Fasco's SaveCo #145

Parent #118Owner #36Flags Source RPG Core/rpgcore-patched.db

Aliases: Fasco's SaveCo

2 verbs · 62 properties · 0 children

Verbs

VerbSpecFlagsDefinerLines
enterfuncthis none thisrxd#14511
init_for_corethis none thisrxd#1452

Properties

PropertyDefinerFlagsOwnerValue
virtual_exit_task#118r#265375994
defaulting_exit_oleave_msg#118rc#36<clear>
blessed_entrances#118rc#36<clear>
virtual_exits#118rc#36{{{"Back [b]", "b", "Back"}, #62, 0}}
give_short_alias#118rc#36<clear>
virtual_exit_to_use#118r#2{{"Back [b]", "b", "Back"}, #62, 0}
lit_from_outside#118rc#36<clear>
bot_locked#104rc#36<clear>
fakes#104r#36<clear>
retail#104rc#361
seat#104r#36<clear>
pool#104r#36<clear>
seat_desc#104r#36<clear>
pool_desc#104r#36<clear>
sit_phrase#104rc#36<clear>
stand_phrase#104rc#36<clear>
swim_phrase#104rc#36<clear>
dry_phrase#104rc#36<clear>
push_phrase#104rc#36<clear>
seat_aliai#104r#36<clear>
pool_aliai#104r#36<clear>
seat_contents#104r#36<clear>
pool_contents#104r#36<clear>
seat_max#104r#36<clear>
pool_max#104r#36<clear>
details#104rc#36<clear>
temp_detail_index#104rc#36<clear>
temp_detail_desc#104rc#36<clear>
outdoors#104r#360
attack_queue#104r#2<clear>
battle_on#104r#20
stop_msg#104rc#36<clear>
remove_msg#104rc#36<clear>
dump_msg#104rc#36<clear>
dump_loc#104rc#36<clear>
sanctuary#104rc#36<clear>
ansi_title#104r#36<clear>
dark_desc#104rc#36<clear>
title_style#104rc#36<clear>
build_help#104rc#36<clear>
battle_task#104r#2<clear>
dig_level#104rc#36<clear>
holes#104r#2<clear>
help_msg#104rc#36<clear>
who_location_msg#3rc#36<clear>
free_home#3rc#36<clear>
victim_ejection_msg#3rc#36<clear>
ejection_msg#3rc#36<clear>
oejection_msg#3rc#36<clear>
residents#3rc#36<clear>
free_entry#3rc#36<clear>
entrances#3c#36{#149}
blessed_object#3rc#36#-1
blessed_task#3rc#361450139841
exits#3c#36{#148}
dark#3rc#36<clear>
ctype#3rc#36<clear>
key#1c#360
aliases#1rc#36{"Fasco's SaveCo"}
description#1rc#36
list of 3{" The store is dingy and run-down. Mr. Fasco keeps most goods hidden so thieves can't grab them and run.", " (Player: \"remember human as Mr. Fasco\" so that you'll recognize him. \"Ask Fasco for list/catalog/prices\" or \"say Can I see a catalog?\" if you want to view the items for sale.)", " (Wizard: Check out the verb here:enterfunc. The exit \"Out\" is a $terrexit, a \"real\" object that sets the player's x and y coordinates for the terrain outside. The exit \"Back\" is a \"virtual\" exit, built into the room. See \"help here\" for more info.)"}
object_size#1r#36{3255, -1090650497}
html#1rc#36<clear>

Ancestry

Ancestors (nearest first): #118 virtual exit room#104 RPG room#3 generic room#1 Root Class

Children: none

Call graph

calls n145_0 #145:enterfunc n118_20 #118:enterfunc n145_0->n118_20 n52_8 #52:contains n145_0->n52_8 n116_9 #116:say n145_0->n116_9 n145_1 #145:init_for_core n3_33 #3:moveto n145_1->n3_33

Source

enterfunc

Spec this none thisFlags rxdOwner #36Definer #145

Referenced by

none

Source

1pass(@args);
2object = args[1];
3if (is_player(object))
4if ($object_utils:contains(object, $rmprop_demo_10))
5$rmprop_demo_2:say("Great job! Hand it over and I'll pay you your fee.");
6elseif ($object_utils:contains($rmprop_demo_2, $rmprop_demo_10))
7$rmprop_demo_2:say("That's the end of the demo.");
8else
9$rmprop_demo_2:say("I'll be needing the fob that's buried in the cave--you know--the cave at the end of the street. If you retrieve the fob, you'll be amply rewarded.");
10endif
11endif

init_for_core

Spec this none thisFlags rxdOwner #2Definer #145

Referenced by

none

Source

1this:moveto($rmprop_demo_6);
2return;