DK's Misc RPG Utils #54585
Aliases: DK's Misc RPG Utils
9 verbs · 12 properties · 0 children
Verbs
| Verb | Spec | Flags | Definer | Lines |
|---|---|---|---|---|
slip | any none none | rxd | #54585 | 24 |
bup | any none none | rxd | #54585 | 23 |
storms | any any any | rxd | #54585 | 18 |
dm | none none none | rxd | #54585 | 31 |
waif | any none any | rxd | #54585 | 26 |
bup_old | any none none | rxd | #54585 | 19 |
bal | none none none | rxd | #54585 | 5 |
lda | none none none | rxd | #54585 | 16 |
@im | any none none | rxd | #54585 | 10 |
Properties
| Property | Definer | Flags | Owner | Value |
|---|---|---|---|---|
usage | #54585 | | — | not readable (E_PERM) |
notify_add | #54585 | | — | 1 |
notify_remove | #54585 | | — | 1 |
users | #54585 | | — | value (3178 chars){#78041, #91224, #97613, #92475, #102292, #59447, #88395, #80578, #87516, #94456, #98232, #98263, #103920, #85077, #93228, #94965, #90731, #96925, #87010, #91345, #104762, #89208, #101651, #91812, #57475, #92386, #81133, #105066, #58806, #56054, #103966, #106308, #101504, #90441, #104202, #106469, #106488, #63625, #100314, #105159, #58091, #38441, #103158, #100806, #90323, #108054, #71111, #103911, #85431, #60189, #108850, #103615, #107629, #103523, #99827, #106938, #109408, #108431, #108147, #109723, #109263, #108214, #110215, #86275, #105941, #107509, #110660, #63546, #107730, #71781, #97084, #89391, #108294, #69513, #99949, #2693, #77500, #84567, #112066, #110044, #110280, #66257, #88076, #62713, #110565, #91098, #112369, #112743, #107682, #112968, #38341, #112823, #110199, #72264, #113549, #113588, #98325, #59254, #113803, #113862, #106541, #113686, #113391, #109107, #81934, #113937, #87951, #113956, #113841, #89395, #88456, #106189, #106273, #103703, #114702, #113418, #114808, #114019, #112478, #103689, #110805, #105473, #115124, #114874, #98705, #114652, #91113, #114928, #115342, #115397, #112190, #107985, #97170, #114241, #115581, #107610, #109506, #107413, #100337, #110077, #107807, #87340, #64729, #115432, #80422, #106487, #114859, #116082, #116031, #116200, #112837, #116339, #116385, #37972, #64985, #87593, #116358, #57658, #116369, #107998, #91798, #115359, #107189, #110586, #116694, #116729, #116473, #113285, #114518, #89480, #115937, #115200, #115922, #114382, #117048, #117236, #117139, #117275, #117283, #112527, #109546, #117381, #112886, #117470, #116305, #117004, #112651, #117552, #116569, #117649, #109271, #43860, #98580, #116883, #117837, #114430, #100173, #97612, #63635, #106587, #118143, #117486, #50367, #114206, #92476, #118332, #110527, #90723, #115936, #106934, #116875, #101594, #118526, #118248, #108263, #114233, #35076, #117766, #118487, #118672, #118864, #118890, #107704, #118654, #117345, #118973, #112649, #102967, #118740, #118948, #117038, #114413, #59424, #96778, #119177, #118916, #86050, #116907, #103685, #118018, #119424, #118153, #119429, #115857, #109615, #119469, #116376, #112473, #86197, #119530, #115729, #96788, #110787, #115366, #116485, #112971, #118985, #115390, #87760, #119257, #119884, #19845, #111987, #119940, #86471, #107618, #119701, #119492, #114174, #118360, #115834, #112631, #119594, #120144, #120227, #102396, #118730, #118861, #120260, #120239, #97558, #119958, #120283, #119957, #119899, #117100, #120420, #118824, #120376, #119554, #120546, #109288, #105326, #120070, #120749, #119906, #105408, #57402, #120791, #111890, #114670, #121077, #120997, #121070, #121149, #114701, #121188, #121241, #102427, #121383, #121164, #121332, #114539, #121456, #113754, #121464, #116601, #121095, #120804, #121358, #121648, #121651, #87625, #118474, #121758, #121865, #109911, #121895, #106468, #121816, #121976, #121918, #121965, #121852, #115805, #118352, #122047, #121386, #114072, #121143, #120045, #122104, #122359, #119265, #122354, #122379, #106854, #122410, #110582, #122428, #122423, #122453, #122491, #100752, #121946, #122525, #122600, #122601, #50290, #122460, #110777, #122614, #122644} |
users_last_updated | #54585 | | — | 1136238712 |
help_msg | #54585 | | — | {" These are various verbs that I had on my character, but decided", "that perhaps someone else might find them interesting as well...", "", " {Last edit : 11/16/97}"} |
feature_verbs | #54585 | | — | {"waif", "bup", "storms", "slip", "dm", "bal", "lda"} |
guest_ok | #54585 | | — | 1 |
key | #54585 | | — | not readable (E_PERM) |
aliases | #54585 | | — | {"DK's Misc RPG Utils"} |
description | #54585 | | — | {" Various RPG verbs that I find useful."} |
object_size | #54585 | | — | {16772, 1141286755} |
Ancestry
Ancestors (nearest first): none
Children: none
Call graph
Source
slip
Referenced by
none
Source
1" SLIP - Displays the last update / next update time of your parchment."; 2"Also shows how many hours until your parchment expires."; 3this:update_usage(verb, player); 4player:tell("That information has been classified by the Bovine Illuminati."); 5return; 6if ((!dobjstr) || (!dobj)) 7 if ($command_utils:object_match_failed(slip = $string_utils:match("slip", $object_utils:all_contents(player), "aliases"), "slip")) 8 return player:tell("You don't seem to have a slip, please purchase one from Cog."); 9 endif 10endif 11sec = time() - slip.last_update_time; 12expire = ((slip.decay_time - (time() - slip.init_time)) / 60) / 60; 13player:tell("Last parchment update : ", sec / 60, " minutes ago."); 14if (sec > slip.update_interval) 15 player:tell("Reading your parchment will now update your stats."); 16else 17 player:tell("Next parchment update : ", 180 - (sec / 60), " minutes."); 18endif 19player:tell(); 20if ((time() - slip.init_time) < slip.decay_time) 21 player:tell("Parchment will expire in ", expire, " hours."); 22else 23 player:tell("Your parchment has expired. Time to buy a new one..."); 24endif
bup
Referenced by
none
Source
1" BUP - Battle update. Fighting three monsters at a time and finding"; 2"yourself doing MS <monster> quite often? Well hey, let this handy verb"; 3" save you the hassle! Just type BUP and it will list your present"; 4"opponents and their health, along with your present health status."; 5this:update_usage(verb, player); 6agg_num = 0; 7if ((aggressors = #27326:combatants(player)) != {}) 8 player:tell(); 9 (rpg = $local.rpg):look_health(player); 10 for si in (aggressors) 11 agg_num = agg_num + 1; 12 player:tell(); 13 player:tell("Combatant #", agg_num, " : ", si.name); 14 if ($object_utils:has_verb(si, "look_health")) 15 si:look_health(); 16 else 17 rpg:look_health(si); 18 endif 19 endfor 20 player:tell("-- bup fini --"); 21else 22 player:tell("You have no opponents at the present time."); 23endif
storms
Referenced by
none
Source
1" STORMS - Lists all storms presently up system-wide. Displays the"; 2"casters name, location, and, numerically, the strength and maximum"; 3"number of strokes the storm is capable of."; 4this:update_usage(verb, player); 5player:tell(); 6player:tell("That information has been classified by the Bovine Illuminati."); 7return; 8if (this.mn[3].storms != {}) 9 player:tell_lines($string_utils:columnize({"Name", "Location", "Quality", "Strikes"}, 4)); 10 player:tell_lines($string_utils:columnize({"----", "--------", "-------", "-------"}, 4)); 11 for si in (this.mn[3].storms) 12 loc = si[2].location; 13 player:tell_lines($string_utils:columnize({si[2].name, loc.name, si[4], si[3]}, 4)); 14 endfor 15 player:tell("- - -"); 16else 17 player:tell("There are currently no storms active."); 18endif
dm
Referenced by
none
Source
1" DM - Dead monsters. Lists all monsters that are presently dead and"; 2"who killed them, if known. Also lists time in minutes until monster is"; 3"resurrected."; 4this:update_usage(verb, player); 5if (this.mn[4].contents != {}) 6 rq = #1140.resurrection_queue; 7 player:tell_lines($string_utils:columnize({"Monster", "Killed by", "Resurrect Time"}, 3)); 8 player:tell_lines($string_utils:columnize({"-------", "---------", "--------------"}, 3)); 9 for si in (this.mn[4].contents) 10 if (valid($local.rpg:get_doll(si)) && (!$object_utils:isa(si, #517))) 11 if ($object_utils:isa(si, #56354) || $object_utils:isa(si, #8666)) 12 killer = "Unknown"; 13 elseif ($object_utils:has_property(si, "last_attacker")) 14 attacker = si.last_attacker; 15 killer = attacker.name; 16 else 17 killer = "Unknown"; 18 endif 19 if ($list_utils:assoc(si, rq) == {}) 20 sec = "---"; 21 else 22 rt = $list_utils:assoc(si, rq)[2]; 23 sec = (si.gestate - (time() - rt)) / 60; 24 endif 25 player:tell_lines($string_utils:columnize({si.name, killer, sec}, 3)); 26 $command_utils:suspend_if_needed(0); 27 endif 28 endfor 29else 30 player:tell("No monsters are dead monsters..."); 31endif
waif
Referenced by
none
Source
1" WAIF <item> - That battleaxe of yours just about to disintegrate"; 2"and you don't remember which monster you killed to get it? Have no"; 3"fear... Just type 'waif battleaxe' and you'll see. <item> is any"; 4"rpg item in your inventory - that includes armor, weapons, and special"; 5"items. You can specify the name of the object or the object number."; 6this:update_usage(verb, player); 7item = dobj; 8if ($command_utils:object_match_failed(item, argstr)) 9 return; 10endif 11item_parent = parent(item); 12item_tree = children(item_parent); 13player:tell(); 14player:tell("Report of monsters carrying similar items: "); 15player:tell(); 16player:tell_lines($string_utils:columnize({"Monster Name", "Monster Number", "Monster Location", "Location Number"}, 4)); 17player:tell_lines($string_utils:columnize({"------------", "--------------", "----------------", "---------------"}, 4)); 18for item_number in (item_tree) 19 $command_utils:suspend_if_needed(5); 20 if (((valid(item_number.location) && valid(item_number.location.location)) && #46:is_monster(item_number.location)) && (!$object_utils:isa(item_number, #8185))) 21 item_holder = item_number.location; 22 item_location = item_holder.location; 23 player:tell_lines($string_utils:columnize({item_holder.name, item_holder, item_location.name, item_location}, 4)); 24 endif 25endfor 26player:tell("--waif finished--");
bup_old
Referenced by
none
Source
1" BUP - Battle update. Fighting three monsters at a time and finding"; 2"yourself doing MS <monster> quite often? Well hey, let this handy verb"; 3"save you the hassle! Just type BUP and it will list your present"; 4"opponents and their health, along with your present health status."; 5this:update_usage(verb, player); 6agg_num = 0; 7if (this.mn[2]:combatants(player) != {}) 8 player:tell(); 9 this.mn[1]:look_health(player); 10 for si in (this.mn[2]:combatants(player)) 11 agg_num = agg_num + 1; 12 player:tell(); 13 player:tell("Combatant #", agg_num, " : ", si.name); 14 this.mn[1]:look_health(si); 15 endfor 16 player:tell("-- bup fini --"); 17else 18 player:tell("You have no opponents at the present time."); 19endif
bal
Referenced by
none
Source
1" BAL - Lists current balance stored with Cog. Shows copper, silver and gold."; 2this:update_usage(verb, player); 3balance = #5104:get_balance(player); 4player:tell("Current balance stored in Cog, with currency conversion:"); 5player:tell(" ", "Copper:", balance, " Silver:", balance / 10, " Gold:", balance / 100);
lda
Referenced by
none
Source
1" LDA - Last Doll Activity. Crude and unscientific method to determine when"; 2"the last activity occured on your RPG doll. Helpful to know when you have"; 3"been away from the RPG and are concerned about your doll being reaped."; 4this:update_usage(verb, player); 5doll = this.mn[1]:get_doll(player); 6if (!valid(doll)) 7 return player:tell("Sorry, you're beyond saving..."); 8endif 9minutes_elapsed = (time() - doll.last_action) / 60; 10hours_elapsed = minutes_elapsed / 60; 11days_elapsed = hours_elapsed / 24; 12reap_time = 90 - days_elapsed; 13player:tell(); 14player:tell("Time elapsed since last activity : ", days_elapsed, " days. ", "(", hours_elapsed, " hours / ", minutes_elapsed, " minutes)"); 15player:tell("Estimated days to reaping : ", reap_time); 16player:tell();
@im
Referenced by
none
Source
1this:update_usage(verb, player); 2item = dobj; 3if ($command_utils:object_match_failed(item, argstr)) 4 return; 5endif 6item_made = item.manufactured; 7item_age = (((time() - item_made) / 60) / 60) / 24; 8player:tell(); 9player:tell("Your ", item.name, " was made approximately ", item_age, " days ago."); 10player:tell();