#361
list of 5{"Stealing is easy! All you gotta do is murderize someone, then loot the hell outta them! At least, it's pretty easy for me...", "", "Alternatively, you can also try to rob an apartment. Time to brush up on lockpicking, homies!", "", "Disclaimer: The person who you stole from might be mad and end up killing you sometime in the future. Also, attempting to steal from someone in a place with cameras will probably result in the po-po coming after you."}
_stealing#120r#361
list of 5{"Stealing is easy! All you gotta do is murderize someone, then loot the hell outta them! At least, it's pretty easy for me...", "", "Alternatively, you can also try to rob an apartment. ~1b[1mTime~1b[22m to brush up on ~1b[1mlockpicking,~1b[22m homies!", "", "Disclaimer: The person who you stole from might be mad and end up killing you sometime in the future. Also, attempting to steal from someone in a place with cameras will probably result in the po-po coming after you."}
scripting#120rc#361{"see grinding"}
triggers#120rc#361{"see grinding"}
timers#120rc#361{"see grinding"}
scripts#120rc#361{"see grinding"}
_conduit#120r#361{"It doesn't exist. And Method is a retard."}
I've_fallen_and_I_can't_get_up#120rwc#361{"hidden", "Hello JamesB."}
_I've_fallen_and_I_can't_get_up#120r#361{"hidden", "Hello JamesB."}
recipes#120rc#361{"see craft"}
doing#120rc#361{"see @Doing"}
_necanthrope#120r#361{"hidden", "Sux."}
passwords#120rc#361{"see password"}
aiming#120rc#361{"see aim"}
lockpicking#120rc#361
list of 7{"So you want to pick locks eh? I'm sure you just lost your key, or maybe you're helping out a friend. You certainly wouldn't want to be committing a crime!", "", "Ahem. Anyway. As you could guess, picking locks is a crime, so prepare to deal with the cops if you do this in front of a camera. To pick a lock you're going to need some kind of lockpick device. There are two kinds of locks -- physical locks (like key locks or combination locks), and electronic locks (like VoxGuards or scanlocks). Physical locks need a physical pick, like a potmetal or titanium lockpick, and your success will depend on your locksmith skill. Electronic locks need an electronic pick like a magspike, and your success depends on BOTH your locksmith AND your hack skill.", "", "Once you've got your pick and you're in front of the door, just 'pick <door>' and away you go! You can only try a given lock every so often, so make it count; juice your skills to the max with drugs or whatever else you like. Take off your gloves to ensure success.", "", "When you're just starting out you'll probably want to find a nice easy out-of-the-way lock with no cameras around to practice on. Try the Sharpton Projects or one of the consumer apartments like Xolair or Humatrope. You can make yourself a nice supply of potmetal lockpicks in prison. Happy picking!"}
pick#120rc#361{"see lockpicking"}
_lockpicking#120r#361
list of 7{"So you want to ~1b[1mpick~1b[22m ~1b[1mlocks~1b[22m eh? I'm sure you just lost your key, or maybe you're helping out a friend. You certainly wouldn't want to be committing a ~1b[1mcrime!~1b[22m", "", "Ahem. Anyway. As you could guess, picking ~1b[1mlocks~1b[22m is a ~1b[1mcrime,~1b[22m so prepare to deal with the ~1b[1mcops~1b[22m if you do this in front of a camera. To ~1b[1mpick~1b[22m a lock you're going to need some kind of lockpick device. There are two kinds of ~1b[1mlocks~1b[22m -- physical ~1b[1mlocks~1b[22m (like key ~1b[1mlocks~1b[22m or combination locks), and electronic ~1b[1mlocks~1b[22m (like VoxGuards or scanlocks). Physical ~1b[1mlocks~1b[22m need a physical ~1b[1mpick,~1b[22m like a potmetal or titanium lockpick, and your success will depend on your locksmith skill. Electronic ~1b[1mlocks~1b[22m need an electronic ~1b[1mpick~1b[22m like a magspike, and your success depends on BOTH your locksmith AND your hack skill.", "", "Once you've got your ~1b[1mpick~1b[22m and you're in front of the door, just ~1b[1m~1b[1m~1b[37mpick~1b[22m <door>~1b[22m~1b[36m and away you go! You can only try a given lock every so often, so ~1b[1mmake~1b[22m it count; juice your ~1b[1mskills~1b[22m to the max with ~1b[1mdrugs~1b[22m or whatever else you like. Take off your gloves to ensure success.", "", "When you're just starting out you'll probably want to find a nice easy out-of-the-way lock with no cameras around to ~1b[1mpractice~1b[22m on. Try the Sharpton Projects or one of the consumer ~1b[1mapartments~1b[22m like Xolair or Humatrope. You can ~1b[1mmake~1b[22m yourself a nice supply of potmetal lockpicks in ~1b[1mprison.~1b[22m Happy picking!"}
smells#120rc#361
list of 5{"What's that smell?!", "", "Smells play a fairly minor role in Hell life. You can just 'smell' to get a whiff of what's smelling interesting in your current location; this probably doesn't tell you anything you didn't already know.", "", "You can also 'smell <drink>' to see if it smells like poison or chemicals, or 'smell <food>' to see if the food's rotten. This is only slightly more useful."}
_smells#120r#361
list of 5{"What's that smell?!", "", "Smells play a fairly minor role in Hell life. You can just ~1b[1m~1b[37msmell~1b[22m~1b[36m to get a whiff of what's smelling interesting in your current location; this probably doesn't ~1b[1mtell~1b[22m you anything you didn't already know.", "", "You can also ~1b[1m~1b[37msmell <drink>~1b[22m~1b[36m to see if it smells like poison or chemicals, or ~1b[1m~1b[37msmell <food>~1b[22m~1b[36m to see if the food's rotten. This is only slightly more useful."}
wizlist#120rc#361{"see admins"}
wizards#120rc#361{"see admins"}
give#120rc#361
list of 9{"You can give items in your inventory to other players or NPCs:", "", "'give <item> to <person>'", "", "They won't necessarily accept them! Most NPCs aren't interested in stupid junk you found lying around. Some consumers wandering around might want food, drink, or drugs from you -- ask them about their needs to find out. Some NPCs might be looking for specific items you can give them.", "", "Players won't accept items you give them, unless they allow gifts from you.", "", "See also: help allows, help npcs"}
_give#120r#361
list of 9{"You can give ~1b[1mitems~1b[22m in your inventory to other players or NPCs:", "", "~1b[1m~1b[37mgive <item> to <person>~1b[22m~1b[36m", "", "They won't necessarily accept them! Most ~1b[1mNPCs~1b[22m aren't interested in stupid junk you found lying around. Some consumers wandering around might want ~1b[1mfood,~1b[22m ~1b[1mdrink,~1b[22m or ~1b[1mdrugs~1b[22m from you -- ask them about their needs to find out. Some ~1b[1mNPCs~1b[22m might be looking for specific ~1b[1mitems~1b[22m you can give them.", "", "Players won't accept ~1b[1mitems~1b[22m you give them, unless they allow gifts from you.", "", "See also: ~1b[1mhelp~1b[22m ~1b[1mallows,~1b[22m ~1b[1mhelp~1b[22m ~1b[1mnpcs~1b[22m"}
_im_gay#120r#361{"hidden", "~1b[1mFuck~1b[22m you."}
configuration#120rc#361{"see options"}
hints#120rc#361
list of 3{"You can turn the oh-so-helpful hints you get on login and in clone banks (and sometimes when you're just standing around) with the 'hints' preference. '@pref hints is off' will ensure you never see them again. If you want to see a hint right now, just type 'hint'.", "", "See also: help prefs"}
_hints#120r#361
list of 3{"You can turn the oh-so-helpful hints you get on login and in ~1b[1mclone~1b[22m banks (and sometimes when you're just standing around) with the ~1b[1m~1b[37mhints~1b[22m~1b[36m preference. ~1b[1m~1b[37m@pref hints is off~1b[22m~1b[36m will ensure you never see them again. If you want to see a hint right now, just type ~1b[1m~1b[37mhint~1b[22m~1b[36m.", "", "See also: ~1b[1mhelp~1b[22m ~1b[1mprefs~1b[22m"}
urination#120rc#361
list of 5{"What goes in, must come out. Whenever you have a drink, fairly soon thereafter you're going to have to drain the main vein.", "", "When you feel the urge, naught but propriety and moral restraint prevent you from just typing 'piss' and letting loose where the spirit finds you. Having to pee hurts your cool, among other minor problems, so it's best to get rid of it.", "", "If you're a disgusting pervert and were hoping to use this for fun, well first kill yourself, but after that, read 'help slut'."}
piss#120rc#361{"see urination"}
peeing#120rc#361{"see urination"}
_urination#120r#361
list of 5{"What goes in, must come out. Whenever you have a ~1b[1mdrink,~1b[22m fairly soon thereafter you're going to have to drain the main vein.", "", "When you feel the urge, naught but propriety and moral restraint prevent you from just typing ~1b[1m~1b[1m~1b[37mpiss~1b[22m~1b[36m~1b[22m and letting loose where the spirit finds you. Having to pee hurts your cool, among other minor problems, so it's best to get rid of it.", "", "If you're a disgusting pervert and were hoping to use this for fun, well first ~1b[1mkill~1b[22m yourself, but after that, read ~1b[1m~1b[1m~1b[37mhelp~1b[22m ~1b[1mslut~1b[22m~1b[36m.~1b[22m"}
paging#120rc#361{"see communication"}
lists#120rc#361
list of 27{"There are many, many different mailing lists in this game. 'help mail' listed six of them. Here is a longer list of the lists that are actually used.", "", "'LISTS TO WHICH YOU CAN READ AND WRITE:'", " - '*bugs' - Quite possibly the most used list. If something is bugged or otherwise not working correctly, send it here. Before sending, though, consider whether your issue relates to something that's outright broken or just something that's unbalanced. If the latter, make a post to '*game-reports' (see below) instead.", " - '*ideas' - If you have an idea for a new thing or an improvement on an existing thing, send it to this list. Remember, if it's a balance suggestion, send it to '*game-reports' as explained above. Don't consistently send dumb *ideas posts or you might get banned.", " - '*game-reports' (AKA *gr, *g-r, *game, and *whine-reports) - This here list is for stuff like \\\"mutation X could be better, here are some reasons why\\\" or \\\"monster Y isn't giving enough XP, here are some reasons why\\\" or \\\"area Z is far too dangerous, here are some reasons why\\\" and so on. Please make sure to back up your posts with your experiences related to the topic at hand! We, the admins, need to know what's wrong with something before we can possibly fix it.", " - '*comedy' - This list is for things that happen in-game that you think are funny (this includes posts on other lists, chatnet/zotnet/corpchat quotes, etc.). If you're not sure whether something is funny or not, the wiki has a very helpful guide at http://hellmoo.org/wiki/index.php/So_you_want_to_post_to_%2AComedy on deciding whether or not to post.", " - '*chatter' - For general shit talk about whatever. This list isn't used very often, but please feel free to use it some more.", " - '*food' - For talking about the food you eat IRL. Slightly more popular than *chatter.", " - '*forbes' - For corporation CEOs to make \"official\" posts. Everyone can read this, but you cannot post to this unless you are one of your corp's holders.", " - '*shenanigans' - This list is for all the \"wacky\" shit that you did that even we (the admins) didn't expect could be done with the game.", "", "'LISTS WHICH YOU CAN ONLY READ:'", " - '*changelog-public' (AKA *clp) - The list where we post major (and often not-so-major) changes to the game. The automatic daily changelog (collecting the fixed bugs and implemented ideas from other lists) is also posted here. If you subscribe to only one mailing list, MAKE IT THIS ONE.", " - '*rumors' - For when we make changes, but want the post regarding them to sound more immersive or some shit. Basically the same as *clp but not used as often.", " - '*crime-and-punishment' (AKA *cap and *cnp) - When a player gets scrambled or otherwise banned, his or her offenses will usually be posted to this list. Don't do what these people did!", "", "'LISTS TO WHICH YOU CAN WRITE, BUT CANNOT READ:'", "- '*custom-requests' - Send a post here if you have an idea for a custom item (some sort of clothing, a renamed weapon, almost all sorts of other things). You can also post here if you want a namechange (these requests are not taken lightly) or if you want one of your messages ('@messages me' to see which ones you can change, no dumb requests or else bad things will happen) changed. Be prepared to pay out the ass should we grant your request.", " - '*exploit-reports' - Found some sort of exploitable bug? Post it here. This way, the less scrupulous of players won't be able to exploit it before we fix it.", " - '*Appeal to Authority' (AKA *ata) - Are you and a friend/family member/etc. playing HellMOO from the same place? Send a post here explaining it. Think someone is abusing alts? Tattle on him or her with this list. Basically, this list is for any sort of GM-ish issues which need to be brought to our attention.", " - '*admin-abuse' - Has a badmin been unreasonably fucking with you (believe it or not, it happens)? Send a post here detailing what happened. Note that this is for major abuses on our part. That is to say, don't come crying here if you get zotted after doing something dumb on zotnet.", " - '*programmers' - Our internal list for discussion of various admin things. Stay the hell away from this list unless an admin has told you to post to it or if you know what the fuck you're doing. Making dumb posts here will probably get you banned.", "", "'A NOTE ON USING THE LISTS:' Always use the asterisk (that's the * symbol, smart guy) before the name of the list. Otherwise the mail system will assume you want to send something to a player by that name and will only reach that list if no player matches said name. This caused a lot of rage back when a legit newbie by the name of Bugster joined the game, as he received many posts that would have otherwise gone to *bugs (and many subsequent death threats, most likely).", "", "'ANOTHER NOTE:' The command '@unsubscribed' will show you all the lists in the game. Many of them are depreciated or are otherwise used only by the admins; as such, they were not listed in this list. For the curious among you, some of them contain information and changes from the early days of HellMOO."}
_lists#120r#361
list of 27{"There are many, many different mailing lists in this game. ~1b[1m~1b[1m~1b[37mhelp~1b[22m ~1b[1mmail~1b[22m~1b[36m~1b[22m listed six of them. Here is a longer list of the lists that are actually used.", "", "~1b[1m~1b[37mLISTS TO WHICH YOU CAN READ AND WRITE:~1b[22m~1b[36m", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*bugs~1b[22m~1b[36m - Quite possibly the most used list. If something is bugged or otherwise not working correctly, send it here. Before sending, though, consider whether your issue relates to something that's outright broken or just something that's unbalanced. If the latter, ~1b[1mmake~1b[22m a post to ~1b[1m~1b[37m*game-reports~1b[22m~1b[36m (see below) instead.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*ideas~1b[22m~1b[36m - If you have an idea for a new thing or an ~1b[1mimprovement~1b[22m on an existing thing, send it to this list. Remember, if it's a balance suggestion, send it to ~1b[1m~1b[37m*game-reports~1b[22m~1b[36m as explained above. Don't consistently send dumb *ideas posts or you might get banned.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*game-reports~1b[22m~1b[36m (AKA *gr, *g-r, *game, and *whine-reports) - This here list is for stuff like \"mutation X could be better, here are some reasons why\" or \"monster Y isn't giving enough ~1b[1mXP,~1b[22m here are some reasons why\" or \"area Z is far too dangerous, here are some reasons why\" and so on. Please ~1b[1mmake~1b[22m sure to back up your posts with your experiences related to the topic at hand! We, the ~1b[1madmins,~1b[22m need to know what's wrong with something before we can possibly fix it.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*comedy~1b[22m~1b[36m - This list is for things that happen in-game that you think are funny (this includes posts on other lists, chatnet/zotnet/corpchat quotes, etc.). If you're not sure whether something is funny or not, the wiki has a very helpful guide at http://hellmoo.org/wiki/index.php/So_you_want_to_post_to_%2AComedy on deciding whether or not to post.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*chatter~1b[22m~1b[36m - For general shit talk about whatever. This list isn't used very often, but please feel free to use it some more.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*food~1b[22m~1b[36m - For ~1b[1mtalking~1b[22m about the ~1b[1mfood~1b[22m you eat IRL. Slightly more popular than *chatter.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*forbes~1b[22m~1b[36m - For corporation CEOs to ~1b[1mmake~1b[22m official posts. Everyone can read this, but you cannot post to this unless you are one of your ~1b[1mcorp's~1b[22m holders.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*shenanigans~1b[22m~1b[36m - This list is for all the wacky shit that you did that even we (the admins) didn't expect could be done with the game.", "", "~1b[1m~1b[37mLISTS WHICH YOU CAN ONLY READ:~1b[22m~1b[36m", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*changelog-public~1b[22m~1b[36m (AKA *clp) - The list where we post major (and often not-so-major) changes to the game. The automatic daily changelog (collecting the fixed ~1b[1mbugs~1b[22m and implemented ~1b[1mideas~1b[22m from other lists) is also posted here. If you subscribe to only one mailing list, ~1b[1mMAKE~1b[22m IT THIS ONE.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*rumors~1b[22m~1b[36m - For when we ~1b[1mmake~1b[22m changes, but want the post regarding them to sound more immersive or some shit. Basically the same as *clp but not used as often.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*crime-and-punishment~1b[22m~1b[36m (AKA *cap and *cnp) - When a player gets scrambled or otherwise banned, his or her offenses will usually be posted to this list. Don't do what these people did!", "", "~1b[1m~1b[37mLISTS TO WHICH YOU CAN WRITE, BUT CANNOT READ:~1b[22m~1b[36m", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*custom-requests~1b[22m~1b[36m - Send a post here if you have an idea for a custom item (some sort of ~1b[1mclothing,~1b[22m a renamed weapon, almost all sorts of other things). You can also post here if you want a namechange (these requests are not taken lightly) or if you want one of your messages ('@messages me~1b[22m~1b[36m to see which ones you can change, no dumb requests or else bad things will happen) changed. Be prepared to pay out the ass should we grant your request.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*exploit-reports~1b[22m~1b[36m - Found some sort of exploitable bug? Post it here. This way, the less scrupulous of players won't be able to exploit it before we fix it.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*Appeal to Authority~1b[22m~1b[36m (AKA *ata) - Are you and a friend/family member/etc. playing HellMOO from the same place? Send a post here explaining it. Think someone is abusing ~1b[1malts?~1b[22m Tattle on him or her with this list. Basically, this list is for any sort of GM-ish issues which need to be brought to our attention.", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*admin-abuse~1b[22m~1b[36m - Has a badmin been unreasonably fucking with you (believe it or not, it happens)? Send a post here detailing what happened. Note that this is for major abuses on our part. That is to ~1b[1msay,~1b[22m don't come crying here if you get zotted after ~1b[1mdoing~1b[22m something dumb on ~1b[1mzotnet.~1b[22m", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1m~1b[37m*programmers~1b[22m~1b[36m - Our internal list for discussion of various admin things. Stay the hell away from this list unless an admin has told you to post to it or if you know what the ~1b[1mfuck~1b[22m you're ~1b[1mdoing.~1b[22m Making dumb posts here will probably get you banned.", "", "~1b[1m~1b[37mA NOTE ON USING THE LISTS:~1b[22m~1b[36m Always use the asterisk (that's the * symbol, smart guy) before the name of the list. Otherwise the ~1b[1mmail~1b[22m system will assume you want to send something to a player by that name and will only reach that list if no player matches said name. This caused a lot of ~1b[1mrage~1b[22m back when a legit ~1b[1mnewbie~1b[22m by the name of Bugster joined the game, as he received many posts that would have otherwise gone to *bugs (and many subsequent ~1b[1mdeath~1b[22m threats, most likely).", "", "~1b[1m~1b[37mANOTHER NOTE:~1b[22m~1b[36m The command ~1b[1m~1b[37m@unsubscribed~1b[22m~1b[36m will show you all the lists in the game. Many of them are depreciated or are otherwise used only by the admins; as such, they were not listed in this list. For the curious among you, some of them contain information and changes from the early days of HellMOO."}
character_generation#120rc#361{"see chargen"}
_pwipe#120r#361{"hidden", "Yes, we did a player wipe. Fun fun! Now's your chance to get strong enough to ~1b[1mkill~1b[22m the shit out of BONGHITZ."}
~#120rc#361{"see tilde"}
he;lp#120rc#361{"hidden", "What a surprise! Why, it's Frodo Baggins!"}
_he;lp#120r#361{"hidden", "What a surprise! Why, it's Frodo Baggins!"}
@#120rc#361{"hidden", "The @ prefix is used in many commands (@mail, @quit, @doing, etc.). Please be more specific with your help request."}
_@#120r#361
list of 2{"hidden", "The @ prefix is used in many ~1b[1mcommands~1b[22m (@mail, ~1b[1m@quit,~1b[22m ~1b[1m@doing,~1b[22m etc.). Please be more specific with your ~1b[1mhelp~1b[22m request."}
rp#120rc#361{"see roleplaying"}
syntax#120rc#361{"see parser"}
rupture#120rc#361
list of 9{"A rupture is a tear in the fabric of the world. It means something has gone horribly, horribly wrong.", "", "A rupture occurs when, for some reason, some bit of code is unable to run the way it was written. If you cause a rupture directly you will see it happen, but many times you may not.", "", "Reporting a rupture is not necessary. Do not file a bug report or ask about it on zotnet. The admins are informed when a rupture occurs and given all relevant info.", "", "That being said, if admin approaches you directly for more information regarding a rupture, do cooperate. It can sometimes be unclear as to what exactly caused the issue at hand and we may need help from you to find and fix the problem.", "", "Admins may refer from time to time to 'tracebacks'. A traceback is fancy-talk for a rupture."}
_rupture#120r#361
list of 9{"A rupture is a tear in the fabric of the world. It means something has gone horribly, horribly wrong.", "", "A rupture occurs when, for some reason, some bit of code is unable to run the way it was written. If you cause a rupture directly you will see it happen, but many times you may not.", "", "Reporting a rupture is not necessary. Do not file a bug report or ask about it on ~1b[1mzotnet.~1b[22m The ~1b[1madmins~1b[22m are informed when a rupture occurs and given all relevant info.", "", "That being said, if admin approaches you directly for more information regarding a rupture, do cooperate. It can sometimes be unclear as to what exactly caused the issue at hand and we may need ~1b[1mhelp~1b[22m from you to find and fix the problem.", "", "~1b[1mAdmins~1b[22m may refer from ~1b[1mtime~1b[22m to ~1b[1mtime~1b[22m to ~1b[1m~1b[37mtracebacks~1b[22m~1b[36m. A traceback is fancy-talk for a rupture."}
blind#120rc#361
list of 11{"If you are blind or are otherwise using a screen reader, entering the following commands will probably make your life easier:", "", "@prefs meters is 0", "@prefs meterboth is 0", "@prefs showdesc is 0", "@prefs showmap is 0", "@prefs singlecolumn is 0", "@prefs examlook is 0", "@prefs ansi is 0", "", "For more information on these, read 'help options'."}
_blind#120r#361
list of 11{"If you are blind or are otherwise using a screen reader, entering the following ~1b[1mcommands~1b[22m will probably ~1b[1mmake~1b[22m your life easier:", "", "~1b[1m@prefs~1b[22m meters is 0", "~1b[1m@prefs~1b[22m meterboth is 0", "~1b[1m@prefs~1b[22m showdesc is 0", "~1b[1m@prefs~1b[22m showmap is 0", "~1b[1m@prefs~1b[22m singlecolumn is 0", "~1b[1m@prefs~1b[22m examlook is 0", "~1b[1m@prefs~1b[22m ansi is 0", "", "For more information on these, read ~1b[1m~1b[1m~1b[37mhelp~1b[22m ~1b[1moptions~1b[22m~1b[36m.~1b[22m"}
topic#120rc#361
list of 4{"hidden", "No, no, no. That is not how the help system works. You don't type 'help topic' (or 'help <topic>' or whatever it is that you just typed). You type 'help <insert the name of the topic that you actually want right here>'.", "", "For example, if you were looking at the help index, saw \"etiquette\" in there, and decided you wanted to read that helpfile, you would type 'help etiquette'. Go on, try that now with some other help topic. It's not hard!"}
_topic#120r#361
list of 4{"hidden", "No, no, no. That is not how the ~1b[1mhelp~1b[22m system works. You don't type ~1b[1m~1b[1m~1b[37mhelp~1b[22m topic~1b[22m~1b[36m (or ~1b[1m~1b[1m~1b[37mhelp~1b[22m ~1b[1m<topic>~1b[22m~1b[36m~1b[22m or whatever it is that you just typed). You type ~1b[1m~1b[1m~1b[37mhelp~1b[22m <insert the name of the topic that you actually want right here>~1b[22m~1b[36m.", "", "For example, if you were looking at the ~1b[1mhelp~1b[22m index, saw ~1b[1metiquette~1b[22m in there, and decided you ~1b[1mwanted~1b[22m to read that helpfile, you would type ~1b[1m~1b[1m~1b[37mhelp~1b[22m ~1b[1metiquette~1b[22m~1b[36m.~1b[22m Go on, try that now with some other ~1b[1mhelp~1b[22m topic. It's not hard!"}
emote#120rc#361{"see emotes"}
pvp#120rc#361
list of 12{"In general, you can't be attacked by another player -- with the following exceptions.", "", " - If a player challenges you (see help challenge), you can attack them at any time to answer the challenge.", " - If a player has deleted their clone and gone hardcore (see help hardcore), they can attack you at any time! The first time they do this, they become an outlaw (see help outlaw).", " - No newbie-level player can attack or be attacked at all.", " - If a player hacks your corp's gangland cams, they auto-challenge your entire corp, and you can attack them in revenge at any time.", " - Any players in an open PvP area can attack each other at any time. If you enter such an area, you'll be notified of the danger.", " - If you are wearing a fursuit, anyone can attack you. Don't wear a fursuit.", "", "So in general, if you don't start any shit, you're safe except from outlaws. Outlaws are marked on the 'who' list with a red +, and can be identified with 'appraise'.", "", "Note that, although you can probably find actions like 'aim' or 'spray', or the use of explosives or thrown objects, which will let you hurt or kill people you aren't technically allowed to attack, that this counts as being a huge dick. If you do this, you'll be erased from the game."}
_pvp#120r#361
list of 12{"In general, you can't be attacked by another player -- with the following exceptions.", "", "~1b[1m~1b[37m *~1b[22m~1b[36m If a player ~1b[1mchallenges~1b[22m you (see ~1b[1mhelp~1b[22m challenge), you can ~1b[1mattack~1b[22m them at any ~1b[1mtime~1b[22m to answer the ~1b[1mchallenge.~1b[22m", "~1b[1m~1b[37m *~1b[22m~1b[36m If a player has deleted their ~1b[1mclone~1b[22m and gone ~1b[1mhardcore~1b[22m (see ~1b[1mhelp~1b[22m hardcore), they can ~1b[1mattack~1b[22m you at any ~1b[1mtime!~1b[22m The first ~1b[1mtime~1b[22m they do this, they become an ~1b[1moutlaw~1b[22m (see ~1b[1mhelp~1b[22m outlaw).", "~1b[1m~1b[37m *~1b[22m~1b[36m No newbie-level player can ~1b[1mattack~1b[22m or be attacked at all.", "~1b[1m~1b[37m *~1b[22m~1b[36m If a player hacks your ~1b[1mcorp's~1b[22m gangland cams, they auto-challenge your entire ~1b[1mcorp,~1b[22m and you can ~1b[1mattack~1b[22m them in revenge at any ~1b[1mtime.~1b[22m", "~1b[1m~1b[37m *~1b[22m~1b[36m Any players in an open PvP area can ~1b[1mattack~1b[22m each other at any ~1b[1mtime.~1b[22m If you enter such an area, you'll be notified of the danger.", "~1b[1m~1b[37m *~1b[22m~1b[36m If you are wearing a fursuit, anyone can ~1b[1mattack~1b[22m you. Don't ~1b[1mwear~1b[22m a fursuit.", "", "So in general, if you don't start any shit, you're safe except from ~1b[1moutlaws.~1b[22m ~1b[1mOutlaws~1b[22m are marked on the ~1b[1m~1b[37mwho~1b[22m~1b[36m list with a red +, and can be identified with ~1b[1m~1b[37mappraise~1b[22m~1b[36m.", "", "Note that, although you can probably find actions like ~1b[1m~1b[1m~1b[37maim~1b[22m~1b[36m~1b[22m or ~1b[1m~1b[37mspray~1b[22m~1b[36m, or the use of ~1b[1mexplosives~1b[22m or thrown objects, which will let you hurt or ~1b[1mkill~1b[22m people you aren't technically allowed to ~1b[1mattack,~1b[22m that this counts as being a huge dick. If you do this, you'll be erased from the game."}
_$phelp._ascension_old#120r#361
list of 30{"~1b[1m~1b[37mSo you want to be a badmin?~1b[22m~1b[36m", "", "We're always looking for a few likeminded souls to ~1b[1mhelp~1b[22m us polish the silverware and take out the trash. Are you:", "", "~1b[1m~1b[37m *~1b[22m~1b[36m Capable of writing English sentences with correct spelling and punctuation?", "~1b[1m~1b[37m *~1b[22m~1b[36m Lacking in social ~1b[1mskills?~1b[22m", "~1b[1m~1b[37m *~1b[22m~1b[36m Experienced with some kind of computer programming/scripting?", "~1b[1m~1b[37m *~1b[22m~1b[36m In love with the idea of extending and immersifying the hellworld?", "", "Send an application to the *prog mailing list and we'll most likely have a good chuckle! Just ~1b[1mtell~1b[22m us a little about your background in games or coding or MUDs or writing, and pitch us an idea or two for what you might want to work on. If we're interested, we'll get back to you! (Note that this we'll get back to you bit is important--if we don't care about your application we just won't respond.)", "", "GOOD IDEAS:", "", "~1b[1m~1b[37m *~1b[22m~1b[36m Something already on *ideas that strikes your fancy. (This has 17 upvotes and here's how I want to implement it...)", "~1b[1m~1b[37m *~1b[22m~1b[36m Tying two previously unconnected areas/NPCs/systems together in a new way. (A journal for helping the mutant firemen put out burning tenements in gangland.)", "~1b[1m~1b[37m *~1b[22m~1b[36m Extending or detailing an existing area. (The cave complex is basically shit; I want to add a bunch of occult objects, make the altar do interesting things when prayed to...)", "~1b[1m~1b[37m *~1b[22m~1b[36m ~1b[1mDoing~1b[22m something cool with a currently boring NPC. (Alvin basically does nothing but kill noobs. What if he had a journal where...)", "~1b[1m~1b[37m *~1b[22m~1b[36m Adding variety to the item economy. (Alternate heavier, slower, slightly more damaging versions of the following weapons...)", "", "BAD IDEAS:", "", "~1b[1m~1b[37m *~1b[22m~1b[36m Huge new areas.'*~1b[22m~1b[36m (So I wanna make a fifteen story building in corpclave with 6 kinds of dudes to kill...)", "~1b[1m~1b[37m *~1b[22m~1b[36m D&D type shit. (What if magic...was REAL? And wielded by ELFKIN?)", "~1b[1m~1b[37m *~1b[22m~1b[36m Superweapons. (So it's like a normal chainsaw lance, but double, you know?)", "~1b[1m~1b[37m *~1b[22m~1b[36m Grandiose systems with dozens of components.'*~1b[22m~1b[36m (Spaceflight. You've got your craftable modular spaceships, which of course are built in one of five spaceport cities...)", "~1b[1m~1b[37m *~1b[22m~1b[36m New stuff that's a lot like stuff we already have. (The Crack Crib!, A cave full of mutant anteaters!, A spooky forest full of ghosts and yetis!)", "", "~1b[1m~1b[37m*~1b[22m~1b[36m - These are OK if and only if you are a supergenius.", "", "WARNING: The HellMOO badmin ~1b[1mexperience~1b[22m is not for everyone. The hellcore is deep and complex, and many people find it intimidating to work with at first. If you're aroused by interconnected dynamic systems, this could be a plus for you. If you aren't a self-motivated curious seeker of wisdom then this may not be for you at all. Remember those nocs you brought to the crossroads?"}
aliases#1rc#361{"Player Help"}
description#1rc#361
list of 15{"So, what do you look like? What do you want other players to see when they look at you? To describe yourself, type '@describe me as <description>' or '@desc me as <description>'.", "", "Whatever you type is what people will see when they use the 'look' command on you.", "", "Example:", "Ammut types:", " '@describe me as \\\"More like a ham than a man, really.\\\"'", "People who type 'look Ammut' now see:", " More like a ham than a man, really.", "", "You are encouraged to be creative. You can also describe your nude body parts with '@nude <part> is <description>', which will show whenever that part of your body is uncovered.", "", "Example: '@nude back is \\\"%P back is covered in horrible burn scars.\\\"' Here \\\"%P\\\" is replaced with \\\"His\\\", \\\"Her\\\", or \\\"Its\\\" depending on your gender. See 'help pronouns' for help on using that (it does not work with '@describe', only in the nude body part descriptions).", "", "Note: Do not use descriptions (@nude or otherwise) to pretend you have things you don't (for example, using the worn descriptions for various pieces of armor in-game, etc.). Doing this will at least get your description privileges removed, or possibly banned."}
object_size#1r#29{474604, 1298433815}
hidden_verbs#1rc#361<clear>
phelp_msg#1rc#361<clear>
weight#1rc#361<clear>
owner_verbs#1rc#361<clear>
plural_name#1rc#361<clear>
client_image#1rc#361<clear>
listening#1rc#361<clear>

Ancestry

Ancestors (nearest first): #1 root

Children: none

Call graph

calls n120_0 #120:tell_index n107_43 #107:tell n120_0->n107_43 n47_14 #47:sort n120_0->n47_14 n6_9 #6:notify n120_0->n6_9 n6_10 #6:notify_lines n120_0->n6_10 n20_4 #20:columnize n120_0->n20_4 n120_1 #120:tell_topic n120_1->n107_43 n120_1->n6_9 n120_1->n6_10 n20_15 #20:capitalize n120_1->n20_15 n120_3 #120:tell_object_help n120_3->n107_43 n120_3->n6_9 n120_3->n6_10 n1_11 #1:tell_lines n120_3->n1_11 n6_169 #6:dnamec n120_3->n6_169 n20_59 #20:name_and_number n120_3->n20_59 n120_4 #120:hilite n120_4->n107_43 n120_6 #120:hilite_topic n120_4->n120_6 n120_6->n107_43 n122_8 #122:strip n120_6->n122_8 n20_39 #20:words n120_6->n20_39 n20_12 #20:strip_chars n120_6->n20_12 n20_5 #20:from_list n120_6->n20_5 n120_5 #120:compile n120_5->n120_4 n120_7 #120:tell_skill n120_7->n107_43 n120_7->n6_9 n120_7->n6_10 n120_7->n20_15

Source

tell_index

Spec this none thisFlags rxdOwner #361Definer #120

Referenced by

Source

1player:tell($ansi.cyan, $ansi.bold_on, "Help is available on these topics:", $ansi.bold_off);
2topics = {};
3for x in (properties(this))
4if (x[1] == "_")
5continue;
6endif
7tx = this.(x);
8if ((typeof(tx) == LIST) && `(front = tx[1]) && ((front[1..4] == "see ") || (front == "hidden")) ! ANY')
9continue;
10elseif ((typeof(tx) == STR) && `tx[1..4] == "see " ! ANY')
11continue;
12else
13topics = {@topics, x};
14endif
15endfor
16topics = $list_utils:sort(topics);
17player:notify("");
18player:notify_lines($su:columnize(topics, 5));
19player:notify("");
20player:tell($ansi.bold_on, "To view a topic, 'help <topic>'.  To view help on an object near you, 'help <name of object>'.  If you need personal help, 'page help'.", $ansi.reset);
21player:tell(($ansi.bold_on + "Don't forget to check the Wiki!  http://hellmoo.org/wiki/index.php/Main_Page") + $ansi.reset);

tell_topic

Spec this none thisFlags rxdOwner #361Definer #120

Referenced by

Source

1t = args[1];
2player:tell($ansi.cyan, "Help on ", $ansi.bold_on, $su:capitalize(t), $ansi.bold_off, ":");
3player:tell("----------------------------------");
4text = `this.("_" + t) ! ANY';
5if (!text)
6text = this.(t);
7endif
8if (text)
9if ((typeof(text) == LIST) && (text[1] == "hidden"))
10text = text[2..$];
11endif
12player:notify_lines(text);
13if (t == "etiquette")
14#178751:award_to(player);
15endif
16else
17player:notify("That help topic hasn't yet been written.");
18endif
19player:tell($ansi.reset);

match_topic

Spec this none thisFlags rxdOwner #361Definer #120

Referenced by

Source

1t = args[1];
2word = "";
3alltopics = {@properties(this), "description"};
4for x in (alltopics)
5if (x == t)
6word = x;
7endif
8endfor
9if (!word)
10for x in (alltopics)
11if ((length(x) > length(t)) && (t == x[1..length(t)]))
12word = x;
13endif
14endfor
15endif
16if (word)
17tx = this.(word);
18tx = (typeof(tx) == LIST) ? tx | {tx};
19if (`tx[1][1..4] == "see " ! ANY')
20return tx[1][5..$];
21endif
22endif
23return word;

tell_object_help

Spec this none thisFlags rxdOwner #361Definer #120

Referenced by

Source

1o = args[1];
2player:tell_lines(o:examine_names(player) || {});
3player:tell($ansi.cyan, "----------------------------------");
4if (o.phelp_msg)
5player:notify_lines(o.phelp_msg);
6else
7player:notify(("Sorry, no help is available about " + o:dname()) + ".");
8$nets.helpfilenet:announce(this, (player:dnamec() + " tried to get help on object ") + $su:nn(o), 1);
9endif
10player:tell($ansi.reset);
11o:do_examine(player, no_desc = 1);

hilite

Spec this none thisFlags rxdOwner #361Definer #120

Referenced by

Source

1for x in (properties(this))
2if (x[1] != "_")
3if (typeof(this.(x) != LIST))
4player:tell("ERROR: ", x, " is not a list!");
5return;
6endif
7if ((typeof(this.(x)) == LIST) && (length(this.(x)) == 0))
8player:tell("Warning: topic '", x, "' is blank.");
9continue;
10endif
11yield;
12this:hilite_topic(x);
13endif
14endfor
15player:tell("DONE.");

compile

Spec this none noneFlags rxdOwner #361Definer #120

Referenced by

none

Source

1this:hilite();

hilite_topic

Spec this none thisFlags rxdOwner #361Definer #120

Referenced by

Source

1x = args[1];
2if (x[1] == "_")
3return;
4endif
5if (`this.(x)[1][1..4] == "see " ! ANY')
6this.(x) = {$ansi:strip(this.(x)[1])};
7return;
8endif
9t2 = {};
10for l in (this.(x))
11suspend(0);
12l = $ansi:strip(l);
13suspend(0);
14words = $su:words(l);
15suspend(0);
16cwords = $su:words($su:strip_chars(l, ".,?!'"));
17if (words && (words[1] in {"-", "*"}))
18words[1] = ((($ansi.bold_on + $ansi.white) + " *") + $ansi.bold_off) + $ansi.cyan;
19endif
20for i in [1..length(words)]
21if (words[i][1] == "'")
22words[i] = ($ansi.bold_on + $ansi.white) + words[i][2..$];
23endif
24if (words[i][$] == "'")
25words[i] = (words[i][1..$ - 1] + $ansi.bold_off) + $ansi.cyan;
26endif
27if (`words[i][$ - 1..$] ! ANY' == "'.")
28words[i] = ((words[i][1..$ - 2] + $ansi.bold_off) + $ansi.cyan) + ".";
29endif
30if (`words[i][$ - 1..$] ! ANY' == "',")
31words[i] = ((words[i][1..$ - 2] + $ansi.bold_off) + $ansi.cyan) + ",";
32endif
33if (`words[i][$ - 1..$] ! ANY' == "')")
34words[i] = ((words[i][1..$ - 2] + $ansi.bold_off) + $ansi.cyan) + ")";
35endif
36yield;
37endfor
38for word in (properties(this))
39if (word == x)
40continue;
41endif
42if (word[1] == "_")
43continue;
44endif
45val = this.(word);
46if (typeof(val) != LIST)
47continue;
48endif
49if (length(val) == 0)
50continue;
51endif
52if (val[1] == "hidden")
53continue;
54endif
55for i in [1..length(words)]
56if (word == `cwords[i] ! ANY')
57words[i] = ($ansi.bold_on + words[i]) + $ansi.bold_off;
58endif
59endfor
60yield;
61endfor
62l = $su:from_list(words, " ");
63t2 = {@t2, l};
64yield;
65endfor
66if (!(("_" + x) in properties(this)))
67add_property(this, "_" + x, {}, {#98, "r"});
68endif
69this.("_" + x) = t2;
70player:tell("Hilited ", x);

tell_skill

Spec this none thisFlags rxdOwner #361Definer #120

Referenced by

Source

1t = args[1];
2player:tell($ansi.cyan, "Help on the '", $ansi.bold_on, $su:capitalize(t), $ansi.bold_off, "' skill:");
3player:tell("----------------------------------");
4text = `$skills.(t):description() ! ANY';
5if (text)
6player:notify_lines(text);
7else
8player:notify("That help topic hasn't yet been written.");
9endif
10player:tell($ansi.reset);