RPG help #105

Parent #30Owner #36Flags readSource RPG Core/rpgcore-patched.db

Aliases: RPG help

1 verbs · 61 properties · 0 children

Verbs

VerbSpecFlagsDefinerLines
init_for_corethis none thisrxd#1056

Properties

PropertyDefinerFlagsOwnerValue
rpg-index#105rc#36{"*index*", "RPG Help Index"}
roleplay#105rc#36
list of 9{"Roleplay earns numerical points for your player character, in the form of STATISTICS & SKILLS, and also 'FREE POINTS' that you can use to '@boost' STATISTICS & SKILLS.", " ", " STATISTICS are basic natural abilities: STRENGTH, DEXTERITY, INTELLIGENCE, & HEALTH", " ", " SKILLS are acquired through roleplay, and it is possible to never acquire skills in certain areas due to character limitations.", "", "Administrators may award free points for good roleplay using the '@award' verb.", "You can always check your personal levels by typing '@score'.", "----------------------------"}
score#105rc#36{"*forward*", "roleplay", "*verbdoc*", "$rpgamer", "@stats"}
statistics#105rc#36{"*forward*", "roleplay", "*verbdoc*", "$rpgamer", "@stats"}
skills#105rc#36{"*forward*", "roleplay", "*verbdoc*", "$rpgamer", "@stats"}
points#105rc#36{"*forward*", "roleplay", "*verbdoc*", "$rpgamer", "@stats"}
boost#105rc#36{"*forward*", "roleplay", "*verbdoc*", "$rpgamer", "@boost"}
fight#105rc#36
list of 6{" Combat between players is allowed, but not without consequences. Characters could die.", " There are a few heavily-guarded sanctuaries about the MOO, and the penalty for violent acts is usually quid pro quo.", " There are also wandering monsters in the MOO, most of which will not attack unless provoked.", " ", "attack hit fight kill destroy punch kick stun disable shoot stab", " "}
fighting#105rc#36{"*forward*", "fight", "*verbdoc*", "$rpg_room", "attack"}
combat#105rc#36{"*forward*", "fight", "*verbdoc*", "$rpg_room", "attack"}
stats#105rc#36{"*forward*", "roleplay", "*verbdoc*", "$rpgamer", "@stats"}
weapons#105rc#36{"*objectdoc*", "$weapon"}
healing#105rc#36
list of 3{"Current health points are replenished naturally every 45 minutes, real time.", "In most cases, your character dies when current health points dip below 0.0", "There are certain characters with medical abilities that can replenish health points at faster rates."}
health#105rc#36{"*forward*", "healing", "*verbdoc*", "$rpgamer", "@health"}
ammo#105rc#36{"*objectdoc*", "$ammo"}
ammunition#105rc#36{"*objectdoc*", "$ammo"}
looting#105rc#36{"*verbdoc*", "$rpgamer", "loot"}
surrender#105rc#36
list of 3{" If you wish to submit yourself for capture, type the command 'surrender' and you will remain voluntarily immobile for 60 seconds while another player cuffs you.", " You can fake a surrender by emoting ':surrenders!', followed by ':becomes immobilized.'", " "}
attack-roll#105rc#36
list of 2{" 3 random numbers, 1-6, are generated and added together for the 'roll', then compared to the 'attack roll' figure to determine if an attack is successful. A 'roll' less than or equal to the 'attack roll' figure is considered successful.", " "}
defense-roll#105rc#36
list of 2{" 3 random numbers, 1-6, are generated and added together for the 'roll', then compared to the 'defense roll' figure to determine a successful defense against attack. A 'roll' less than or equal to the 'defense roll' figure is considered successful.", " "}
game-index#105rc#36{"*index*", "RPG Help Index"}
emoticons#105rc#36
list of 6{":) smiles :} chuckles :D laughs :> grins", ":( frowns :[ complains :P plbbbbbts :/ shrugs", ":o yawns :0 yells :| sighs", ";) winks ;> smirks ;( grimaces ;/ winces", " ", "Facial variations: 8-) B-b =^]"}
following#105rc#36{"Follow/Trail a player to automatically follow him/her through exits.", "Stop-following/Forget the player to end the session."}
races#105rc#36"The wizard staff should add a list of available races to $rpg_help.races. If the description for each race is long, each race help file should be stored in its own property on $rpg_help. If the descriptions are short, they can all be on $rpg_help.races, and each race's property should = {\"*forward*\", \"races\"}"
orgs#105rc#36"The wizard staff should add a list of available organizations to $rpg_help.orgs. If the description for each organization is long, each organization help file should be stored in its own property on $rpg_help. If the descriptions are short, they can all be on $rpg_help.orgs, and each org's property should = {\"*forward*\", \"orgs\"}"
organizations#105rc#36{"*forward*", "orgs"}
money#105rc#36{"*verbdoc*", "$rpgamer", "money"}
convert#105rc#36{"*verbdoc*", "$rpgamer", "conv"}
sneak#105rc#36{"*verbdoc*", "$rpgamer", "sneak"}
stealth#105rc#36{"*verbdoc*", "$rpgamer", "sneak"}
persuade#105rc#36
list of 5{"The 'charismatic' skill (or possibly 'charisma' or 'command') allows players to influence others in character on the MOO. The syntax for usage is 'command <person> to <spoken words>', or 'persuade <person> to <spoken words>' where a command is not appropriate. The perceived effect of the command or suggestion will be displayed to both players.", "", "In cases where the relationship between the two participants is hostle, or a hierarchy of command already exists, the results should be adjusted or ignored appropriately.", "", "SEE ALSO \"HELP COMMANDS\" and \"HELP COMMAND-LIST\""}
command#105rc#36{"*forward*", "persuade"}
charismatic#105rc#36{"*forward*", "persuade"}
legerdemain#105rc#36"legerdemain = \"slight of hand\""
necromatic#105rc#36"necromatic skill = spell-casting ability"
mechanical#105rc#36"Mechanical skill may be required to operate certain devices or systems around this MOO."
medical#105rc#36{"*forward*", "healing"}
digging#105rc#36"It might be worth a try. (Builders: ? @dig, ? $weapon & ? $rpg_room)"
languages#105rc#36{"*forward*", "speaking"}
speaking#105rc#36
list of 5{"speak*ing => displays known languages and the language you are currently speaking.", "", "speak*ing <language> switches your current language to the one specified.", "", "The \"language\" skill does not affect speaking ability, but how many additional languages a player will be able to learn. Through study, the number of new languages learned plus the number of languages already spoken cannot exceed the skill of the player. A person already speaking 3 languages must achieve a 4.0+ language skill to learn an additional language through study, although that person may learn unlimited bits of languages through experience."}
remembering-players#105rc#36
list of 16{"", "---To set your short description", "Type: @short_desc me is <your short description>", "", "---To remember someone's name", "Type: remember <person's short description> as <person's name>", " Notation: remember <person's name> as <person's name> when in that room works too.", "", "---To forget someone's name", "Type: forget <person's name>", "", "---To see your remembered players list", "Type: @remembered", "", "For help on how to distinguish between persons having identical short descriptions, try \"help ambiguous\".", "Remembering System interface by ShadowBoxers (#3446) of SRMOO."}
short_desc_msg#105rc#36"The short description defines what other players see if they have not yet 'remembered' your character. By default, your short_desc_msg will be 'a <gender> <race>'. You can customize this description by typing '@short_desc me is \"a type of being\"'. Type \"@messages me\" for more customizable messages."
rolling-dice#105rc#36{"*verbdoc*", "$rpgamer", "@roll"}
sanctuary#105rc#36"A few rooms on the MOO are set as sanctuaries, where combat is not allowed. It is not always obvious which rooms these are, but builders should provide some hints for the player to prevent unwanted acts."
ic#105rc#36{"*forward*", "in-character"}
ooc#105rc#36{"*forward*", "in-character"}
out-of-character#105rc#36{"*forward*", "in-character"}
in-character#105rc#36
list of 4{"In-character: portrayal of the game character -- acting.", "Out-of-character: actions done as oneself, the real person behind the keyboard.", "", "For the sake of simplicity, this MOO does not support the separation of game characters from their controlling personae. Because the situation usually deteriorates into petty tyranny, it is not recommended that the MOO administration staff enforce any strict separation of \"ic\" and \"ooc\" unless the differences can be backed up 100% by coding, or a player is being maliciously disruptive to the gaming. If coded ic/ooc verbs are added, this help message ($rpg_help.in-character) should be edited to reflect those changes."}
command-list#105rc#36{"At any point in the game, you may invoke a list of common commands.", "SYNTAX: command-list, list-com*mands, coml*ist, comml*ist, lc, cl"}
cl#105rc#36{"*forward*", "command-list"}
lc#105rc#36{"*forward*", "command-list"}
public#105rc#36{"*objectdoc*", "$channels"}
cb#105rc#36{"*objectdoc*", "$channels"}
comlist#105r#36
list of 160{"'", "\"", ":", "-", "@answer", "@boost", "@describe", "@features", "@health", "@next", "@nn", "@points", "@prev", "@qsend", "@quickpage", "@quicksend", "@quit", "@remembered", "@reply", "@roll", "@score", "@send", "@short_desc", "@stats", "@status", "@who", "attack", "blink", "blush", "bounce", "bow", "burp", "capture", "cash", "cb", "cheer", "chew", "choke", "chuckle", "convert", "cough", "crawl", "cry", "cuff", "curtsey", "destroy", "dig", "disable", "dive", "drool", "drop", "dry", "duck", "emote", "examine", "fall", "fart", "fight", "fire", "follow", "forget", "frown", "gasp", "get", "giggle", "give", "go", "groan", "growl", "grumble", "hand", "help <index, mail, players, game>", "help!", "hiss", "hit", "hmm", "hop", "hug", "hum", "idle", "jerk", "jump", "kick", "kill", "kiss", "laugh", "leer", "lick", "load", "look", "loot", "lose", "money", "move", "mutter", "nod", "page", "pay", "pee", "pilfer", "pinch", "poke", "pub", "public", "puke", "punch", "push", "put", "quit swimming", "relax", "release", "remember", "rest", "rob", "roll", "run", "say", "scream", "search", "shake", "shoot", "sit", "sleep", "smile", "smirk", "sneak", "sneer", "sneeze", "snicker", "sniff", "spank", "speak", "speaking", "spit", "stand", "stare", "step", "stop swimming", "stop-following", "strip", "stun", "sulk", "surrender", "swim", "take", "throw", "trail", "tsk", "uncuff", "unload", "unwield", "wait", "wave", "whimper", "whistle", "wink", "wield", "yawn", "DON'T FORGET \"help <subject>\"", "THIS LIST IS INCOMPLETE"}
index#30rc#36<clear>
index_cache#30r#36{"rpg-index", "game-index"}
key#1c#360
aliases#1rc#36{"RPG help"}
description#1rc#36<clear>
object_size#1r#36{19525, -1090650497}
html#1rc#36<clear>

Ancestry

Ancestors (nearest first): #30 Generic Help Database#1 Root Class

Children: none

Call graph

calls n105_0 #105:init_for_core n1_28 #1:init_for_core n105_0->n1_28

Source

init_for_core

Spec this none thisFlags rxdOwner #2Definer #105

Referenced by

none

Source

1if (caller_perms().wizard)
2`this.organizations = {"*forward*", "orgs"} ! ANY';
3`this.orgs = "The wizard staff should add a list of available organizations to $rpg_help.orgs. If the description for each organization is long, each organization help file should be stored in its own property on $rpg_help. If the descriptions are short, they can all be on $rpg_help.orgs, and each org's property should = {\"*forward*\", \"orgs\"}" ! ANY';
4`this.races = "The wizard staff should add a list of available races to $rpg_help.races. If the description for each race is long, each race help file should be stored in its own property on $rpg_help. If the descriptions are short, they can all be on $rpg_help.races, and each race's property should = {\"*forward*\", \"races\"}" ! ANY';
5pass(@args);
6endif