Script Examples #181
Aliases: Script Examples
0 verbs · 22 properties · 0 children
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Properties
| Property | Definer | Flags | Owner | Value |
|---|---|---|---|---|
writers | #9 | rc | #2 | <clear> |
encryption_key | #9 | c | #2 | <clear> |
text | #9 | c | #2 | list of 55{"EXAMPLE SCRIPTS FOR WEAPONS, ARMOR AND MONSTERS", "", "These can be read using the @script command.", "", "You can also set the 'Knowledge' for each of these by typing '@kgen <#obj>' which will be seen by players using Knowledge spells or programmers using the '@seek' command.", "", "WEAPON EXAMPLE", "", "@create $weapon named Scimitar", "@desc scimitar as \"The scimitar is a curved, lightweight metal blade for better handling. [Dmg. Base 10.0]\"", "@set scimitar.shoots to 0", "@set scimitar.usage_verbage to \" %<swings> %p %D at \"", "@set scimitar.can_stun to 1", "@set scimitar.can_paralyse to 0", "@set scimitar.damage_base to 10.0", "@set scimitar.value_base to 200.0", "@chmod scimitar rf", "", "ARMOR EXAMPLE", "", "@create $clothing named Leather Armor", "@desc leather as \"This is a full suit of coarse, black leather armor. [Armor 3.5]\"", "@set leather.armor to 3.5", "@set leather.cursed to 0", "@set leather.body_area to \"torso\"", "@set leather.value_base to 35.0", "@chmod leather rf", "", "MONSTER EXAMPLE", "", "@create $monster named Goblin", "@desc goblin as You see a small, slender creature wearing tattered clothing. Its face looks almost human.", "@str goblin is 8.8", "@dex goblin is 8.3", "@int goblin is 3.2", "@hea goblin is 11.0", "@com goblin is 1.6", "@set goblin.exp to 12", "@set goblin.home to #191", "@set goblin.rot_time to 18", "@set goblin.gestate to 400", "@set goblin.wait_seconds to 200", "@set goblin.birth_msg to \"A %N is approaching!\"", "@set goblin.death_msg to \"The %N growls and falls dead!\"", "@set goblin.greedy to 1", "@set goblin.edible to 0", "@set goblin.eat_heal to 0.0", "@set goblin.natural_def to 1", "@set goblin.magic_immunity to 0", "@set goblin.hostility to 3", "@set goblin.weapon_types to {#150, #159, #160, #161}", "@set goblin.wander_ok to 1", "@set goblin.startmoney to {{\"gold\", 10.0}}", "@set goblin.money to {{\"gold\", 10.0}}", "@chmod goblin rf"} |
drop_failed_msg | #5 | rc | #2 | <clear> |
drop_succeeded_msg | #5 | rc | #2 | <clear> |
odrop_failed_msg | #5 | rc | #2 | <clear> |
odrop_succeeded_msg | #5 | rc | #2 | <clear> |
otake_succeeded_msg | #5 | rc | #2 | <clear> |
otake_failed_msg | #5 | rc | #2 | <clear> |
take_succeeded_msg | #5 | rc | #2 | <clear> |
take_failed_msg | #5 | rc | #2 | <clear> |
value_base | #102 | r | #2 | <clear> |
damage_base | #102 | r | #2 | <clear> |
x_loc | #102 | r | #36 | <clear> |
y_loc | #102 | r | #36 | <clear> |
ansi_title | #102 | r | #36 | <clear> |
obvious | #102 | r | #36 | <clear> |
build_help | #102 | rc | #2 | <clear> |
key | #1 | c | #2 | 0 |
aliases | #1 | rc | #2 | {"Script Examples"} |
description | #1 | rc | #2 | <clear> |
object_size | #1 | r | #36 | {0, 0} |
Ancestry
Ancestors (nearest first): #9 generic note → #5 generic thing → #102 subthing → #1 Root Class
Children: none