Scroll of Magic Missile #156

Parent #5Owner #2Flags read, fertileSource QuestCore.db

Aliases: Scroll of Magic Missile, magicmissilescroll

2 verbs · 19 properties · 0 children

Verbs

VerbSpecFlagsDefinerLines
titlethis none thisrxd#1561
ca*stthis on top of/on/onto/upon anyrxd#15672

Properties

PropertyDefinerFlagsOwnerValue
drop_failed_msg#5rc#2<clear>
drop_succeeded_msg#5rc#2<clear>
odrop_failed_msg#5rc#2<clear>
odrop_succeeded_msg#5rc#2<clear>
otake_succeeded_msg#5rc#2<clear>
otake_failed_msg#5rc#2<clear>
take_succeeded_msg#5rc#2<clear>
take_failed_msg#5rc#2<clear>
value_base#102r#275.0
damage_base#102r#2<clear>
x_loc#102r#36<clear>
y_loc#102r#36<clear>
ansi_title#102r#36<clear>
obvious#102r#36<clear>
build_help#102rc#2<clear>
key#1c#20
aliases#1rc#2{"Scroll of Magic Missile", "magicmissilescroll"}
description#1rc#2"[green]You see a paper scroll with magical writing on it.[normal] [Spell: Magic Missile]"
object_size#1r#36{0, 0}

Ancestry

Ancestors (nearest first): #5 generic thing#102 subthing#1 Root Class

Children: none

Call graph

calls n156_1 #156:ca*st n6_18 #6:tell n156_1->n6_18 n156_0 #156:title n156_1->n156_0 n20_19 #20:match_object n156_1->n20_19 n52_0 #52:has_property n156_1->n52_0 n102_4 #102:title n156_1->n102_4 n63_1 #63:_recycle n156_1->n63_1

Source

title

Spec this none thisFlags rxdOwner #2Definer #156

Referenced by

Source

1return tostr("[yellow]", this.name, "[normal]");

ca*st

Spec this on top of/on/onto/upon anyFlags rxdOwner #2Definer #156

Referenced by

none

Source

1if ((this in player.contents) && (player.stats_current[2][3] >= 14.0))
2player:tell("You prepare to cast ", this:title(), "[normal]...");
3elseif (player.stats_current[2][3] < 14.0)
4player:tell("You do not have a high enough INT ability! This spell requires at least 14.0.");
5return;
6else
7player:tell("You are not carrying that.");
8return;
9endif
10target = $string_utils:match_object(iobjstr, player.location);
11if (!valid(target))
12player:tell("The target is invalid.");
13return;
14endif
15if (((iobjstr == "me") || (iobjstr == "self")) || (iobjstr == "myself"))
16player:tell("You cannot cast this spell on yourself!");
17return;
18endif
19if ((!player.pkill) && (target in players()))
20return player:tell("You have PKILL set to off and cannot fight other players.");
21endif
22if (player.pkill && (!target.pkill))
23return player:tell(target:title(), " is a non-PKILL player.");
24endif
25if ($object_utils:has_property(target, "magic_immunity"))
26if (target.magic_immunity)
27player:tell(target:title(), " is immune to magic!");
28return;
29endif
30endif
31if (((target in player.location.contents) && $object_utils:has_property(target, "alive")) && target.alive)
32player:tell("You cast [yellow]Magic Missile[normal] on ", target:title(), "!");
33player.location:announce(player:title(), " casts [yellow]Magic Missile[normal] on ", target:title(), "!");
34target.stats_current[2][4] = target.stats_current[2][4] - 50.0;
35player:tell("The [yellow]Magic Missile[normal] inflicts [red]50[normal] damage on ", target:title(), "!");
36player.location:announce_all(target:title(), " takes severe damage from the [yellow]Magic Missile[normal]!");
37if (target in players())
38target:tell("You take [red]50[normal] damage from ", player:title(), "'s [yellow]Magic Missile[normal]!");
39endif
40endif
41if (target.stats_current[2][4] < 0.0)
42player:tell("You have defeated ", target:title(), "!");
43player.experience = player.experience + toobj(target).exp;
44player:tell("You gain [cyan]", tostr(target.exp), "[normal] experience points!");
45newlevel = player.level + 1;
46if ((player.experience >= ($server_options.level_info[newlevel][2] + 1)) && (newlevel < $server_options.max_player_level))
47player.level = player.level + 1;
48player:tell("");
49player:tell("[bold][purple]YOU HAVE REACHED [cyan]LEVEL ", tostr(newlevel), "[purple]![normal]");
50player.adv_points = player.adv_points + $server_options.level_info[player.level][3];
51player:tell("[purple]You have received ", $server_options.level_info[player.level][3], " Advancement Points!");
52player.stats_current == player.stats;
53player:tell("");
54endif
55player:tell("You collect [bold][yellow]", target.money[1][2], "[normal] Gold!");
56player.money = {{"gold", player.money[1][2] + target.money[1][2]}};
57dropstr = "";
58if (target.contents == {})
59drop = "nothing";
60else
61drop = $string_utils:title_list(target.contents);
62for i in (target.contents)
63move(i, target.location);
64endfor
65endif
66player:tell(target:title(), " drops ", drop, ".");
67player.killcount = player.killcount + 1;
68if (!this.f)
69player:tell("The ", this:title(), " vaporizes in your hand!");
70$recycler:_recycle(this);
71endif
72endif