Scroll of Sleep #150

Parent #5Owner #2Flags read, fertileSource QuestCore.db

Aliases: Scroll of Sleep, sleepscroll

2 verbs · 19 properties · 0 children

Verbs

VerbSpecFlagsDefinerLines
titlethis none thisrxd#1501
ca*stthis on top of/on/onto/upon anyrxd#15050

Properties

PropertyDefinerFlagsOwnerValue
drop_failed_msg#5rc#2<clear>
drop_succeeded_msg#5rc#2<clear>
odrop_failed_msg#5rc#2<clear>
odrop_succeeded_msg#5rc#2<clear>
otake_succeeded_msg#5rc#2<clear>
otake_failed_msg#5rc#2<clear>
take_succeeded_msg#5rc#2<clear>
take_failed_msg#5rc#2<clear>
value_base#102r#2100.0
damage_base#102r#2<clear>
x_loc#102r#36<clear>
y_loc#102r#36<clear>
ansi_title#102r#36<clear>
obvious#102r#36<clear>
build_help#102rc#2<clear>
key#1c#20
aliases#1rc#2{"Scroll of Sleep", "sleepscroll"}
description#1rc#2"[green]You see a paper scroll with magical writing on it.[normal] [Spell: Sleep]"
object_size#1r#36{0, 0}

Ancestry

Ancestors (nearest first): #5 generic thing#102 subthing#1 Root Class

Children: none

Call graph

calls n150_1 #150:ca*st n6_18 #6:tell n150_1->n6_18 n150_0 #150:title n150_1->n150_0 n20_19 #20:match_object n150_1->n20_19 n52_0 #52:has_property n150_1->n52_0 n102_4 #102:title n150_1->n102_4 n63_1 #63:_recycle n150_1->n63_1

Source

title

Spec this none thisFlags rxdOwner #2Definer #150

Referenced by

Source

1return tostr("[yellow]", this.name, "[normal]");

ca*st

Spec this on top of/on/onto/upon anyFlags rxdOwner #2Definer #150

Referenced by

none

Source

1if ((this in player.contents) && (player.stats_current[2][3] >= 11.0))
2player:tell("You prepare to cast ", this:title(), "[normal]...");
3elseif (player.stats_current[2][3] < 11.0)
4player:tell("You do not have a high enough INT ability! This spell requires at least 11.0.");
5return;
6else
7player:tell("You are not carrying that.");
8return;
9endif
10target = $string_utils:match_object(iobjstr, player.location);
11if (!valid(target))
12player:tell("The target is invalid.");
13return;
14endif
15if ((((iobjstr == "me") || (iobjstr == "self")) || (iobjstr == "myself")) || (target == player))
16player:tell("You cannot cast this spell on yourself!");
17return;
18endif
19if ((!player.pkill) && (target in players()))
20return player:tell("You have PKILL set to off and cannot fight other players.");
21endif
22if (player.pkill && (!target.pkill))
23return player:tell(target:title(), " is a non-PKILL player.");
24endif
25if ($object_utils:has_property(target, "magic_immunity"))
26if (target.magic_immunity)
27player:tell(target:title(), " is immune to magic!");
28return;
29endif
30endif
31if (((target in player.location.contents) && $object_utils:has_property(target, "alive")) && $object_utils:has_property(target, "alert"))
32player:tell("You cast [yellow]Sleep[normal] on ", target:title(), "!");
33player.location:announce(player:title(), " casts [yellow]Sleep[normal] on ", target:title(), "!");
34target.alert = 0;
35player.location:announce_all(target:title(), " has fallen asleep!");
36if (!this.f)
37player:tell("The ", this:title(), " vaporizes in your hand!");
38$recycler:_recycle(this);
39endif
40fork (45)
41target.alert = 1;
42if (target.alive)
43player.location:announce_all(target:title(), " has awakened!");
44endif
45endfork
46else
47player:tell("No effect. The ", this:title(), " is still in your inventory.");
48player:tell("The target must be a player or monster in the same area as you.");
49return;
50endif