RPG help #105

Parent #30Owner #36Flags readSource QuestCore.db

Aliases: RPG help

1 verbs · 92 properties · 0 children

Verbs

VerbSpecFlagsDefinerLines
init_for_corethis none thisrxd#1056

Properties

PropertyDefinerFlagsOwnerValue
rpg-index#105rc#36{"*index*", "RPG Help Index"}
roleplay#105rc#36
list of 9{"Roleplay earns numerical points for your player character, in the form of STATISTICS & SKILLS, and also 'FREE POINTS' that you can use to '@boost' STATISTICS & SKILLS.", " ", " STATISTICS are basic natural abilities: STRENGTH, DEXTERITY, INTELLIGENCE, & HEALTH", " ", " SKILLS are acquired through roleplay, and it is possible to never acquire skills in certain areas due to character limitations.", "", "Administrators may award free points for good roleplay using the '@award' verb.", "You can always check your personal levels by typing '@score'.", "----------------------------"}
score#105rc#36{"*forward*", "roleplay", "*verbdoc*", "$rpgamer", "@stats"}
statistics#105rc#36{"*forward*", "roleplay", "*verbdoc*", "$rpgamer", "@stats"}
skills#105rc#36{"*forward*", "roleplay", "*verbdoc*", "$rpgamer", "@stats"}
points#105rc#36{"*forward*", "roleplay", "*verbdoc*", "$rpgamer", "@stats"}
fight#105rc#36
list of 6{" Combat between players is allowed, but not without consequences. Characters could die.", " There are a few heavily-guarded sanctuaries about the MOO, and the penalty for violent acts is usually quid pro quo.", " There are also wandering monsters in the MOO, most of which will not attack unless provoked.", " ", "attack hit fight kill destroy punch kick stun disable shoot stab", " "}
fighting#105rc#36{"*forward*", "fight", "*verbdoc*", "$rpg_room", "attack"}
combat#105rc#36
list of 7{"There are many hostile enemies you will encounter in Centrac Quest. Monsters are marked in [red]red[normal], while player names may be any color.", "Combat between players is allowed on this MUD.", "Fight enemies using 'attack <enemy>' or the more convenient 'a <enemy>'. This command cannot be used more than once every three to five seconds.", "", "It often happens there is more than one monster in a room with the same name as another, e.g. two goblins. You can type 'a first gob' to attack the first goblin in such a situation, then 'a second gob' to attack the second. Note that once the first one has left or vanished, the 'second' goblin is now the 'first, therefore you could now 'a goblin to attack the second.", "", "When 'first' and 'second' are not working, use the object numbers. Type '@enemies' (or '@en') to see a list of enemies in the room and their object numbers. E.g. cast scroll of death on #196"}
stats#105rc#36{"*forward*", "roleplay", "*verbdoc*", "$rpgamer", "@stats"}
weapons#105rc#36{"*objectdoc*", "$weapon"}
healing#105rc#36
list of 3{"Current health points are replenished naturally every 45 minutes, real time.", "In most cases, your character dies when current health points dip below 0.0", "There are certain characters with medical abilities that can replenish health points at faster rates."}
health#105rc#36{"*forward*", "healing", "*verbdoc*", "$rpgamer", "@health"}
ammo#105rc#36{"*objectdoc*", "$ammo"}
ammunition#105rc#36{"*objectdoc*", "$ammo"}
looting#105rc#36{"*verbdoc*", "$rpgamer", "loot"}
surrender#105rc#36
list of 3{" If you wish to submit yourself for capture, type the command 'surrender' and you will remain voluntarily immobile for 60 seconds while another player cuffs you.", " You can fake a surrender by emoting ':surrenders!', followed by ':becomes immobilized.'", " "}
attack-roll#105rc#36
list of 2{" 3 random numbers, 1-6, are generated and added together for the 'roll', then compared to the 'attack roll' figure to determine if an attack is successful. A 'roll' less than or equal to the 'attack roll' figure is considered successful.", " "}
defense-roll#105rc#36
list of 2{" 3 random numbers, 1-6, are generated and added together for the 'roll', then compared to the 'defense roll' figure to determine a successful defense against attack. A 'roll' less than or equal to the 'defense roll' figure is considered successful.", " "}
game-index#105rc#36{"*index*", "RPG Help Index"}
emoticons#105rc#36
list of 6{":) smiles :} chuckles :D laughs :> grins", ":( frowns :[ complains :P plbbbbbts :/ shrugs", ":o yawns :0 yells :| sighs", ";) winks ;> smirks ;( grimaces ;/ winces", " ", "Facial variations: 8-) B-b =^]"}
following#105rc#36{"Follow/Trail a player to automatically follow him/her through exits.", "Stop-following/Forget the player to end the session."}
races#105rc#36
list of 15{"TABLE OF RACES", "", "Starting Statistic Adjustments", "", "[underline]Race STR DEX INT HEA[normal]", "Human... | n/a n/a n/a n/a*", "Elf..... | -1.0 +2.0 n/a -1.0", "Gnome... | -2.0 +3.0 +1.0 -1.0", "Dwarf... | +2.0 -1.5 n/a +1.0", "Orc..... | +3.0 n/a -3.0 +1.0", "Sprite.. | -3.0 +5.0 +1.0 -2.0", "", "* Humans begin with 2 more Starting Points", " than the other races, which begin with 3.", ""}
orgs#105rc#36"The wizard staff should add a list of available organizations to $rpg_help.orgs. If the description for each organization is long, each organization help file should be stored in its own property on $rpg_help. If the descriptions are short, they can all be on $rpg_help.orgs, and each org's property should = {\"*forward*\", \"orgs\"}"
organizations#105rc#36{"*forward*", "orgs"}
money#105rc#36{"*verbdoc*", "$rpgamer", "money"}
convert#105rc#36{"*verbdoc*", "$rpgamer", "conv"}
sneak#105rc#36{"*verbdoc*", "$rpgamer", "sneak"}
stealth#105rc#36{"*verbdoc*", "$rpgamer", "sneak"}
persuade#105rc#36
list of 5{"The 'charismatic' skill (or possibly 'charisma' or 'command') allows players to influence others in character on the MOO. The syntax for usage is 'command <person> to <spoken words>', or 'persuade <person> to <spoken words>' where a command is not appropriate. The perceived effect of the command or suggestion will be displayed to both players.", "", "In cases where the relationship between the two participants is hostle, or a hierarchy of command already exists, the results should be adjusted or ignored appropriately.", "", "SEE ALSO \"HELP COMMANDS\" and \"HELP COMMAND-LIST\""}
command#105rc#36{"*forward*", "persuade"}
charismatic#105rc#36{"*forward*", "persuade"}
legerdemain#105rc#36"legerdemain = \"slight of hand\""
necromatic#105rc#36"necromatic skill = spell-casting ability"
mechanical#105rc#36"Mechanical skill may be required to operate certain devices or systems around this MOO."
medical#105rc#36{"*forward*", "healing"}
digging#105rc#36"It might be worth a try. (Builders: ? @dig, ? $weapon & ? $rpg_room)"
languages#105rc#36{"*forward*", "speaking"}
speaking#105rc#36
list of 5{"speak*ing => displays known languages and the language you are currently speaking.", "", "speak*ing <language> switches your current language to the one specified.", "", "The \"language\" skill does not affect speaking ability, but how many additional languages a player will be able to learn. Through study, the number of new languages learned plus the number of languages already spoken cannot exceed the skill of the player. A person already speaking 3 languages must achieve a 4.0+ language skill to learn an additional language through study, although that person may learn unlimited bits of languages through experience."}
remembering-players#105rc#36
list of 16{"", "---To set your short description", "Type: @short_desc me is <your short description>", "", "---To remember someone's name", "Type: remember <person's short description> as <person's name>", " Notation: remember <person's name> as <person's name> when in that room works too.", "", "---To forget someone's name", "Type: forget <person's name>", "", "---To see your remembered players list", "Type: @remembered", "", "For help on how to distinguish between persons having identical short descriptions, try \"help ambiguous\".", "Remembering System interface by ShadowBoxers (#3446) of SRMOO."}
short_desc_msg#105rc#36"The short description defines what other players see if they have not yet 'remembered' your character. By default, your short_desc_msg will be 'a <gender> <race>'. You can customize this description by typing '@short_desc me is \"a type of being\"'. Type \"@messages me\" for more customizable messages."
rolling-dice#105rc#36{"*verbdoc*", "$rpgamer", "@roll"}
sanctuary#105rc#36"Violence is not tolerated in places marked [Sanctuary]. Anything which attempts an attack will be forced to stop."
ic#105rc#36{"*forward*", "in-character"}
ooc#105rc#36{"*forward*", "in-character"}
out-of-character#105rc#36{"*forward*", "in-character"}
in-character#105rc#36
list of 4{"In-character: portrayal of the game character -- acting.", "Out-of-character: actions done as oneself, the real person behind the keyboard.", "", "For the sake of simplicity, this MOO does not support the separation of game characters from their controlling personae. Because the situation usually deteriorates into petty tyranny, it is not recommended that the MOO administration staff enforce any strict separation of \"ic\" and \"ooc\" unless the differences can be backed up 100% by coding, or a player is being maliciously disruptive to the gaming. If coded ic/ooc verbs are added, this help message ($rpg_help.in-character) should be edited to reflect those changes."}
command-list#105rc#36{"At any point in the game, you may invoke a list of common commands.", "SYNTAX: command-list, list-com*mands, coml*ist, comml*ist, lc, cl"}
cl#105rc#36{"*forward*", "command-list"}
lc#105rc#36{"*forward*", "command-list"}
public#105rc#36{"*objectdoc*", "$channels"}
cb#105rc#36{"*objectdoc*", "$channels"}
comlist#105r#36
list of 160{"'", "\"", ":", "-", "@answer", "@boost", "@describe", "@features", "@health", "@next", "@nn", "@points", "@prev", "@qsend", "@quickpage", "@quicksend", "@quit", "@remembered", "@reply", "@roll", "@score", "@send", "@short_desc", "@stats", "@status", "@who", "attack", "blink", "blush", "bounce", "bow", "burp", "capture", "cash", "cb", "cheer", "chew", "choke", "chuckle", "convert", "cough", "crawl", "cry", "cuff", "curtsey", "destroy", "dig", "disable", "dive", "drool", "drop", "dry", "duck", "emote", "examine", "fall", "fart", "fight", "fire", "follow", "forget", "frown", "gasp", "get", "giggle", "give", "go", "groan", "growl", "grumble", "hand", "help <index, mail, players, game>", "help!", "hiss", "hit", "hmm", "hop", "hug", "hum", "idle", "jerk", "jump", "kick", "kill", "kiss", "laugh", "leer", "lick", "load", "look", "loot", "lose", "money", "move", "mutter", "nod", "page", "pay", "pee", "pilfer", "pinch", "poke", "pub", "public", "puke", "punch", "push", "put", "quit swimming", "relax", "release", "remember", "rest", "rob", "roll", "run", "say", "scream", "search", "shake", "shoot", "sit", "sleep", "smile", "smirk", "sneak", "sneer", "sneeze", "snicker", "sniff", "spank", "speak", "speaking", "spit", "stand", "stare", "step", "stop swimming", "stop-following", "strip", "stun", "sulk", "surrender", "swim", "take", "throw", "trail", "tsk", "uncuff", "unload", "unwield", "wait", "wave", "whimper", "whistle", "wink", "wield", "yawn", "DON'T FORGET \"help <subject>\"", "THIS LIST IS INCOMPLETE"}
new#105rc#36
list of 19{"New players begin with [yellow]32[normal] gold.", "", "A few basic commands to start with:", "", "GENERAL - look, examine, compass, @map, remember, @remembered, know, @knowledge, @forget, help", "", "CHARACTER - @stats, @kills, @info, @pkill, @advance, @sethome, @infobar, @reset", "", "SOCIAL - say, emote, whisper", "", "INVENTORY - inv, gold, take, drop, wield, wear", "", "COMBAT - attack (or simply ('a'), @enemies", "", "This server supports ANSI color; it is turned on by default.", "You may disable it by typing '@ansi-options -all'.", "", "You can get more information about any command by typing 'help commandname'.", ""}
death#105rc#36
list of 5{"When a character dies, that character must return to the Character Generator by typing @chargen.", "", "If the player is a ghost (mobile in the world, but still dead,) they must find and touch an Orb of Life to return from death. A dead character cannot fight.", "(One of the Orbs is located in the Sacred Ground area at Tala.)", "All the character's items, including gold, are dropped on death, therefore may be retrieved before someone else takes it. Dying resets all stats and skills."}
elixir#105rc#36
list of 2{"Elixirs are character advancement items rather than healing items.", "By drinking an elixir, you will gain a varying amount of Bonus Points which you may use to @boost your stats and skills. Check these in '@bonus' or '@stats'."}
inhabitable#105rc#36"A room marked [Inhabitable] is a place you can set as your home; i.e. your default location when logging in. Type '@sethome' in such a room to make it your home."
@knowledge#105rc#36
list of 10{"Usage: @knowledge", " @know", "", "Lists your knowledge, added by the 'know' command (aliases 'retain', 'reflect', 'journal').", "", "Edit and delete parts of your knowledge using '@edit me.knowledge'.", "", "Clear your knowledge entirely using @forget (alias '@unknow') by itself.", "", "Type 'help know' for an explanation of the two ways 'know' can be used."}
know#105rc#36
list of 7{"Usage: know <anything>", " know", "", "The first form will add <anything>, which may be a string of any length, to your knowledge.", "The second form, used on its own, is useful for retaining blocks of text. It will prompt you to enter text.", "", "Type '@help @knowledge' for more information."}
magic#105rc#36
list of 15{"", "Red Mages and Blue Mages have the ability to cast spells innately.", "", "Magic spells can also be cast from one of three types of items: Scroll, Book, or Tome.", "Items containing magic spells may be cast by anyone.", "", "A Scroll may be cast from a single time, then it destroys itself.", "A Book may be cast from ten times, then it destroys itself.", "A Tome may be cast from an unlimited number of times; it does not destroy itself.", "", "The target of any spell must be in the same room as the caster.", "", "Type 'help casting' for an explanation on spell casting.", "Type 'help spells' to see the table of spells.", ""}
spells#105rc#36
list of 26{"", "Spell Name INT Description", "---------- ---- ------------------------------------------------------", "Knowledge 11.0 Learn detailed information about target enemy or item*", "Healing 11.0 Target gains up to 10.0 health", "Enchantment 11.0 Add permanent +1.0 to weapon or armor", "Sleep 11.0 Target becomes unconscious for 45 seconds", "Escape 12.0 Teleport to your home+", "Fear 12.0 Target flees in random direction*", "Power 13.0 Target gains +4 Strength for 3 minutes", "Speed 13.0 Target gains +4 Dexterity for 3 minutes", "Pacifism 14.0 Target's combat skill reduced to 0 for 2 minutes*", "Magic Missile 14.0 Deal 50 damage to one target instantly", "Death 16.0 Kill target instantly*", "", "* Cannot be cast on a player.", "+ Can only be cast on oneself; i.e. no target is required.", "", "For Mages, the respective commands for innate casting of these spells are:", "", "$know, $heal, $enchant, $sleep, $escape, $fear, $power, $speed, $pacify, $missile, $death", "", "Type 'help magic' for an explanation of the magic system.", "Type 'help casting' for an explanation of spell casting.", "Type 'help mages' for an explanation of other requirements to cast spells innately.", ""}
casting#105rc#36
list of 22{"", "Mages use the $ command to cast innate spells.", "", "Syntax: $<spell> <target> [no space between $ and <spell>]", "", "Note: The $ command does not require and cannot take the 'on' preposition needed for magic items.", "", "Examples: $heal me", " $enchant spear", " $death zombie", "", "To cast a spell from an item, use the cast command.", "", "Syntax: cast <item-name> on <target>", "", "If you are carrying multiple magic items, it may be necessary to specify <item-name> further, e.g. you are carrying a Tome of Knowledge and a Tome of Healing and you want to cast Healing on an elf friend, type: cast tome of heal on elf", "", "When targeting an enemy which has the same name as another enemy, it is often necessary to specify which one by object number. Enemy object numbers can be seen with the @enemies command.", "", "Type 'help magic' for an explanation of magic items.", "Type 'help spells' to see the table of spells.", ""}
@enemies#105rc#36{"Usage: @enemies", " @en", "", "Displays a list of monsters and their object numbers in the current room."}
@xp#105rc#36
list of 3{"Usage: @info ; @level ; @lev ; @lvl ; @life ; @xp", "", "Gives you brief information about your character. Lists level, experience points, advancement points, health and gold."}
@roomnumbers#105rc#36
list of 4{"Usage: @roomnumbers <on|off>", "", "Turned off by default. When turned on, the object number of the room will be displayed next to its name when entered.", "Without 'on' or 'off' provided, displays current setting."}
relieve#105rc#36
list of 5{"Usage: relieve <merchant>", " re <merchant>", "", "Causes a merchant to remove items sold to it by players from its list. Most useful when <merchant> can't carry any more, but may be used at any time.", ""}
@infobar#105rc#36{"Usage: @infobar <on|off>", "", "Turns the information bar (the information displayed after a command is entered) on or off."}
@kills#105rc#36{"Usage: @kills", " @k", "", "Displays the total number of enemies you have killed.", "", "This number can also be seen in @stats."}
@info#105rc#36
list of 3{"Usage: @info ; @level ; @lev ; @lvl ; @life ; @xp", "", "Gives you brief information about your character. Lists level, experience points, advancement points, health and gold."}
@level#105rc#36
list of 3{"Usage: @info ; @level ; @lev ; @lvl ; @life ; @xp", "", "Gives you brief information about your character. Lists level, experience points, advancement points, health and gold."}
@lvl#105rc#36
list of 3{"Usage: @info ; @level ; @lev ; @lvl ; @life ; @xp", "", "Gives you brief information about your character. Lists level, experience points, advancement points, health and gold."}
@life#105rc#36
list of 3{"Usage: @info ; @level ; @lev ; @lvl ; @life ; @xp", "", "Gives you brief information about your character. Lists level, experience points, advancement points, health and gold."}
@bonus#105rc#36{"Usage: @bonus", "", "Displays your bonus points.", "", "See 'help @boost' for information on how to use them."}
bonus-points#105rc#36
list of 8{"Bonus points are another way for a player to increase stats.", "They very slowly build up over time based on combat and movement, but can be found in larger quantities in all Elixirs.", "These do not apply to your character's experience points (XP), but are a separate value. They are used with the '@boost' command (see 'help @boost'), in contrast to @advance (i.e. adding one full point to a statistic.)", " ", "You may quickly check your bonus points with the @bonus command.", "", "(Note: There is a known issue with '@boost combat to max' giving range errors, therefore the Combat statistic should be boosted to a numeric value, in downward increments until a result is reached. E.g. @boost com to 3.7, @boost com to 3.6, @boost com to 3.5, etc.", "This affects only '@boost combat'; the others may be boosted to 'max' (i.e. as high as it will go based on your Bonus Points until they are depleted.)"}
levels#105rc#36
list of 26{"TABLE OF LEVELS", "", " Level\tExp. Level\tExp.\t Level\tExp. Level Exp.", "---------------+---------------+-----------------+---------------+", " 1\t0 | 16\t25,500 | 31\t105,700 | 46 240,200 |", " 2\t100 | 17\t29,900 | 32\t112,200 | 47 254,200 |", " 3\t300 | 18\t34,800 | 33\t118,900 | 48 269,700 |", " 4\t700 | 19\t40,000 | 34\t125,900 | 49 286,700 |", " 5\t1,300 | 20\t45,600 | 35\t133,200 | 50 307,700 |", " 6\t2,100 | 21\t50,100 | 36\t140,800 +---------------+", " 7\t3,100 | 22 \t55,100 | 37\t148,700 ^Gain 8 Points", " 8\t4,300 | 23\t60,400 | 38\t157,000", " 9\t5,900 | 24\t66,000 | 39\t165,500", " 10\t7,700 | 25\t71,900 | 40\t174,500", " 11\t9,900 | 26\t77,100 | 41\t183,900", " 12\t12,400 | 27\t82,500 | 42\t193,700", " 13\t15,100 | 28\t88,100 | 43\t204,200", " 14\t18,200 | 29\t93,700 | 44\t215,200", " 15\t21,600 | 30\t99,500 | 45\t227,200", "---------------+---------------+----------------------------------", " Gain 2 Points|^ Gain 4 Points|^ Gain 6 Points", "", "Each time you gain a level, you will be given 2, 4, 6, or 8 Advancement Points (see above table) to be used with @advance. Advancement Points stay with you until they are spend. You will see a red exclamation point [[bold][red]![normal]] next your level in your information bar when you have one or more Advancement Points available to you. You can also check this in @advance, @stats and @info.", "", "See also 'help @advance'", ""}
@boost#105rc#36
list of 6{"Usage: @boost <stat> to <level>", "", "Spend your Bonus Points to add to your stats. <level> can be an integer or decimal, or the word 'max' to use up all Bonus Points toward that stat.", "", "(Note: There is a known issue with '@boost combat to max' giving range errors, therefore the Combat statistic should be boosted to a numeric value, in downward increments until a result is reached. E.g. @boost com to 3.7, @boost com to 3.6, @boost com to 3.5, etc.", "This affects only '@boost combat'; the others may be boosted to 'max' (i.e. as high as it will go based on your Bonus Points until they are depleted.)"}
@advance#105rc#36
list of 14{"Usage: @advance <stat>", " @adv <stat>", "", "Advances one of your stats one full point.", "<stat> may be strength, dexterity, intelligence, health or combat.", "Abbreviations str, dex, int, hea, or com are also acceptable.", "", "When you see a red exclamation point [[bold][red]![normal]] next to your Level in your information borrow, you have at least one Advancement Point you can use.", "", "You can also see you Advancement Points in @stats and @info.", "", "If no stat is provided, shows your current Advancement Points and", "displays this help text.", ""}
advance#105rc#36
list of 14{"Usage: @advance <stat>", " @adv* <stat>", "", "Advances one of your stats one full point.", "<stat> may be strength, dexterity, intelligence, health or combat.", "Abbreviations str, dex, int, hea, or com are also acceptable.", "", "When you see a red exclamation point [[bold][red]![normal]] next to your Level in your information borrow, you have at least one Advancement Point you can use.", "", "You can also see you Advancement Points in @stats and @info.", "", "If no stat is provided, shows your current Advancement Points and", "displays this help text.", ""}
basics#105rc#36
list of 17{"BASIC COMMANDS FOR CENTRAC QUEST", "", "GENERAL - look, examine, remember, @remembered, know, @knowledge, help", "", "CHARACTER - @stats, @kills, @info, @advance, @sethome, @infobar, @reset", "", "SOCIAL - say, emote, whisper", "", "INVENTORY - inv, gold, take, drop, wield, wear", "", "COMBAT - attack (or simply 'a'), @enemies", "", "This server supports ANSI color; it is turned on by default.", "You may disable it by typing '@ansi-options -all'.", "", "You can get more information about any command by typing 'help commandname'.", ""}
hold#105rc#36{"Usage: hold <item>", "", "Hold shields or other types of armor. Use rather than 'wield', as armor items cannot be wielded."}
@pkill#105rc#36
list of 7{"The PKILL system here is the same as most MUDs in numberous ways.", "PKILL (Player Killing) is a setting placed each individual player which decides if they may attack, and be attacked, by other players.", "The default setting for PKILL is OFF. It can only be set to ON if a player chooses to do so, and it CANNOT be changed to OFF.", "If a player dies or @resets, their PKILL setting will be set to OFF if it was ON before.", "", "Set your PKILL setting to ON by using [bold]@pkill on[normal]", "Your current PKILL setting is shown in [bold]@stats[normal]"}
classes#105rc#36
list of 9{"", "TABLE OF CLASSES", "", "Class Description", "Warrior..... | Begins with 3.0 Combat", "Blue Mage... | Can cast: Knowledge, Heal, Enchantment, Sleep, Power, Speed, Escape, Pacifism", "Red Mage.... | Can cast: Knowledge, Enchantment, Sleep, Fear, Power, Speed, Magic Missile, Death", "Alchemist... | Can convert items to gold or bonus points", ""}
mages#105rc#36
list of 27{"", "The Blue Mage and Red Mage may cast spells innately, if they meet that spell's requirements,", "and they have not exceeded their maximum spells per half-day. This counter is automatically", "reset to 0 every 12 hours. A spell is only counted if the cast was successful.", "", "A Mage's maximum spells per half-day is equal to the integer value of his INT ability.", "", "Blue Mage spells: $know, $enchant, $sleep, $power, $speed, $heal, $escape, $pacifism", "", "Red Mage spells: $know, $enchant, $sleep, $power, $speed, $fear, $missile, $death", "", "Both Blue and Red Mages may cast Knowledge, Enchantment, and Sleep and at any level. Blue Mages", "may also cast Healing at any level.", "", "Both may cast Power and Speed begininng at level 5.", "", "Blue Mages may cast Escape beginning at level 10.", "", "Red Mages may cast Magic Missile beginning at level 10.", "", "Blue Mages may cast Pacifism beginning at level 15.", "", "Red Mages may cast Death beginning at level 20.", "", "Type 'help casting' for more information on casting spells.", "Type 'help spells' to see the table of spells.", ""}
alchemists#105rc#36
list of 9{"", "Alchemists can convert any weapons or armor they are carrying to either gold or Bonus Points with the exclusive 'alchemize' (or 'alc') command.", "The Alchemist may use this craft as often as he wishes, but the item may only be a weapon or armor from his inventory.", "", "To alchemize a Mace into gold: alchemize mace into gold", "To alchemize a Mace into Bonus Points: alchemize mace into points", "", "Alchemizing an item destroys it immediately and you receive the gold or Bonus Points instantly.", ""}
compass#105rc#36
list of 4{"Usage: compass", " m", "", "The commands 'compass' or 'm' show the minimap. Exits are displayed in visual form as when a player has @map turned on."}
questcore#105rc#36
list of 2{"The QuestCore database was developed from the RPGCore database. The original can be found on centrac.org.", "All new code and objects created by Jon Siragusa. (centroid@icloud.com)"}
index#30rc#36<clear>
index_cache#30r#36{"rpg-index", "game-index"}
key#1c#360
aliases#1rc#36{"RPG help"}
description#1rc#36<clear>
object_size#1r#36{19525, -1090650497}

Ancestry

Ancestors (nearest first): #30 Generic Help Database#1 Root Class

Children: none

Call graph

calls n105_0 #105:init_for_core n1_28 #1:init_for_core n105_0->n1_28

Source

init_for_core

Spec this none thisFlags rxdOwner #2Definer #105

Referenced by

none

Source

1if (caller_perms().wizard)
2`this.organizations = {"*forward*", "orgs"} ! ANY';
3`this.orgs = "The wizard staff should add a list of available organizations to $rpg_help.orgs. If the description for each organization is long, each organization help file should be stored in its own property on $rpg_help. If the descriptions are short, they can all be on $rpg_help.orgs, and each org's property should = {\"*forward*\", \"orgs\"}" ! ANY';
4`this.races = "The wizard staff should add a list of available races to $rpg_help.races. If the description for each race is long, each race help file should be stored in its own property on $rpg_help. If the descriptions are short, they can all be on $rpg_help.races, and each race's property should = {\"*forward*\", \"races\"}" ! ANY';
5pass(@args);
6endif