Main Street #147

Parent #119Owner #36Flags Source RPG Core/rpgcore-patched.db

Aliases: Main Street

1 verbs · 69 properties · 0 children

Verbs

VerbSpecFlagsDefinerLines
init_for_corethis none thisrxd#1472

Properties

PropertyDefinerFlagsOwnerValue
desc_24#147rc#36
list of 3{" You've made it here, so you must have noticed the direction indicator in the room's description. This is a terrain room. You are in the same room you just \"walked\" away from. What you are reading now is a custom description written for this x & y coordinate. Type \"@myloc\". You are at coordinate {2, 4}. The custom description for this coordinate is in the property \".desc_24\".", " This room also has a .title_style of 1, so it shows the $realm wrapper (Land of Demo) in the title. The $realm controls time and weather messages for the rooms. This room is also set to \"@outdoors on\" so that the $realm messages appear in the description.", " The curb has been added as a seat using the @newseat verb. \"Help $rpg_room\" will give builders the necessary info about adding details. Try \"sit\", \"look down\", \"get curb\", etc. The response is much better than the annoying \"I don't understand that\" messages that usually follow any kind of attempt to investigate items mentioned in a room's description. If you don't want to write a description for a detail, just \"@add-fake <detail>\" and move on."}
desc_34#147rc#36" A long and desolate dirt road. Take the time to look at a list of common commands. Just type \"cl\" or \"lc\" for the list."
compass#119r#2<clear>
long_ways#119r#2<clear>
room_type#119rc#362
strip_way#119rc#36"w"
relocate_msg#119rc#36<clear>
loc_arrive_msg#119rc#36<clear>
no_can_go_msg#119rc#36<clear>
north_border_msg#119rc#36<clear>
south_border_msg#119rc#36<clear>
west_border_msg#119rc#36<clear>
east_border_msg#119rc#36<clear>
strip_pairs#119r#2<clear>
bot_locked#104rc#36<clear>
fakes#104r#36<clear>
retail#104rc#36<clear>
seat#104r#36"the curb"
pool#104r#36<clear>
seat_desc#104r#36" The street is bounded by curbs of hard-packed, sun-baked mud."
pool_desc#104r#36<clear>
sit_phrase#104rc#36<clear>
stand_phrase#104rc#36<clear>
swim_phrase#104rc#36<clear>
dry_phrase#104rc#36<clear>
push_phrase#104rc#36<clear>
seat_aliai#104r#36{"curb", "down", "street", "road"}
pool_aliai#104r#36<clear>
seat_contents#104r#36{}
pool_contents#104r#36<clear>
seat_max#104r#36<clear>
pool_max#104r#36<clear>
details#104rc#36<clear>
temp_detail_index#104rc#36<clear>
temp_detail_desc#104rc#36<clear>
outdoors#104r#361
attack_queue#104r#2{}
battle_on#104r#20
stop_msg#104rc#36<clear>
remove_msg#104rc#36<clear>
dump_msg#104rc#36<clear>
dump_loc#104rc#36<clear>
sanctuary#104rc#36<clear>
ansi_title#104r#36<clear>
dark_desc#104rc#36<clear>
title_style#104rc#361
build_help#104rc#36<clear>
battle_task#104r#21902040041
dig_level#104rc#36<clear>
holes#104r#2<clear>
help_msg#104rc#36<clear>
who_location_msg#3rc#36<clear>
free_home#3rc#36<clear>
victim_ejection_msg#3rc#36<clear>
ejection_msg#3rc#36<clear>
oejection_msg#3rc#36<clear>
residents#3rc#36<clear>
free_entry#3rc#36<clear>
entrances#3c#36{#148, #153}
blessed_object#3rc#36#-1
blessed_task#3rc#361018531982
exits#3c#36{#149, #152}
dark#3rc#36<clear>
ctype#3rc#36<clear>
key#1c#360
aliases#1rc#36{"Main Street"}
description#1rc#36" The dirt road is long and desolate. Erosion has eaten away the street, creating a natural curb."
object_size#1r#36{3342, -1090650497}
html#1rc#36<clear>

Ancestry

Ancestors (nearest first): #119 generic maze and terrain room#104 RPG room#3 generic room#1 Root Class

Children: none

Call graph

calls n147_0 #147:init_for_core n3_33 #3:moveto n147_0->n3_33

Source

init_for_core

Spec this none thisFlags rxdOwner #2Definer #147

Referenced by

none

Source

1this:moveto($rmprop_demo_6);
2return;